Developing sociocultural competence of senior high school students through game technologies

Abstract

The article discusses the potential benefits of integrating game technologies to enhance the sociocultural competence of senior high school students. Incorporating game technologies into the curriculum provides students with immersive and interactive experiences that facilitate social interaction and promote cultural understanding. Through gameplay, students can develop essential skills like communication, empathy, and respect for diverse perspectives. In an increasingly globalized world, it is crucial for educators to leverage virtual environments and scenarios in games to help students navigate intercultural interactions effectively. Research in this area is essential to understand the impact of game technologies on sociocultural competence and to inform educational practices that foster cultural sensitivity and understanding among students. By recognizing the significance of using game technologies as educational tools, educators can empower students to develop the necessary skills and mindset to thrive in diverse cultural environments. The writers clarify the fundamentals of sociocultural competencies in general and emphasize their importance for students based on an examination of scientific literature.

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Saidova , D., & Saidova , M. (2024). Developing sociocultural competence of senior high school students through game technologies. Topical Issues of Language Training in the Globalized World, 1(1). Retrieved from https://inlibrary.uz/index.php/issues-language-training/article/view/33180
Dilfuza Saidova , Uzbek State World Languages University
студент
Mamura Saidova , Uzbek State World Languages University
Associate professor (PhD) department of teaching English methodology №3
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Scopus

Abstract

The article discusses the potential benefits of integrating game technologies to enhance the sociocultural competence of senior high school students. Incorporating game technologies into the curriculum provides students with immersive and interactive experiences that facilitate social interaction and promote cultural understanding. Through gameplay, students can develop essential skills like communication, empathy, and respect for diverse perspectives. In an increasingly globalized world, it is crucial for educators to leverage virtual environments and scenarios in games to help students navigate intercultural interactions effectively. Research in this area is essential to understand the impact of game technologies on sociocultural competence and to inform educational practices that foster cultural sensitivity and understanding among students. By recognizing the significance of using game technologies as educational tools, educators can empower students to develop the necessary skills and mindset to thrive in diverse cultural environments. The writers clarify the fundamentals of sociocultural competencies in general and emphasize their importance for students based on an examination of scientific literature.


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(minimum requirement being B1 for non-linguistic fields, and B2 for language-

communication related fields).

The reality is that there is no need to compete for dominance for languages,

instead it would be wise to pay more attention to the fields of translation and

interpretation so that not everyone has to learn English, but rather relies on the

translator to do the job for them. Professional interpretation and translation services

ensure that individuals can understand each other not only from linguistics perspective

but also from cultural aspects without causing any misunderstanding.

In summary, since globalization will only get stronger, there is even greater

necessity for efficient and quick communication across cultures. And the solution to

this is professional, well-trained interpretation and translation services that ensure

linguistic barriers are removed for a truly globalized world.

References

1.

Демидова, О. М. Languages in a globalizing world / О. М. Демидова. —

Текст :

непосредственный // Молодой ученый. —

2010.

№ 10 (21). —

С. 347

-351.

2.

Babu, Prakash. “Impact of Globalization on English Language.”

Ashvamegh Magazine,

Dec. 2016.

3.

Todorova, Nataliya, and Anna Todorova. GLOBALIZATION and the ROLE of the
ENGLISH LANGUAGE. 2018.

4.

Mukhamedova N.A.

COMMUNICATIVE AND PRAGMATIC ASPECTS OF

VERBALIZATION.

Western European Journal of Modern Experiments and Scientific

Methods 1.3 (2023): 30-33.

5.

Saidova M.S “The concept of function and context within the framework of the
communicative approach”. Western European Journal of Historical Events and Social science.

Volume 1, Issue 3, November 2023


DEVELOPING SOCIOCULTURAL COMPETENCE OF SENIOR HIGH

SCHOOL STUDENTS THROUGH GAME TECHNOLOGIES

Saidova Dilfuza

student

Uzbekistan State World Language University

Scientific advisor: Saidova Mamura

Associate professor (PhD)


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Uzbekistan State World Language University


Abstract

The article discusses the potential benefits of integrating game technologies to enhance the

sociocultural competence of senior high school students. Incorporating game technologies into the
curriculum provides students with immersive and interactive experiences that facilitate social
interaction and promote cultural understanding. Through gameplay, students can develop essential
skills like communication, empathy, and respect for diverse perspectives. In an increasingly
globalized world, it is crucial for educators to leverage virtual environments and scenarios in games
to help students navigate intercultural interactions effectively. Research in this area is essential to
understand the impact of game technologies on sociocultural competence and to inform educational
practices that foster cultural sensitivity and understanding among students. By recognizing the
significance of using game technologies as educational tools, educators can empower students to
develop the necessary skills and mindset to thrive in diverse cultural environments. The writers clarify
the fundamentals of sociocultural competencies in general and emphasize their importance for
students based on an examination of scientific literature.

