Authors

  • Utkir K. Tolipov
    Doctor of Pedagogic sciences, Professor University "Professional Education Methodology" Tashkent State Pedagogy named after Nizomi Uzbekistan
  • Sherali Kh. Khankulov
    Independent researcher Fergana State University Uzbekistan

DOI:

https://doi.org/10.37547/ajsshr/Volume02Issue11-08

Keywords:

education system digital education environment

Abstract

Today in the economically leading countries of the world, a lot of practical experience has been accumulated in creating a digital educational environment in the higher education system. While the creation of a digital learning environment in higher education is more general, it is also becoming more specific in national societies. This feature is noticeable in the creation of educational servers, platforms and teaching materials. The article describes the experience of creating a digital educational environment in the higher education system of economically leading countries.         


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Volume 02 Issue 11-2022

49


American Journal Of Social Sciences And Humanity Research
(ISSN

2771-2141)

VOLUME

02

I

SSUE

11

Pages:

49

-59

SJIF

I

MPACT

FACTOR

(2021:

5.

993

)

(2022:

6.

015

)

OCLC

1121105677

METADATA

IF

5.968















































Publisher:

Oscar Publishing Services

Servi

ABSTRACT

Today in the economically leading countries of the world, a lot of practical experience has been accumulated in

creating a digital educational environment in the higher education system. While the creation of a digital learning

environment in higher education is more general, it is also becoming more specific in national societies. This feature

is noticeable in the creation of educational servers, platforms and teaching materials. The article describes the

experience of creating a digital educational environment in the higher education system of economically leading

countries.

KEYWORDS

education, system, digital education, environment, digital learning environment, foreign countries, experience,
foreign experience, description.

INTRODUCTION

Currently, Finland, South Korea and Singapore are

leading countries in ownership of digital educational

technologies. In these countries, for more than twenty

years, comprehensive results have been achieved in

Research Article

REVIEW OF FOREIGN EXPERIENCES ON CREATING A DIGITAL LEARNING
ENVIRONMENT IN THE EDUCATIONAL SYSTEM

Submission Date:

November 01, 2022,

Accepted Date:

November 05, 2022,

Published Date:

November 18, 2022

Crossref doi:

https://doi.org/10.37547/ajsshr/Volume02Issue11-08


Utkir K. Tolipov

Doctor of Pedagogic sciences, Professor University "Professional Education Methodology" Tashkent State
Pedagogy named after Nizomi Uzbekistan

Sherali Kh. Khankulov

Independent researcher Fergana State University Uzbekistan

Journal

Website:

https://theusajournals.
com/index.php/ajsshr

Copyright:

Original

content from this work
may be used under the
terms of the creative
commons

attributes

4.0 licence.


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993

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6.

015

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OCLC

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Publisher:

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the field. In particular, the quality of education in

Finland records high results in terms of parameters

that measure it. It is as a result of the use of digital

educational technologies that the level of competence

of learners is objectively assessed during the academic

year without the participation of subjects using various

methods and methods. The result of this assessment

serves as a foundation for the next stage of education.

Therefore, final certification is not organized in the

country.

THE MAIN RESULTS AND FINDINGS

One of the unique aspects of Finnish education is the

reality-based interdisciplinary connection. If in most

countries the main attention is paid to teaching natural

(biology, chemistry, physics), social (history, art)

sciences, then in this country the study of educational

programs such as "Human div", "Environment",

"European Union", "Programming" is of priority. earns.

"Programming" as an educational subject combines

technology and mathematics, and this subject is taught

from the 1st grade of general secondary schools. The

main focus is on applying the acquired knowledge in

practice. In this process, hacking marathons and

exhibitions of technological devices created by

students are organized.

The country not only implemented distance education,

including higher education programs, but also served

as the basis for the establishment of the Finnish Online

University of Applied Sciences (FOUAS), or in other

words, the CampusOnline platform, which serves this

purpose.

This platform provides online courses to learners. All

online courses are first comprehensively, impartially

studied by expert groups, evaluated based on

analytical results. Students with the right to use the

Campus Arena (2015) platform organize educational

activities aimed at step-by-step implementation of

their individual curriculum (opetuspolku) into

educational practice. The teacher is responsible for the

formation of the content of the online course and the

selection of topics. At the same time, the pedagogue

chooses effective methods and methods of organizing

communicative relations with students in this process.

