Mualliflar

  • Madina Ganihanova
    o‘qituvchi, xorijiy tillar kafedrasi, Islom Karimov nomidagi Toshkent davlat texnika universiteti, Toshkent, O’zbekiston

DOI:

https://doi.org/10.47689/2181-1415-vol2-iss11/S-pp215-219

Kalit so‘zlar:

pedagogik texnologiyalar kommunikativ o'qitish multimedia axborot mediata'lim pedagogik daraja

Annotasiya

Bu usul mashqlarga asoslangan, chunki o'quv jarayonida deyarli hamma narsa mashqlarga bog'liq. O'qitishning kommunikativ usulida barcha mashqlar tabiatda nutqqa qaratilgan  bo'lishi kerak, ya'ni muloqot mashqlari. 2 ta mashq turkumi mavjud: shartli nutq va nutq. Shartli nutq mashqlari malakani shakllantirish uchun maxsus tashkil etilgan mashqlardir.


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Society and innovations

Journal home page:

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Methodological support of training future engineers based on
media technologies

Madina GANIHANOVA

1


Tashkent State Technical University named after Islam Karimov

ARTICLE INFO

ABSTRACT

Article history:

Received October 2021
Received in revised form
15 October 2021
Accepted 20 November 2021
Available online
15 December 2021

In this article, the method based on exercises is considered,

since in the learning process almost everything depends on the
methodicality and inclusion of the learner in the learning
process. With the communicative method of teaching, all
exercises should be of a speech nature, that is, mutually
communicative exercises. There are two series of exercises:
conditional speech and applied speech. Conditional speech
exercises are exercises specially organized for the formation of
professional skills.

2181-1415

/© 202

1 in Science LLC.

DOI:

https://doi.org/10.47689/2181-1415-vol2-iss11/S-pp

215-219

This is an open access article under the Attribution 4.0 International
(CC BY 4.0) license (https://creativecommons.org/licenses/by/4.0/deed.ru)

Keywords:

pedagogical technologies,
communicative teaching,
Multimedia,
information,
Media education,
pedagogical level.

Mediatexnologiyalar asosida b

o‘

lajak muhandislarni tayyorlash

metodologiyasi

ANNOTATSIYA

Kalit s

o‘

zlar:

pedagogik texnologiyalar,
kommunikativ

o‘

qitish,

multimedia,
axborot,
mediata

lim,

pedagogik daraja.

Bu usul mashqlarga asoslangan, chunki

o‘

quv jarayonida

deyarli hamma narsa mashqlarga bo

g‘

liq.

O‘

qitishning kommuni-

kativ usulida barcha mashqlar tabiatda nutqqa qaratilgan
b

o‘

lishi kerak, ya

ni muloqot mashqlari. 2 ta mashq turkumi

mavjud: shartli nutq va nutq. Shartli nutq mashqlari malakani
shakllantirish uchun maxsus tashkil etilgan mashqlardir.

1

Teacher of the Foreign Languages Department, Named after Islam Karimov Tashkent State Technical University.

Tashkent, Uzbekistan. E-mail: mbganikhanova@gmail.com.


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Методическое обеспечение подготовки будущих инженеров
на основе медиа

-

технологий

АННОТАЦИЯ

Ключевые слова:

педагогические
технологии,
коммуникативное
обучение,

мультимедиа,
информация,
медиаобразование,
педагогический уровень.

В данной статье, рассмотрен, метод

основанный на

упражнениях, так как в процессе обучения практически все
зависит от методичности и включения обучаемого в процесс
обучения. При коммуникативном методе обучения, все
упражнения должны носить речевой характер, то есть, взаимно
коммуникативные упражнения. Есть, две серии упражнений:
условная речь и применительная речь. Условно

-

речевые

упражнения –

это упражнения, специально организованные

для формирования профессиональных навыков.


INTRODUCTION
In order to realize truly communicative teaching of communication, you need to take

care, first of all, that the tasks offered to the students are, in fact, speech-and-thinking tasks.

Active learning is such an organization and conduct of the educational process,

which is aimed at the all-round activation of the educational and cognitive activity of
students through a wide, preferably integrated, use of both pedagogical (didactic) and
organizational and managerial means.

The activation of training can go both through the improvement of forms and

methods of training, and along the path of improving the organization and management of
the educational process or the state education system. The condition for achieving serious
positive results is considered to be active participation in the process of activating both
teaching and responsible state structures, that is, all subjects of the educational process,
and the widest possible use of various means and methods of activation by them.

MATERIALS AND METHODS
The ideas of enhancing education were expressed by scientists throughout the

entire period of formation and development of pedagogy long before it was formalized into
an independent scientific discipline. The founders of the ideas of activation include
Ya.A. Komensky, J.-J. Rousseau, I.G. Pestalozzi, G. Hegel, F. Froebel, A. Disterweg, J. Dewey,
K.D. Ushinsky and others. However, the ideas that received the most consistent
presentation in the works of these authors originate from the statements of scientists and
thinkers of the ancient world.

