Volume 04 Issue 10-2024
40
American Journal Of Applied Science And Technology
(ISSN
–
2771-2745)
VOLUME
04
ISSUE
10
Pages:
40-42
OCLC
–
1121105677
Publisher:
Oscar Publishing Services
Servi
ABSTRACT
This article contains the following skills that students of architecture, design, engineering graphics and visual arts need
to acquire: prognostic, reflexive, analytical, mobilization, perspective, orientation, informational, artistic skill,
projective, communicative, engineer-technician, the ideas and contents of all approaches are fully covered.
KEYWORDS
Integration, development, society, engineering graphics, design, architecture. Skill, approach, prognostic, reflexive,
analytical, mobilization, perspective, orientation, informative, artistic skill, design, communicative, engineer-technical.
INTRODUCTION
At present, when the process of integration with the
world community is underway, the level of
development of social relations of society members is
recognized as the main factors of development. In the
concept of international education defined by
international organizations and most countries of the
world until 2030, "acquiring a solid foundation of
knowledge, developing creative and critical thinking,
strengthening cooperation skills and interests" is
noted as an urgent task. The reception of information
Research Article
INTEGRATION PROCESSES IN ARCHITECTS
Submission Date:
Sep 29, 2024,
Accepted Date:
Oct 04, 2024,
Published Date:
Oct 09, 2024
Crossref doi:
https://doi.org/10.37547/ajast/Volume04Issue10-06
Hakberdiyev Bakhtiyor Rustamovich
Alfraganus University General Vocational, associate professor of the department of sciences, pedagogy Doctor
of Philosophy, Uzbekistan
Abdurahmonov Ilxom Abdujabbor o’g’li
Faculty of Tourism Architecture, students of the 1st stage, Uzbekistan
Sotiboldiyev Amiriddin Soxibjon o’g’li
Faculty of Tourism Architecture, students of the 1st stage, Uzbekistan
Journal
Website:
https://theusajournals.
com/index.php/ajast
Copyright:
Original
content from this work
may be used under the
terms of the creative
commons
attributes
4.0 licence.
Volume 04 Issue 10-2024
41
American Journal Of Applied Science And Technology
(ISSN
–
2771-2745)
VOLUME
04
ISSUE
10
Pages:
40-42
OCLC
–
1121105677
Publisher:
Oscar Publishing Services
Servi
is the main moment of human mastery of the practice.
It is the result of collision with the objects of the
material world by human senses.
Receiving information reflects the surrounding world
in images, while receiving objects of the world, it is
manifested in their properties that affect the sense
organs. But for a person to find his way in the natural
and social environment, it is not enough to perceive
with the senses. For example, trying to give a unique
shape to an object, product, or commodity in a
designer's activity without understanding its content
in a realistic way leads to the creation of various
incomprehensible and unnecessary items. We will
consider the essence of the concept of "imagining" as
a specific mental process and its importance in
designing or designing activities. It is necessary to
familiarize yourself with the sample of the item to be
created first.
In design, this is called data collection. It can be getting
technical information, getting information from the
Internet. Based on the analysis of many works of
research scientists, the following skills that must be
acquired by a future engineer and designer can be
cited: prognostic, reflexive, analytical, mobilization,
perspective, orientation, informational, artistic skill,
design, communicative, engineer-technical. . A skill has
elements of automaticity, but it is consciously
implemented in a different way than a skill. The student
is required to make the right decision in the changed
conditions, to use flexible methods of action.
The purposefully selected system of tasks aimed at the
formation of thinking and acting skills in the design
educational process will eventually lead to the need to
form and strengthen the basic skills of engineering
graphics. These skills help to ensure the success of the
design work, because the designer works on the basis
of the solution of the design problem. Engineering
graphics skills can be grouped into 4 groups:
1) skills of setting project issues and clarifying them;
2) design by choosing the form, method and means of
its organization
programming skills;
3) engineering-design actions in simple and non-
standard situations
implementation skills;
4) skills of evaluating the end of the activity, analyzing
oneself and the work progress during the design
activity, analyzing the solution of the engineering
project task based on the definition of a new complex
of the main and subordinate project tasks.
An integrated approach is necessary, and each of its
directions has its own idea and content. These are:
1. Competency approach
. In this approach, the main
idea is that the student brings his personal opinion to
the pedagogical process. In this case, personal
competencies are contrasted with the presented
information. Here, personal competence, as well as the
concept of personality, shows not only the process of
understanding the material mastered by the student,
but also their practical application in real life situations.
2. Activity approach
. Its main idea is the process of
acquiring a different way of thinking in accordance
with this activity, which occurs with the growth of
students' cognitive ability and creative ability. The
content of this approach is the convergence of new
rules, forms and methods, as well as socio-professional
tools and communicative activities. The basis of this
approach is the content of the educational process and
educational technologies, creativity and reflexive
Volume 04 Issue 10-2024
42
American Journal Of Applied Science And Technology
(ISSN
–
2771-2745)
VOLUME
04
ISSUE
10
Pages:
40-42
OCLC
–
1121105677
Publisher:
Oscar Publishing Services
Servi
activities, as well as a dialog carried out with the
pedagogically based choice given to future teachers.
3. Contextual approach
. The main idea is to
sequentially model with the help of all methods, forms
and means of education, which the students will learn
as social-subject content during their professional
activities. Three types of interrelated models of
teaching are social, imitative and semiotic, all of which
together appear as a dynamic model of the transition
from learning to professional activity. Acquisition of
competencies by students is carried out by
understanding and solving psychological problems and
situations in the future teacher. This provides
motivation for further professional activity and
personal meaning of education.
4. Systematic approach
. Its content is the process of
acquisition of competencies, which is the main goal of
education. The student's mastery of relations from
communication
competence
to
professional
competences in his work depends on the method of
organizing this approach.
The great thinkers of the Near and Middle East (Abu
Rayhan Beruni, Abu Ali ibn Sina, Abu Yusuf al-Kindi,
Nasir Khusrau, Abu Nasr Farabi, Omar Khayyam,
Muhammad ibn Musa Khorezmi and others) are many
enlightened
scientists.
who
emphasized
the
importance of the teacher's role in educating the next
generation,
especially
the
importance
of
communication between the educator and the
student.
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