Авторы

  • Сайида Арипова
    Преподаватель, кафедра «Языков и гуманитарных наук», Андижанский государственный технический институт

DOI:

https://doi.org/10.47689/2181-1415-vol6-iss6/S-pp349-353

Ключевые слова:

контекстное обучение интерактивные методы активное обучение студенческое самоуправление ролевые игры проблемное обучение ИКТ в образовании познавательная активность

Аннотация

В статье рассматриваются принципы контекстного обучения и подчёркивается роль интерактивных и активных методов преподавания в повышении познавательной активности студентов. Анализируются имитационные и неимитационные методы, включая студенческое самоуправление, работу в группах, ролевые игры, решение проблемных ситуаций и творческие задания. Также обсуждается использование информационно‑коммуникационных технологий (ИКТ) для повышения вовлечённости и мотивации при изучении непрофильных дисциплин. Исследование подчёркивает важность совместной учебной среды для формирования профессиональных и социальных компетенций. 


background image

Жамият

ва

инновациялар

Общество

и

инновации

Society and innovations

Journal home page:

https://inscience.uz/index.php/socinov/index

Interactive methods of contextual learning in enhancing

students' cognitive activity

Sayida ARIPOVA

1

Andijan State Technical Institute

ARTICLE INFO

ABSTRACT

Article history:

Received May 2025

Received in revised form

15 June 2025

Accepted 25 June 2025

Available online

15 July 2025

The article examines the principles of contextual learning,

emphasizing the role of interactive and active teaching methods

in enhancing students' cognitive activity. It explores simulation

and non-simulation methods, including student self-governance,

group work, role-playing, problem-solving, and creative tasks.

The integration of information and communication technologies

(ICT) is also discussed as a means of increasing engagement and

motivation in non-core disciplines. The study highlights the

importance of collaborative learning environments in

developing professional and social competencies.

2181-

1415/©

2025 in Science LLC.

DOI:

https://doi.org/10.47689/2181-1415-vol6-iss6/S-pp3

49-353

This is an open access article under the Attribution 4.0 International

(CC BY 4.0) license (https://creativecommons.org/licenses/by/4.0/deed.ru)

Keywords:

contextual learning,

interactive methods,

active learning,

student self-governance,

role-playing,

problem-based learning,

ICT in education,

cognitive activity.

Talabalarning bilish faolligini oshirishda kontekstli

taʼlimning interaktiv usullari

ANNOTATSIYA

Kalit so‘zlar

:

kontekstli ta’lim,

interaktiv usullar,

faol o‘qitish,

talabalar o‘zini o‘zi

boshqarishi,

rolli o‘yinlar,

muammoli ta’lim,

ta’limda AKT,

bilish faolligi.

Maqola

kontekstli

ta’lim

tamoyillarini

o‘rganadi,

talabalarning bilish faolligini oshirishda interaktiv va faol

o‘qitish usullarining ahamiyatini ta’kidlaydi. Taqlidiy va taqlidiy

bo‘lmagan usullar, jumladan talabalar o‘zini o‘zi boshqarishi,

guruh ishi, rolli o‘yinlar, muammoli vaziyatlarni hal qilish va

ijodiy topshiriqlar tahlil qilinadi. Shuningdek, nodissiplinalarni

o‘rganishda jalb qilish va motivatsiyani oshirish uchun axborot

-

kommunikatsiya

texnologiyalaridan

(AKT)

foydalanish

muhokama

qilinadi.

Tadqiqot

kasbiy

va

ijtimoiy

kompetensiyalarni shakllantirishda hamkor

likdagi o‘quv

muhitining ahamiyatini ta’kidlaydi.

1

Teacher, Department of Languages and Humanities, Andijan State Technical Institute.

Email: fortunesayida@gmail.com


background image

Жамият

ва

инновациялар

Общество

и

инновации

Society and innovations

Special Issue

06 (2025) / ISSN 2181-1415

350

Интерактивные методы контекстного обучения в

активизации познавательной деятельности студентов

АННОТАЦИЯ

Ключевые слова:

контекстное

обучение,

интерактивные методы,
активное обучение,

студенческое
самоуправление,

ролевые игры,

проблемное обучение,

ИКТ в образовании,
познавательная
активность

.