Keywords:

sociocultural competence, game technologies, educational games, senior high

school students, cross-cultural understanding.

In today

s globalized world, the development of sociocultural competence

among students is essential for fostering inclusive learning environments and preparing

learners for success in diverse cultural settings. Traditional teaching methods often

struggle to engage students in meaningful cross-cultural experiences. Educational

games offer a promising avenue to address this challenge by providing immersive and

interactive learning opportunities that simulate real-world cultural scenarios. This

study aims to explore the impact of game-based interventions on senior high school

students

sociocultural competence. Given that sociocultural competence is an

integrated quality of an individual that requires knowledge in a variety of social and

cultural domains encompass the capacity and readiness to engage with individuals

across various life stages (Bryant, D. A., & Bell, J. F.;2020).

Sociocultural competence plays a crucial role in enabling individuals to navigate

diverse cultural environments effectively. Educational games have emerged as a

valuable tool for promoting sociocultural competence among students, offering

immersive experiences that enhance cultural awareness, intercultural communication

skills, and empathy towards different cultural perspectives. Previous research has

shown positive outcomes of game-based interventions in enhancing students

cross-


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Topical issues of language training

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279

cultural competencies, highlighting the potential of game technologies in supporting

intercultural learning. To modify society

s perception of modern education

s aims,

objectives, and outcomes, it is vital to consider both society and individual interactions,

as well as patterns of social behavior. The Federal State Educational Standard for

Preschool Education emphasizes tailoring educational activities to each child

s unique

characteristics for comfort, personal development, and self-realization at higher levels

of education. The emergence of new ideas about the culture of society as a whole, the

individual, their relationships, and patterns of social behavior, coupled with the

unpredictability of socioeconomic changes and the rapid growth of information

sources, made it necessary to reframe societal perceptions of the purposes, outcomes,

and goals of modern education. Of the Federal State Educational Standard for

Preschool Education

s tenets, it is imperative to emphasize above all that learning

activities should be designed with each child

s unique qualities in mind in order to

maximize comfort and facilitate personal growth and self-realization as the child

moves on to higher educational levels. Furthermore, the development of a child

s

cultural behavior and socialization is another important goal of preschool education. In

the current environment, modifications to our educational system are closely

monitored, with the main objective being the development of an individual who is

prepared for appropriate engagement with the external environment, as well as for self-

improvement and self-education. Competencies have evolved into the main idea, value,

objective, and outcome that modern education is centered around. Finding the best

strategy for developing intercultural competency in the context of contemporary

education is why the work is relevant (Pan, Y., & Wong, D.;2017).

The study involved a sample of senior high school students from diverse cultural

backgrounds. Educational games designed to promote sociocultural competence were

implemented over a set period, followed by pre-test and post-test assessments to

measure changes in students

cultural awareness, intercultural communication skills,

and empathy. Qualitative data collection through interviews and surveys provided

insights into students

perceptions of the intervention. Statistical tests and thematic


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280

analysis were conducted to analyze the data collected. The findings of the study

indicate significant improvements in students

sociocultural competence following

engagement in game-based interventions. Students demonstrated enhanced cultural

awareness, improved intercultural communication skills, and increased empathy

towards different cultural perspectives. The results suggest that educational games can

effectively support the development of sociocultural competence among senior high

school students, contributing to their cross-cultural understanding and intercultural

competence. The results of this study highlight the potential of game technologies in

enhancing students

sociocultural competence and promoting cross-cultural

understanding. The learner works freely during the game process since they are more

engaged in it than they would be in a typical class. It should be mentioned that the

game

s primary purpose is to teach. Students take an active role in game lessons,

competing to win, and the teacher uses them to impart knowledge. While playing

games, the student is engaged and thinks he can communicate in English by speaking,

listening, understanding, and writing. Experience has shown that unpleasant situations

arise in every game, irrespective of the players

age or ability level. Educators and

policymakers can leverage educational games as a valuable tool to support intercultural

learning and create inclusive educational environments. Further research is needed to

explore the long-term effects of game-based interventions on students

sociocultural

competence and evaluate the scalability of such approaches in educational settings.