The following computer programs and applications are

used to work on the digital education platform: Zoom,

SkypeforBusiness, Microsoft Teams, AdobeConnect,

WhatsApp (mainly Zoom and AdobeConnect for large

groups, SkypeforBusiness, WhatsApp for small

groups). The selection of computer programs and

applications for the educational process is selected

according to the purpose of the educational activity

and the number of participants.

South Korea is the next country where digital

technologies are a priority in educational practice. The

fact that the country has achieved this result can be

seen from the PISA (Programme for International


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Student Assessment) research results. According to

him, the students of the country occupy the top three

in terms of educational results.

In 1999, the Korean Educational Research and

Information

Service

(KERIS)

corporation

was

established in the field of education in South Korea.

The corporation aims to methodologically and

technologically support training of competitive

personnel in educational institutions, in particular,

HEIs. Mutual integration of education and digital

technologies in the country is ensured within the scope

of the activities of the Ministry of Digitization.

The main areas of activity of KERIS are conducting

scientific research in the field of education and

information technologies, organizing electronic

training courses at all stages of continuous education,

storing the main data entered in the educational

system, creating the hosting of the national

educational platform [7].

In 2011, in cooperation with the Ministry of Education

of the Republic of Korea and the Presidential Council

on Information Processes, "The way to use the power

of talented people. SMART (Smart) education" ("A

Road to the Power of Talented Individuals. SMART

Education")

or

"Smart

education"

("SMART

education") project was launched. The project is,

firstly, to renew the teaching environment, which

allows students to actively participate in debates and

project activities, to organize a dialogue process based

on the mutual equality of pedagogues and students,

and secondly, to receive voluntary education by people

of all age groups of the population, as well as It aims to

increase the possibility of students to fill up classes

when they miss them [3].

In 2017, the Republic of South Korea organized a

conference on information and communication

technologies in the world for the effective use of

information and communication technologies in

society and their application in various fields. It ranked

second in the ICT Development Index [1, 43; 4, 142].

Today, more than 80 percent of HEIs in South Korea

are based on the E-learning system. In addition, the

country operates the OTM Smart-system (Open

Education System). Currently, there are 22 "cyber-

universities" in South Korea, where the educational

process is carried out on an electronic system at the

state level.

In Singapore, the introduction of digital technologies

into teaching practice is carried out in 1997 on the basis

of the government policy, which was developed

"Digital First Master Plan". Then, step by step, the

second and third master plans were developed. The 1st

plan for the implementation of digital education

technologies is aimed at creating a foundation, the 2nd

plan is at creating innovative ideas, the 3rd plan is at

creating mutual coaching, and the 4th plan is aimed at


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popularizing existing experiences in the field of digital

education and forming digital citizenship.

Since 2015, Singaporean education has been paying

special attention to the development of students'

creative abilities, according to which the pedagogues

themselves must have the competence to create new

designs in the educational environment, to conduct

classes with the help of modern technologies. Since

2017, a start-up program aimed at the development of

digital literacy has been in effect in preschool

educational institutions of the country. As part of the

program, the Jules company has developed a program

of digital literacy courses for preschool children, which

serves to develop algorithmic thinking and high-level

calculation skills. In the development of high-level

computing skills, children are involved in tasks such as

programming activities performed by programmers.

The teaching process is carried out using tablets based

on the behavior of virtual characters. Children learn

digital literacy through videos and computer games.

Due to the fact that a person is taught to communicate

with digital technologies from early childhood,

according to the research results of the PISA (Program

for International Student Assessment - TMBXD)

program, in 2015, Singapore was able to take the 1st

place in 2015, and in 2018, together with China, it took

the 1st place. was [7].

Six years ago (in 2016), on the initiative of the Prime

Minister of Singapore, Lee Hsien Loong, the project

"Smart nation" was promoted in the country. The goal

of the project was to create a legal, economic and

moral foundation for the beginning of the digital era in

the country. For this purpose, in 2017 in Singapore to

support the creation of technology start-ups and the

private IT sector. dollars were allocated. As a result,

through tens of thousands of receiving and

transmitting devices (sensors), the information related

to them was collected in the "Smart Nation Sensor

Platform (SNSP)" in order to create convenience for

the country's residents and form social infrastructure.

"Smart nation and digital government" ("Smart nation

and digital government" ("SNDGO"), which operates

under the Office of the Prime Minister of the country,

as well as the State Technological Agency (GovTech)

that transactions (contracts) between citizens and

banking institutions are carried out through the

SingPass system provider is leading the development

of the National Digital Identification System [5].

