The research design for this study employs a mixed-methods approach, combining both quantitative and qualitative techniques to investigate the effectiveness of the methodological complex in enhancing students' interest in mathematics through the use of gaming technologies. This approach allows for a comprehensive examination of the complex interactions between teaching methodologies, gaming technologies, and students' interest in mathematics.
Akhmad Hidayatno et al. (2013). OMG! - Operations Management Game: A Customizable Serious Simulation Board Game for Learning the Core Principles of Operations Management. Lulu.com.
Assessing for Learning. (2023). Taylor & Francis.
Baker, E. (2010). New Literacies : Multiple Perspectives on Research and Practice. New York: Guilford Publications.
Bernhaupt, R. and Springerlink (Online Service. (2010). Evaluating User Experience in Games : Concepts and Methods. London: Springer London.
Connolly, T.M. (2013). Psychology, Pedagogy, and Assessment in Serious Games. IGI Global.
Cruz-Cunha, M.M. (). Handbook of research on serious games as educational, business and research tools. Hershey, Pa.: IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA).