Авторы

  • D.O. Shokirova
    Independent researcher at Karshi State Technical University Tashkent chemical technology institute Shahrisabz branch Independent researcher

DOI:

https://doi.org/10.71337/inlibrary.uz.canrms.133684

Ключевые слова:

Innovation interactive methods technology games critical thinking pedagogical technology creative thought

Аннотация

This article discusses in detail the possibility of improving the quality of education through the use of innovative interactive technologies. It also provides an analysis of the types of many pedagogical technologies aimed at increasing student activity in the educational process, their brief descriptions, and the effective results achieved when using them in the educational process.


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PEDAGOGICAL TECHNOLOGIES AIMED AT INCREASING STUDENT

ACTIVITY IN THE LEARNING PROCESS

D.O.Shokirova

Independent researcher at Karshi State Technical University

Tashkent chemical technology institute Shahrisabz branch Independent

researcher

https://doi.org/10.5281/zenodo.16832341

Abstract:

This article discusses in detail the possibility of improving the

quality of education through the use of innovative interactive technologies. It

also provides an analysis of the types of many pedagogical technologies aimed at

increasing student activity in the educational process, their brief descriptions,

and the effective results achieved when using them in the educational process.

Keywords

Innovation , interactive , methods , technology , games , critical

thinking , pedagogical technology , creative thought

Annotation:

V dannoy state rassmatrivayutsya vozmojnosti povyshenia

kachestva obrazovaniya za shet usepolzovaniya innovative interactive

technology. Takje upominayutsya vidy mnogix pedagogicheskikh technology,

napravlennyx na povyshenie activitiy obuchayushchixsya v obrazovatelnom

protsessya, short course and analysis of effective results, dostigaemyx pri ix

polzovanii v obrazovatelnom protsess.

Key words

Innovation, interactive , method, technology, game, critical

thinking, pedagogical technology, creative thinking.

Abstract:

This article discusses the possibility of improving the quality of

education through the use of innovative interactive technologies. Also, the types

of many pedagogical technologies aimed at increasing the activity of students in

the educational process, brief rates and the analysis of the effective results

achieved when using them in the educational process are mentioned.

Keywords

Innovation, interactive, methods, technology, games, critical

thinking, pedagogical technology, creative thinking.

The formation of students' theoretical interest in social sciences determines

the ways to increase the effectiveness of the educational process. The

effectiveness of using innovative technologies in the lesson, including games,

critical thinking, differentiation , etc., embodies the following tasks:

- every one pedagogical technology effective sides determination , practical

education through science interest increase their ways to mark ;

- innovative from methods used without student of creativity development

to determine ;

- In students independent work and research qualifications formation and

others .

Innovative interactive of technologies application current at the time

education efficiency various methods and new from methods used without

students intellectual thinking and creative his/her thinking development ,


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modern requirements based on teaching , their activity to form , oneself
upbringing and labor skills to form drowning with separately separated stands .

High education in front of standing main task students creative knowledge

skills is to form . The present on the day science to students effective and good

quality of teaching from their paths one new technologies education to the

processes right enslavement is considered . The last in years our country

education fundamental changes in the field done is being increased .

Education in the process modern interactive from technologies used

without education quality increase provision it is possible , this and working

release improves its processes and him/her done in increasing for separately

importance has is considered .

T scientist in the process students activity to increase aimed at many

pedagogical technologies there is ( Figure 1 ) .

Of these the most effective new technologies :

1. Information and communication technologies

2. Critical thinking develop technology

3. Project technology

4. Teaching technology working exit

5. Problematic education technology

6. Play technologies

7. Modular technology

8. Integrated education technology

9. Collaboration pedagogy .

10. Level distinction technologies

11. Group technologies .

12. Traditional technologies

Game technology. In general, the game is one of the wonderful phenomena

in human life. In modern pedagogy, the game, the didactic game, is used as an

independent technology to understand the subject, and even as an element of

general technology in part of the subject. The game is the most powerful means

of socializing the student, it allows him to simulate various situations in life, to

look for a way out of them. Game technology is very important as a sphere of

self-realization as a person.

Critical thinking is the most important current pedagogical concept that is

important for the development of interactive technology education. This
technology is aimed at developing critical thinking for students and teachers in a

conscious and thoughtful manner. Critical thinking is based on arousing

students' interest in the lesson, free thinking and the ability to search, draw

conclusions, and critical thinking is the systematization of the student's ability to

critically think, analyze, compare, organize, sort, analyze and synthesize what he

has heard and learned with his own opinion (Figure 1).

This in turn teaches them to research, prove, draw conclusions, perform

independent and collaborative creative work, and to freely communicate with


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peers, discuss ideas, listen to each other's opinions, respect each other, find
ways to solve current problems, and overcome difficulties.