В статье рассматриваются принципы контекстного

обучения и подчёркивается роль интерактивных и

активных

методов

преподавания

в

повышении

познавательной активности студентов. Анализируются

имитационные и неимитационные методы, включая

студенческое самоуправление, работу в группах, ролевые

игры, решение проблемных ситуаций и творческие задания.
Также

обсуждается

использование

информационно‑коммуникационных технологий (ИКТ) для

повышения вовлечённости и мотивации при изучении

непрофильных дисциплин. Исследование подчёркивает

важность совместной учебной среды для формирования
профессиональных и социальных компетенций

.

One of the core principles of contextual learning theory emphasizes the prominent

role of joint activity (interaction) among all participants in the educational process. This
system of mutually directed actions (between the teacher and the learner, as well as among
learners themselves) aims to improve the learning process through various pedagogical
methods, including active and interactive learning. According to A.A. Verbitsky, interactive
methods are a "more complex" form of active methods; the difference between interactive
and active methods lies in their focus, scope, and the intensity of interpersonal
relationships [1]. Since the educational process in contextual learning relies on active
cognitive engagement, behavior, and communication, interactive pedagogical methods are
prioritized in its organization and implementation.

In the technology of contextual learning, these methods are classified based on the

criterion of context simulation (recreation) into simulation and non-simulation methods.
Interactive simulation-based learning methods necessarily involve a simulation model of
an object, process, or activity. These methods reproduce the context of practical and
professional activities, model environmental conditions, and simulate individual and
collective work in a chosen field. Simulation methods allow learners to gain experience in
conditions of "imaginary" activity. According to M.M. Kashapov's classification [2],
simulation methods can be game-based or non-game-based.

Game-based methods include: game-based simulation actions, role-playing and

business games, organizational-activity games, management games (such as student self-
governance), and others. Non-game methods include: problem analysis, case studies (case
method), and others. Interactive non-simulation learning methods are characterized by
the absence of a model of the studied process and involve techniques for activating
cognitive activity based on a system of direct and indirect feedback interactions between
learners and teachers. In contextual learning, non-simulation interactive methods include:
work in interactive groups, the method of solving collective creative tasks, and others [3].


background image

Жамият

ва

инновациялар

Общество

и

инновации

Society and innovations

Special Issue

06 (2025) / ISSN 2181-1415

351

1. Student self-governance. This learning method, applied within the framework of

contextual learning in an academic discipline, involves replacing the teacher with a student
at certain stages of the educational process. The student may take the teacher's place for
an entire class session (self-governed session) or a fragment of it (e.g., during a
presentation of an informative report, studying new material, reviewing previous content,
deriving a formula, proving a theorem, or explaining an algorithm for solving problems).
By assuming the teacher's role in the learning process, the student "experiences" a specific
social role (the role of a specialist, leader), which enhances their cognitive activity, fosters
the will to overcome difficulties, and eliminates indifference when completing assigned
tasks. These qualities are directly linked to professional duties and are considered
essential for specialists in any field [4]. According to research by A.A. Zhukova and E.A.
Fedosenko[5], the experience gained by students through student self-governance
contributes to increased efficiency in cognitive activity, activation of creative work, and
self-realization. Student self-governance can be viewed as a form of increasing motivation
to learn, which is particularly important in teaching non-core disciplines.

2. Work in interactive groups. Working in small groups is a popular interactive

learning method aimed at activating students' cognitive activity [6]. This method involves
grouping students into interactive small teams to collaboratively complete a specific task,
develop communication skills, and enhance teamwork abilities. This form of work is
implemented both in classroom settings and during independent study.

According to A.A. Verbitsky and O.A. Grigorenko, work in interactive small groups

as social models of a professional environment fosters not only subject-specific but also
social competence in future specialists [7].