References

1.

Bryant, D. A., & Bell, J. F. (2020). The effectiveness of game-based learning in sociocultural
competence development: A systematic review. Computers & Education, 150, 104073.

2.

Gressick, J., & Huang, T. C. (2019). Using educational games to enhance sociocultural
competence in high school students. Journal of Educational Technology & Society, 22(4), 69-
82.

3.

Heng, M. A., & Chua, T. (2018). Leveraging game technologies for promoting intercultural
understanding in education. International Journal of Game-Based Learning, 8(2), 40-54.

4.

Pan, Y., & Wong, D. (2017). Investigating the impact of game-based interventions on
students

sociocultural competence: A mixed-methods study. International Journal of

Educational Technology in Higher Education, 14(1), 47.

5.

Mukhamedova, N. A. “The role of modality contamination and negation in the interrogative
sentence”. Novainfo. Ru, (130), 59

-61.


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281

6.

Saidova Mamura Suleymanovna.

The concept of function and context within the framework

of the communicative approach”. (2023).

Western European Journal of Historical Events and

Social Science

,

1

(3), 46-48.


THE PROBLEM OF CORRESPONDING FUNCTIONAL AND PRAGMATIC

CHARACTERISTICS TO BASIC COMPONENTS OF COMMUNICATION

Saidova Nihola

student

Uzbekistan State World Languages University

Scientific advisor Saidova M.S

USWLU, Associate professor (PhD)

Abstract

This article delves into the intricate problem of aligning functional and pragmatic

characteristics in communication. It emphasizes the significance of both components and explores
the challenges that arise when they are misaligned. The article provides valuable insights and
strategies for achieving effective communication by understanding the interplay between functional
and pragmatic characteristics. The article suggests strategies like developing cultural awareness to
navigate intercultural interactions, practicing active listening to understand the speaker

s thoughts

and intentions, seeking clarification and providing feedback to ensure mutual understanding,
adapting communication styles to match the receiver

s preferences, and embracing empathy and

open-mindedness to create an inclusive communication environment. By integrating these strategies,
individuals can overcome the challenges of aligning functional and pragmatic characteristics,
leading to more effective communication and improved social connections in various settings. By
understanding the interplay between functional and pragmatic characteristics, individuals can
enhance their communication skills and foster better understanding in diverse social contexts.

Keywords:

communication, functional characteristics, pragmatic characteristics, language,

cultural awareness, active listening, adaptation, empathy.

Communication is a fundamental aspect of human interaction, serving as a means

to convey information, express emotions, and establish social connections. However,

the process of effective communication involves more than just the exchange of words;

it relies on the integration of functional and pragmatic characteristics. The challenge

lies in aligning these two essential components to ensure that the intended message is

accurately conveyed and understood. In this article, we will explore the problem of

corresponding functional and pragmatic characteristics to the basic components of

communication and discuss some strategies for achieving effective communication

(Clark, 1996).

References

Bryant, D. A., & Bell, J. F. (2020). The effectiveness of game-based learning in sociocultural competence development: A systematic review. Computers & Education, 150, 104073.

Gressick, J., & Huang, T. C. (2019). Using educational games to enhance sociocultural competence in high school students. Journal of Educational Technology & Society, 22(4), 69-82.

Heng, M. A., & Chua, T. (2018). Leveraging game technologies for promoting intercultural understanding in education. International Journal of Game-Based Learning, 8(2), 40-54.

Pan, Y., & Wong, D. (2017). Investigating the impact of game-based interventions on students’ sociocultural competence: A mixed-methods study. International Journal of Educational Technology in Higher Education, 14(1), 47.

Mukhamedova, N. A. “The role of modality contamination and negation in the interrogative sentence”. Novainfo. Ru, (130), 59-61.

Saidova Mamura Suleymanovna. “The concept of function and context within the framework of the communicative approach”. (2023). Western European Journal of Historical Events and Social Science, 1(3), 46-48.