Cooperative learning involves working in multiple structured groups and

improves students' communication skills; it breaks down barriers between

students.

Figure 1. T alim in the process students activity to increase aimed at

the most effective new technologies .

Through differentiated instruction, the individual learning needs of each

student are effectively met by:

- satisfaction: ensures the development of understanding and skills;

- Increases self-confidence and motivation;

- encourages creativity by helping students gain a deep understanding of

ideas;

- Useful for all students;

- All students can increase their expected results;

A model represents an object, idea, system, event, or process in various

ways. In science, teaching methods often involve representations of shapes,

whether concrete, visual, verbal, mathematical, or constructed using drawings.

In technology, teaching methods often involve iconic (e.g., sketching), analog

(e.g., simulation), and symbolic (e.g., mathematical) models.

Models are common representations of various phenomena, often varying

in size, and include:

-specific objects;

-objects that are abstracted from the object (for example, images of forces)

or larger (for example, a molecule drawing in chemistry) where the

phenomenon being described is smaller (for example, a view of a miniature

model of a building or a large technology);

-a coordinated system of concrete and abstract ideas expressed in drawings

or a depiction of a process[2].

Modeling – the expert gives an example and explains it using demonstrative

processes:

leads students to think as experts in the process of learning the content of

the subject;

divides the task into stages, creates conditions for students to be as

independent as possible, and develops thinking throughout the process.

Use of information and communication technologies:

-offers interesting tools for active learning;

-can be a motivational tool;

-can be used for research, communication, collaboration and

implementation;

-allows students to feel a sense of ownership in the task by allowing them to

search for information and find their own tools;

-allows learning outside the classroom.


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The following achievements can be achieved in the technology of working

with groups in education:

- students solve tasks through discussion;

- feels that he has a contribution to make in completing the task;

- creates conditions for the exchange of knowledge and skills among

students;

- encourages deep understanding;

- allows students to reflect on their progress and decide what to do next;

- interests and motivates students. Meets the needs of students;

- allows for monitoring and feedback on learning to ensure that the learning

process is going well;

- increases motivation and self-esteem;
-gives direction to the learning process;

- allows students to improve the learning process;

- helps students understand the most effective ways to study.

Integrated education is the study of one subject based on the scientific

connection of two or more subjects, using the second subject to study it.

Mathematics-physics, chemistry-mathematics, physics-chemistry, biology-

chemistry, etc. [1]. Interdisciplinary communication - A concept aimed at

establishing a connection between educational subjects, a method of using a

second subject to understand one subject, which can achieve the following:

-ensures the coherence and balance of the educational program;

-provides the opportunity to gain in-depth knowledge;

- reveals many abilities;

- understanding the topic helps develop skills;

- helps to maximize the value of the educational process;

- allows you to maximize student motivation.

In the process of developing relevant teaching skills in higher education,

the ability to use different methods at the beginning, middle, and end of the

lesson depends on the teacher's skill in creating lesson plans.

Effective aspects of pedagogical technology:

1. The student will have the opportunity to work independently and will be

given the opportunity to improve their knowledge;

2. The student's individual abilities are determined;

3. they study the task in more depth;
4. The student's ability to think and perform increases according to the

level of complexity of the task;

5. provides an opportunity for self-examination;

6. The teacher will have the opportunity to help individual students and will

be able to be assessed based on their ability to complete the assignment.

In general, any pedagogical technology is effective when the following

specific conditions are met: diagnostics; analysis of educational material;

learning through programming; organization of interaction in the audience;


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prompt feedback; arousing and maintaining interest; assessment of learning
outcomes.

The teacher must have personally oriented, developing educational

technologies, taking into account different levels of readiness for the educational

process. The current personal development of students is carried out in the

process of independent activity aimed at learning new knowledge. Among

modern interactive educational technologies, personally oriented, developing,

problem-based educational technologies, as well as the frequent use of game,

project, modeling and information and communication technologies are

considered very important.

The relevance of this interactive technology is determined by a high level of

motivation for educational activities, increasing the cognitive interest of
students, which helps to solve emerging problems, resolve problematic

situations in the classroom. Through these technologies, students overcome

difficulties, form new knowledge and new ways of acting. Solving educational

problems has a positive effect on the psyche of students, and creates favorable

conditions for the development of students' communication skills, creative

thinking. In addition, familiarization with problems, asking questions about

problems, making hypotheses, identifying concepts, conducting observations,

conducting experiments, drawing conclusions and results, the ability to create,

prove and defend one's own opinion, and independent learning lead to the

achievement of such educational outcomes as

Creating problem situations in the lesson is one of the ways to develop the

creative thinking of students, and it is interesting for students to conduct lessons

using information technologies. As a result, effective learning of knowledge

occurs; the level of accuracy in the lesson improves. Of course, this can be

achieved using other means - posters, maps, tables, notes, but computer

technologies create a much higher level of visualization.