3. Game-based methods. These are group learning methods based on the principle

of assigning roles to participants, enacting problem situations to "experience" them, and
practicing specific behavioral skills, actions, and attitudes of others. Role-playing is a
popular interactive learning method in which a group critically examines a topic important
to them or solves a given task through communicative and activity-based forms of learning.
The advantages of role-playing include forced activation of students' thinking (compulsory
engagement), enthusiasm (where the dominant emotion becomes excitement, motivating
participants to win), and the emergence of team reflection through analyzing (reflecting
on) team decisions and their consequences. In contextual learning, role-playing serves as
a simulation model for developing students' social and personal competencies in
academic-professional and quasi-professional activities [8].

4. Solving problem situations. According to N.A. Bakshaeva's definition, a problem

situation is a system of conditions that prompt a subject to act, including external
circumstances, their personality, and interactions with others [9].

Ways to create problem situations:
- Contradiction between new material and already known knowledge.
- Deliberate mistakes made by the teacher.
- Completion of research, practice-oriented, or creative tasks.
- Use of engaging task formats (e.g., attention tasks, comparison, analysis).
Unlike individual task-based methods, this approach involves dialogic

communication and interpersonal interaction among all participants in the educational
process.


background image

Жамият

ва

инновациялар

Общество

и

инновации

Society and innovations

Special Issue

06 (2025) / ISSN 2181-1415

352

Creating problem situations can be organized, for example, by: contrasting new

material with previously known material; assigning small research tasks; practical or
creative assignments; using entertaining task formats; deliberate teacher errors; solving
various practical, interdisciplinary, or professional tasks related to intellectual skills (or
even habits).

5. Collective solutions to creative tasks. One form of contextual learning, according

to modern pedagogical researchers, involves engaging students in active classroom and
extracurricular creativity. Creativity not only broadens horizons and reinforces learning
but also captivates students, boosts self-esteem, and motivates them to expand their
knowledge [10].

Examples of creative tasks used in class include crossword or cluster-type

assignments [11]; tasks involving composing situational narratives based on a model, or
text-based tasks with a professional orientation. Interactive forms and methods of
educational interaction can be combined with the use of information and communication
technologies (ICT), which further stimulate students' cognitive activity and enhance their
interest in studying non-core disciplines, while also fostering independent learning.

For instance, ICT-based forms may include: web quests, video materials, and

interactive learning systems.

- Web quest (B. Dodge, 1995)

an educational ICT technology aimed not merely at

searching for information online but at deeper engagement. In pedagogical practice, types
of web-based tasks may include creating a compiled text, a video on a designated issue,
investigating a specific circumstance, fact, or opinion. The use of this technology within
contextual learning allows educators to facilitate interactive search activities, motivating
students to independently acquire knowledge, complete problem-based tasks involving
analysis, generalization, and systematization of suggested professionally oriented web
documents (texts, websites).

- Video materials, a form of ICT, primarily serve to "intensify the learning process,

accelerate the pace, speed, and dynamics" of perception and processing of educational
material. Video materials can be used to: develop skills for independent knowledge
acquisition; enable information selection and navigation; enhance comprehension of
acquired knowledge; and strengthen motivation and engagement in solving discussed
problems.

- Interactive learning systems are software tools for professional student training.

Educational systems consist of e-textbooks, manuals, reference materials, multimedia
presentations, specialized simulators, and testing programs. Most learning systems allow
for video conferencing and collaborative work between teachers and students. Educational
electronic systems (programs) open new possibilities for learning, occupying a significant
place in modern online education.

Thus, active and interactive methods in contextual learning aim to activate thinking

and action. The application of these methods places learners in situations requiring an
active attitude toward the world and themselves; it immerses them in active cognitive
activity without mandating a specific product of this activity.

REFERENCES:

1. Verbitsky A. A. Teaching methods: traditions and innovations // Bulletin of Voronezh

State Technical University.

2014.

Vol. 10.

No. 3-2.

Pp. 106-111.


background image

Жамият

ва

инновациялар

Общество

и

инновации

Society and innovations

Special Issue

06 (2025) / ISSN 2181-1415

353

2. Kashapov M.M. Non-simulation active teaching methods: Methodological guidelines /

Comp. M.M. Kashapov; Yaroslavl State Univ., Yaroslavl, 2001, 32 p.