In Singapore, the Big Fast Results (BFR) Institute is

helping to ensure the success of the digitization

process in the education system. The activity of the

institute in the relevant direction consists of eight

stages, which includes the following:

Step 1: Set a firm goal. It is necessary for the

management of higher education institutions to be

able to set a firm goal aimed at creating a new concept,

using

technologies,

changing

the

mental


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characteristics of pedagogues and students, and

forming a new structural structure.

Stage 2. Establishing the activities of groups

implementing various projects. It is divided into project

groups that perform various laboratory tests and

groups that create a collaborative environment.

Stage 3. "Open doors" day. Through such a day,

applicants will be introduced to the activity of higher

education institution, its main directions, the results

achieved by it, and the educational success of students,

pedagogues, by organizing an "excursion" to the

educational institution.

Step 4. Strategic plans of HEI activity ("Roadmap" of

HEI). This map clearly defines the results to be achieved

at each stage.

Step 5. Key Performance Indicators (KPI). Monitoring

is carried out carefully with the help of basic indicators

that ensure efficiency as the basis of stepwise control

representing the economic policy of OTM, and reports

are prepared in a timely, high-quality, clear and

understandable manner.

Step 6. Digital education developed by OTM and its

implementation implementation ideas - ensuring the

implementation of projects, evaluating the results of

activities. According to it, practical actions aimed at

effective management of the digital education system,

critical study of the activities of pedagogues-

employees, development of recommendations for

achieving productivity in their activities, and promotion

are organized at the Higher Education Institution.

7. Validation (the system for satisfying customer

requirements in using the educational services of the

HEI) and comparing the satisfaction of customer

requirements with the fulfillment of planned tasks. At

the same time, the management of the higher

education institution not only sets the task of creating

a digital educational environment, but also gradually

solves the problems that may arise along the way.

Step 8. Presenting a report to the public on the

activities of the HEI, the formation of a digital

educational environment in it. In this process, the

public will be presented with a detailed newsletter on

issues of interest to the public regarding the use of the

educational service of the Higher Education Institution

[8, 10-11].

In Singapore, in the 1990s, on the basis of the

modernization of the educational system in schools,

the teaching of "Computer Science" was started in

educational institutions. At the beginning of the 21st

century, special attention was paid to the digitization

of the educational system and the set of competencies

related to the ability of students to use complex

devices (digital literacy index; information literacy;

communicative literacy; ability to create digital


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content; digital security, problem-solving skills in a

digital environment) [ 3] was based.

In the World ranking of competitiveness in digital

technologies, the country of Singapore took the first

place in 2017 and the second place after the USA in 2018

[9,

pp. 197-198]. Today, the Singapore Institute of

Management [14,

p. 29] is leading. In the scientific

research conducted in the direction of the

development of the field, the main attention is focused

on the decision of each higher education institution to

find its own methods for the effective organization of

corporate e-learning, in particular, micro-coaching (an

approach that supports the improvement of the

effectiveness of online courses) [11,

p. 29].

In Japan, one of the hegemons of the East, the

"foundation" of creating a digital educational

environment was laid in 1996. In the same year, the

Ministry of Education, Culture, Sports, Science and

Technology of the country put forward the demand for

the use of modern educational technologies in the

higher education system, presentation of educational

materials in multimedia form.

Cyber University is the first HEI established in Japan.

Today, HEIs that belong to the category of "open

universities" are popular in the country, in particular,

The Open University of Japan. In this university, mixed

education - online training and training based on

training units organized in the evening and on

weekends has been introduced [14, - p. 42]. In 2014,

Public Open Online Courses (OOOK), which includes

online courses of 13 HEIs, was launched in Japan [12,

p. 72]. Extensive research is being conducted in the

country to effectively organize online learning on

educational platforms such as Moodle. In particular, in

2020, in order to increase the capabilities of the

Moodle platform within the framework of the Kita

project, users were offered to use a free voice interface

called Mycroft skill for online training sessions

organized in this system.

Since 2017, Cyber University Japan has started using

the Cloud Campus educational platform, and in 2018,

Kansai University has started using Web Class.

Dutch researchers Marieke de Wit (Marieke de Wit)

and Herman van Dompseler (Herman van Dompseler)

[13] state that although some components in the

digital learning environment are freely available to

university students and pedagogues, it is appropriate

to set copyright for them. . Consequently, their use in

other OTMs may be marked as paid. At the same time,

in the use of components in OTM, attention is paid to

their interchangeability and expansion. Only then will

the educational environment be able to adapt to the

changes occurring in the field, and it will be easier to

implement technological innovations in teaching

practice.