In order to broaden students' worldviews during and after class, obtaining

new information from presentations prepared using materials from Internet

resources is an interesting and convenient way for students to discuss what they

have seen.

Modern interactive technologies in education are considered as a means of

implementing a new educational paradigm. Trends in the development of

educational technologies are directly related to the humanization of education,
contributing to the self-realization and self-realization of the individual.

The task of the modern teacher is to change traditional education aimed at

accumulating knowledge, skills and abilities in the process of forming the

personality of students, to improve the quality of education in the educational

process, to use teaching time productively, to realize the knowledge and creative

activity of students, to reduce the time spent on completing independent

educational tasks, and to rationally use modern educational technologies.


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Pedagogical technology is a structure of teacher actions, which has a

predictable nature, and all the actions that make up it are presented in a certain

sequence, as a whole, and are aimed at achieving the desired result. The

advantages of these technologies are not only to strengthen the role and

proportion of independent work of students, but also to develop individual

creative potential, individualize the learning process, effectively control and self-

assessment. The priority of education is not only the acquisition of certain

knowledge, skills and qualifications by students, but also the ability of students

to independently acquire knowledge, accept and process knowledge, select the

necessary information, connect it with practice, and firmly fix the acquired

knowledge in memory.

Through innovative interactive technologies, it is possible to move to active

learning. The widespread introduction of innovative interactive technologies in
higher education creates conditions for increasing the quality of education,
cognitive activity and learning motivation. This allows students to experiment,
understand the meaning of the lesson, form understanding, establish a
connection between new knowledge and previously acquired knowledge, and
make mistakes. Therefore, with this teaching method, the student deeply
masters the content of the subject

Used literature:

1.

Turdiev Sh. R. STEAM MODEL OF THE APPEARANCE OF SCIENCE

EDUCATION AND INTEGRATION // Education in the sciences academic
research . – 2022. – T. 3. – No. 4. – P. 571-575.
2.

Turdiyev , SR (2022, April). CHARACTER OF MODELS AND COMPONENTS

OF MODELING PROCESSES. In E- Conference Zone ( pp . 136-137).
3.

Shadiev RD , Yozieva UL On problems of safe information impact of

Internet on students. European Science Review . Vienna, No. 1–2. 2015. pp. 49- 5
1
4.

Krayevsky, V.V. Didaktichesky principle kak strukturnyi element

nauchnogo obsnovaniya obucheniya. Principy obucheniya v sovremennoy 203
pedagogical theory and practice Text. / V.V. Krayevsky. Chelyabinsk: ChPU,
1985.
5.

Krayevsky, V.V. Problemy nauchnogo obsnovaniya obucheniya

(Methodicheskiy analysis) Text. / V.V. Krayevsky; NII Obshey pedagogy. M. :
Pedagogy, 1987. - 264 p.
6.

Turdiyev SR Didactic principles of guiding theoretical knowledge from

steam science into practice // ACADEMICIA: An International Multidisciplinary
Research Journal. – 2021. – T. 11. – No. 10. – S. 1597-1601.

Библиографические ссылки

Turdiev Sh. R. STEAM MODEL OF THE APPEARANCE OF SCIENCE EDUCATION AND INTEGRATION // Education in the sciences academic research . – 2022. – T. 3. – No. 4. – P. 571-575.

Turdiyev , SR (2022, April). CHARACTER OF MODELS AND COMPONENTS OF MODELING PROCESSES. In E- Conference Zone ( pp . 136-137).

Shadiev RD , Yozieva UL On problems of safe information impact of Internet on students. European Science Review . Vienna, No. 1–2. 2015. pp. 49- 5 1

Krayevsky, V.V. Didaktichesky principle kak strukturnyi element nauchnogo obsnovaniya obucheniya. Principy obucheniya v sovremennoy 203 pedagogical theory and practice Text. / V.V. Krayevsky. Chelyabinsk: ChPU, 1985.

Krayevsky, V.V. Problemy nauchnogo obsnovaniya obucheniya (Methodicheskiy analysis) Text. / V.V. Krayevsky; NII Obshey pedagogy. M. : Pedagogy, 1987. - 264 p.

Turdiyev SR Didactic principles of guiding theoretical knowledge from steam science into practice // ACADEMICIA: An International Multidisciplinary Research Journal. – 2021. – T. 11. – No. 10. – S. 1597-1601.