3. Kashapov M.M. Non-simulation active teaching methods: Methodological guidelines /

Comp. M.M. Kashapov; Yaroslavl State Univ., Yaroslavl, 2001, 32 p.

4. Biryukova N.V. Interactive methods of contextual learning as a way to activate

students' cognitive activity in studying non-core disciplines at university: implementation
experience. Pedagogy. Theory and Practice. 2022. Vol. 7. No. 11. Pp. 1106-1113.

5. Zhukova A. A., Fedosenko E. A. Student self-governance as an effective way to increase

motivation for learning // University Science: A Look into the Future.

2020.

Pp. 748-751.

6. Petrovskaya A. A. Group learning technology as a means of activating students'

cognitive activity.

Minsk, 2010.

7. Verbitsky A. A., Grigorenko O. A. Contextual teaching of a foreign language for special

purposes.

Moscow, 2015.

8. Verbitsky, A. A. Invariants of professionalism: formation challenges: monograph / A. A.

Verbitsky, M. D. Ilyazova. - Moscow: Logos, 2020.

288 p.

9. Bakshaeva, N. A. Psychology of student motivation / N. A. Bakshaeva, A. A. Verbitsky.

2nd ed., ster.

M.: Yurayt Publishing House, 2018.

170 p.

(Series: Educational Process).

10. Usenkova E. Yu., Ignatieva A. V. Activating student activity through contextual

learning // Scientific Opinion.

2017.

No. 5.

Pp. 86-89.

11. Biryukova N.V. The cluster method in professional student training. World of Science,

Culture, Education. 2019. No. 3 (76). Pp. 201-203.

12. Biryukova N.V. The potential of contextual learning for forming and developing

personal learning meanings in university students. World of Science, Culture, Education. 2019.
No. 2 (75). Pp. 99-101.

Библиографические ссылки

Verbitsky A. A. Teaching methods: traditions and innovations // Bulletin of Voronezh State Technical University. – 2014. – Vol. 10. – No. 3-2. – Pp. 106-111.

Kashapov M.M. Non-simulation active teaching methods: Methodological guidelines / Comp. M.M. Kashapov; Yaroslavl State Univ., Yaroslavl, 2001, 32 p.

Kashapov M.M. Non-simulation active teaching methods: Methodological guidelines / Comp. M.M. Kashapov; Yaroslavl State Univ., Yaroslavl, 2001, 32 p.

Biryukova N.V. Interactive methods of contextual learning as a way to activate students' cognitive activity in studying non-core disciplines at university: implementation experience. Pedagogy. Theory and Practice. 2022. Vol. 7. No. 11. Pp. 1106-1113.

Zhukova A. A., Fedosenko E. A. Student self-governance as an effective way to increase motivation for learning // University Science: A Look into the Future. – 2020. – Pp. 748-751.

Petrovskaya A. A. Group learning technology as a means of activating students' cognitive activity. – Minsk, 2010.

Verbitsky A. A., Grigorenko O. A. Contextual teaching of a foreign language for special purposes. – Moscow, 2015.

Verbitsky, A. A. Invariants of professionalism: formation challenges: monograph / A. A. Verbitsky, M. D. Ilyazova. - Moscow: Logos, 2020. — 288 p.

Bakshaeva, N. A. Psychology of student motivation / N. A. Bakshaeva, A. A. Verbitsky. — 2nd ed., ster. — M.: Yurayt Publishing House, 2018. — 170 p. — (Series: Educational Process).

Usenkova E. Yu., Ignatieva A. V. Activating student activity through contextual learning // Scientific Opinion. – 2017. – No. 5. – Pp. 86-89.

Biryukova N.V. The cluster method in professional student training. World of Science, Culture, Education. 2019. No. 3 (76). Pp. 201-203.

Biryukova N.V. The potential of contextual learning for forming and developing personal learning meanings in university students. World of Science, Culture, Education. 2019. No. 2 (75). Pp. 99-101.