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Here, the authors recognize the educational

application model as one of the important components

of the digital learning environment and cite as an

example the HORA (Hoger Onderwijs Referentie

Architectuur

OTME

Higher Education Architecture

Reference) [10] for higher education. This standard is

organized in cooperation with SURF (Silent

Uninterrupted Reading for Fun - QAUT Satisfying

Automatic Continuous Education; SURF - Cooperative

Association of Education and Research Institutions of

the Netherlands (Holland)) and helps to have

information on the organization and information of HEI

in the country and operates a higher education

consulting platform for architecture. Provision of

digital education services, promotion of exchange of

knowledge with implementation of new innovations

are considered important directions in SURF's

activities.

The HORA benchmark can be used together with a

Learning Management System (LMS). The learning

management system (Learning Management System -

LMS) includes such components as organizing

interaction between students and teachers, their

cooperation, sending educational tasks and evaluation

[13].

Marieke de Wit and Herman van Dompseler list the

important components of the structure of the HORA

standard. They are: online/offline education organized

with the help of digital technologies; online test

control; transfer and assessment of online knowledge

(on its basis, students' works are checked for

plagiarism; the student himself can carry out this

process

independently);

managing

and

using

electronic information about students; electronic

study schedule (its correct design allows for a rational

distribution of time and resources between students

and teachers); internships and funded projects (which

help to obtain a degree in the Netherlands);

development, management and sharing of electronic

learning materials; support the educational process;

analysis of the educational process and quality (for

this, the formation of a well-founded methodology is

required); communication (the main communication

between the pedagogue and students consists of

sending messages and educational information;

however, it is necessary to create such conditions in

the digital educational environment that students

should have the opportunity to organize free

communication with their peers, pedagogues, leaders;

the department, faculty and HEI organize this process

responsible for making); cooperation (it is important to

decide on educational, creative and scientific

cooperation between HEIs); multimedia (video

representing virtual reality, other multimedia

applications are of special importance in the digital

educational environment, such products are prepared

by pedagogues and students on relevant topics; this

component serves to manage many multimedia

resources and ensure their functionality); free


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applications (these include the main application, a

pedagogue as an addition to the systems, social

networks provided to students, software, applications

created in cooperation with students of HEI

pedagogues and recommended for the teaching

process).

The

HORA

benchmark,

a

functional

model

recommended by the ELI (EHI; European Law

Institute/European Law Institute) (Marieke de Wit,

Herman van Dompseler) covers the following five

aspects:

1. LTI (Learning and Teaching and Innovation), which

ensures mutual cooperation and integration.

2. Appropriate software, LIS (Learner Information

System), which serves to personalize applications

(have the right to use them).

3. xAPI (Experience Application Programming

Interface), which provides analysis, organization and

assessment of educational quality.

4.

SAML/VOOT

(Security

Assertion

Markup

Language/Virtual

Organization

Orthogonal

Technology) enabling collaboration.

5. OOAPI (Open Educational Application Programming

Interface - TIDOI) [13], which serves to access the

appropriate educational platform, use programs and

applications, as well as create a universal (universal)

design.

In the CIS countries, in the last ten years, the problem

of creating a digital educational environment has not

only been studied theoretically, but extensive practical

efforts have been made to ensure the effective

implementation of the relevant process. In particular,

in various regions and regions of the Russian

Federation, during 2018-2020, general secondary

schools were established within the framework of the

"Education" national project, and "IT-cube" [2] was

established on the basis of special secondary

educational institutions within the framework of the

"Digital Education Environment" project.

The main goal of the organization of such "IT-cubes" is

to "assimilate the students with relevant and highly

demanded knowledge, skills and competences in the

field

of

information

and

telecommunication

technologies, as well as to ensure the manifestation,

support and development of their abilities and talents,

and their orientation to the profession. , creating the

necessary conditions for them to have mathematical,

information literacy, critical and creative thinking.

With the help of "IT-cubes", students can implement

practical activities related to digital technologies,

additional educational programs in the relevant

direction. implementation, modern information

technologies, informatics, information security topics,

programming pedagogues, organization of various

events among students, project activities on the basis

of "Growth Point" ("Tochka rosta") centers, as well as


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VOLUME

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"Quantorium" technology parks for children and

teenagers, Processes such as distance education,

Olympiad

on

digital

technologies,

auditions,

organization of hackathons [2] are covered.

At this point, it is appropriate to clarify the essence of

the term "hackathon", which is new in the language

usage.