The didactic prerequisites include pedagogical technologies, to one degree or

another, realizing and developing certain principles of active learning:

1. Problem-based learning develops an approach to enhancing the creative activity

of students through the presentation of problem-formulated tasks. The theory also
contains a provision on teaching students to solve problematic problems, but reveals it on
the basis of traditional methods.

2. Programmed learning has made a significant contribution to the development of

approaches to the individualization of learning based on specially constructed training
courses for individual use, which received a new impetus for development in connection
with the development of computer technologies and the emergence of distance learning.


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3. Contextual learning is based on the position of the theory of activity, according to

which, the assimilation of social experience is carried out as a result of active,

biased

activity of the subject. The following principles are embodied in it: personality activity;
problematic; the unity of training and education; sequential modeling in the forms of
educational activity of students of the content and conditions of professional activity of
specialists. As a means of implementing the theoretical approach in contextual learning, it
is proposed to fully use the methods of active learning.

4. Game learning has proven the high efficiency of using game, competitive, team

teaching methods [5. P. 43].

The problem-based teaching method is based on the theoretical positions of the

American philosopher, psychologist and teacher J. Dewey (1859

1952), who founded an

experimental school in 1894 in Chicago, in which the curriculum was replaced by play and work.

Conceptual provisions by J. Dewey:
The problem-based teaching method is an active method, which is distinguished by

the principle of problematicity, which involves the use of the objective inconsistency of the
studies and the organization of the search for new knowledge, methods and techniques for
solving problems. The didactic unit of the method is a problem.

Problem-based learning is based on the creation of a special type of problem

motivation, therefore, it requires an adequate construction of the didactic content of the
material, which should be presented as a chain of problem situations.

In the modern theory of the problem-based teaching method, two types of problem

situations are distinguished: technical and pedagogical. The first concerns the activities of
students, the second represents the organization of the educational process.

Computer learning is based on programs and a well-developed teaching method.

The essence of the programmed teaching method is that all teaching is not conducted by
the teacher directly, it is carried out on the basis of teaching programs implemented in two
versions: machineless (programmed textbooks, sets of cards, punched cards, etc.) and
machine (mainly using a computer). Computer training software includes systems and
training programs. Computer training carries a huge amount of motivational material, and
motivation is of great importance in teaching foreign languages.

The main goals of computer training are:

formation of skills to work with information, development of communication skills;

preparation of the personality of the

information society

;

formation of research skills;

formation of skills to make optimal decisions;

present as much information as the student is able to assimilate.

The conceptual features of the application of computer learning are:

the principle of adaptability: adaptation of the computer to the individual

characteristics of each student;

controllability: at any time the teacher can correct the learning process;

unlimited learning: the content, its interpretation and applications can be as large

as you like;

maintaining the student

s psychological comfort when communicating with the

computer;

interaction of a student with a computer can be carried out in all types: subject

subject, subject

object, object

subject.


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Currently, the following groups of programs are distinguished:

training programs for individual work at home or in computer classes, focused on

mastering grammatical forms, lexical units and individual speech patterns, as well as
programs for teaching reading and writing, involving the use of a text editor;

text programs for individual, pair and group work, allowing you to modify the text:

to place punctuation marks, rearrange sentences, edit text, etc.;

game programs based on problem situations and contributing to the motivation of

students;

test programs that allow for various types of testing;

databases and programs developed on their basis.

The first group of programs represents techniques known in the technique, for

example, restoration. The creators of these programs strive to make them interactive, i.e.
provide for the active participation of trainees in the performance of tasks.

The programs of the second group are more focused on the content side of

education. The most common of these is the StoryBoard program. The program is based
on the recovery technique, when a short text appears on the screen, in which the
punctuation marks and the name are saved, and dashes are left instead of words. The task
of the students is to recover the text. The program also provides modes that allow students
to adjust the degree of difficulty of the exercises performed, that is, decide in which
sequence to skip words, use keys or not, etc.

The third group of programs is all kinds of games that are widely known and popular

among children and adults.

Test programs are intended mainly for final control, marking and determining the

level of language proficiency of students. These programs can also be educational, as they
involve the independent preparation of students for exams. They are provided with keys
and instructions to help students with independent work.

Among the programs of the fifth group, you can name programs that allow you to

find out the derivatives of a word, the compatibility of the search word, its frequency, and
also introduce you to the use of a particular word in a broader context.

Conclusion: Teaching using a computer develops the idea of a programmed teaching

method, opens up completely new, not yet explored technological options for teaching
associated with the unique capabilities of modern computers and telecommunications.
Learning with the use of a computer is the process of preparing and transmitting
information to a trainee, the means of which is a computer.

Many scientists involved in teaching foreign languages have rightly paid attention

to the effectiveness of using the game method. This is due to the fact that in the game, the
abilities of any person, and of a child in particular, are manifested especially fully, and
sometimes unexpectedly.


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