The concept of "Hackathon" is a producer's forum

formed using the terms "hacker" ("hacker") +

"marathon" ("marathon"), in which software aimed at

finding a solution to a certain problem is created by

programmers, designers, managers within a specified

time period [6].

Studying the experience of the world's leading

countries regarding the creation of digital educational

technologies in the educational system makes it

possible to come to the following conclusion:

1. The strengthening of the global informatization

process, the rapid development of information

technology, the increase in the possibility of using

digital technologies in all areas, the need for the

effective use of this type of educational technologies

in the educational system, in particular, is forming in

HEIs.

2. Has more than half a century of experience in the

practice of using computer and information, and later

digital educational technologies in the education

system of the world countries. Since 2010, the

phenomenon of using digital educational technologies

in the education system has occurred in most

countries.

3. Online education, online open education forms of

using digital educational technologies in the education

system are becoming more and more popular today.

The main reasons for this are related to creating wide

opportunities for learners regardless of their age to

acquire specialized knowledge, saving time and

money, providing the student with the opportunity to

choose the most suitable one among the online open

courses offered by the Higher Education Institution,

and monitoring the results of the students' educational

activities online. it is considered to achieve full

satisfaction of the need for creating an educational

environment.

4. Creating a digital learning environment in HEIs is a

multi-factor (objective and subjective effects), multi-

component (technical, educational and process

management resources) process, so its organization is

complicated. Authors who have carried out scientific

research on the development of the field (for example,

E.N. Babin, S.G. Evsyukov, G.D. Sidorov, E.V.

Ustyujanina, Tsiao Lantszyuuy, etc.) create digital

educational technologies at higher education

institutions for all those who wish to do so. increase

access; expand the opportunity to choose methods

and methods of presenting educational material to


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students along with pedagogues; expanding the types

of innovative forms and equipment of knowledge

transfer; to ensure that higher education institutions

can achieve socio-economic advantage in the current

environment of increasingly strong competition, to

develop programs related to advance technical

support for students, in which orderliness, time

management, ability to work in a team and willingness

to cooperate, online education taking into account the

cultural values of the country development of

methodical materials, organization of pedagogical

advice on effective organization of online classes,

implementation of quality evaluation system of

educational sites from the point of view of content,

ease of use, transmission of educational information,

and design.

CONCLUSION

Thus, the priority of digital technologies in the

international education system opens up new

prospects for raising the quality of education to a new

level, increasing the competitiveness of trained

personnel, and effective development of human

capital. In addition, in accordance with not only

national, but also universal interests, establishing the

transfer of students and pedagogues, organizing the

exchange of modern knowledge, forming an electronic

database of educational literature, and creating new

educational platforms create conditions for the

establishment of innovative trends in education. Using

the experience of foreign countries in creating a digital

learning environment in each independent country

serves as a unique compass in defining the field's

perspective.

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1.

Баранов А.В., Тагаев А.В., Котлярова О.В.

Система

открытого

образования

в

Республике Корея: перспективы внедрения //

Ж. Среднерусский вестник общественных

наук. –

Орёл: 2017.

-

№6. –

С. 43.

2.

Министерство науки и высшего образования

Российской

Федерации

//

https://

minobrnauki.gov.ru/ru/about/gover-

nance/index.php.

3.

Науширванов

Т.

Цифровизация

образования: опыт Эстонии, Сингапура и

Южной Кореи // https://vc.ru/flo

od/77738-

cifrovizaciya-obrazovaniya-opyt-estonii-

singapura-i-yuzhnoy-korei.

4.

Толстикова

И.И.,

Толстикова

А.А.

Использование

информационно

-

коммуникационных

технологий

в

образовательных

процессах

южнокорейских

университетов:

опыт

российских

студентов

//

Ж.

Информационное общество: образование,

наука, культура и технологии будущего. –

Санкт

-

Питербург: 2019. Вып. 3. –

С. 142.


background image

Volume 02 Issue 11-2022

59


American Journal Of Social Sciences And Humanity Research
(ISSN

2771-2141)

VOLUME

02

I

SSUE

11

Pages:

49

-59

SJIF

I

MPACT

FACTOR

(2021:

5.

993

)

(2022:

6.

015

)

OCLC

1121105677

METADATA

IF

5.968















































Publisher:

Oscar Publishing Services

Servi

5.

Умная нация, или чем интересен опыт

цифровой трансформации Сингапура? //

https://habr.com/ru/company/cdtocenter/blog

/530154.

6.

Хакатон

//

https://ru.wikipedia.org/wiki/Хакатон.

7.

Цифровая

образовательная

среда.

Некоторые аспекты формирования новых

педагогических

приемов

//

https://www.journalpro.ru/articles/tsifrovaya-

obrazovatelnaya-sreda-nekotorye-aspekty-

formirovaniya-novykh-pedagogicheskikh-

priemov.

8.

Ширинкина

Е.В.

Обучение

цифровым

навыкам: аналитика лучших практик //

Современное образование. –

М.: 2021.

-

№ 3.

С. 10

-11.

9.

Chen Zan, Chia Arthur, Bi Xiaofang. Promoting

innovative learning in training and adult

education-a Singapore Story // Studies in

Continuing Education. 2020. Vol.43, Issue 2.

pp. 197-198.

10.

HORA Wiki // https://wikiindex.org/HORA_Wiki.

11.

Narayanan Krishnan. Micro-coaching as a blend

to make e-learning more effective //

Dissertations and Theses Collection (Open

Access).

Klong Luang, Thailand: 2019.

p. 29.

12.

Shotaro Asaka, Fumiya Shinozaki, Haruyo

Yoshida. The effect of a flipped classroom

approach on efl japanese junior high school

students’ performances and attitudes //

International Journal of Heritage, Art and

Multimedia. Vol.1, Issues: 3.

p. 72.

13.

Wit de Marieke, Dompseler van Herman.

(2017). How to create a digital learning

environment consisting of various components

and

acting

as

a

whole?

//

http://www.eunis.org/download/

2017/EUNIS_2017_paper _16.pdf.

14.

Yang By Jin, Yorozu Rika. Building a Learning

Society in Japan, the Republic of Korea and

Singapore.

Paris: Publication Series on

Lifelong Learning Policies and Strategies.

UNESCO Institute for Lifelong Learning. 2015. -

№2. –

pp. 29-42.

References

Баранов А.В., Тагаев А.В., Котлярова О.В. Система открытого образования в Республике Корея: перспективы внедрения // Ж. Среднерусский вестник общественных наук. – Орёл: 2017. - №6. – С. 43.

Министерство науки и высшего образования Российской Федерации // https:// minobrnauki.gov.ru/ru/about/gover-nance/index.php.

Науширванов Т. Цифровизация образования: опыт Эстонии, Сингапура и Южной Кореи // https://vc.ru/flood/77738-cifrovizaciya-obrazovaniya-opyt-estonii-singapura-i-yuzhnoy-korei.

Толстикова И.И., Толстикова А.А. Использование информационно-коммуникационных технологий в образовательных процессах южнокорейских университетов: опыт российских студентов // Ж. Информационное общество: образование, наука, культура и технологии будущего. – Санкт-Питербург: 2019. Вып. 3. – С. 142.

Умная нация, или чем интересен опыт цифровой трансформации Сингапура? // https://habr.com/ru/company/cdtocenter/blog/530154.

Цифровая образовательная среда. Некоторые аспекты формирования новых педагогических приемов // https://www.journalpro.ru/articles/tsifrovaya-obrazovatelnaya-sreda-nekotorye-aspekty-formirovaniya-novykh-pedagogicheskikh-priemov.

Ширинкина Е.В. Обучение цифровым навыкам: аналитика лучших практик // Современное образование. – М.: 2021. - № 3. – С. 10-11.

Chen Zan, Chia Arthur, Bi Xiaofang. Promoting innovative learning in training and adult education-a Singapore Story // Studies in Continuing Education. 2020. Vol.43, Issue 2. – pp. 197-198.

Narayanan Krishnan. Micro-coaching as a blend to make e-learning more effective // Dissertations and Theses Collection (Open Access). – Klong Luang, Thailand: 2019. – p. 29.

Shotaro Asaka, Fumiya Shinozaki, Haruyo Yoshida. The effect of a flipped classroom approach on efl japanese junior high school students’ performances and attitudes // International Journal of Heritage, Art and Multimedia. Vol.1, Issues: 3. – p. 72.

Wit de Marieke, Dompseler van Herman. (2017). How to create a digital learning environment consisting of various components and acting as a whole? // http://www.eunis.org/download/ 2017/EUNIS_2017_paper _16.pdf.

Yang By Jin, Yorozu Rika. Building a Learning Society in Japan, the Republic of Korea and Singapore. – Paris: Publication Series on Lifelong Learning Policies and Strategies. UNESCO Institute for Lifelong Learning. 2015. - №2. – pp. 29-42.