EIJP ISSN: 2751-000X
VOLUME04 ISSUE12
145
DEVELOPING STUDENTS' KNOWLEDGE AND SKILLS THROUGH THE USE OF STEAM
TECHNOLOGY AND INCREASING EDUCATIONAL EFFICIENCY
Yakhshiboeva Sitora Toshpulat Kizi
Teacher At Karshi International University, Uzbekistan
AB O U T ART I CL E
Key words:
STEAM technology, Cluster, case
study, research effectiveness, didactic methods,
methodological indicators, indicator, efficiency,
factors, level.
Received:
15.12.2024
Accepted
: 20.12.2024
Published
: 30.12.2024
Abstract:
The article discusses the use of STEAM
technologies in primary education in specific
subjects, the development of didactic methods for
effectively organizing and mastering the learning
and cognitive abilities of students, and the
formation of skills to apply knowledge, in order to
achieve the formation of students' labor skills. To
highlight methodological methods for the effective
use of STEAM technologies in primary education,
to assess the creative potential of students based
on didactic methods in educational lessons, to
achieve the formation of students' initial
understanding of specific subjects.
INTRODUCTION
The rapidly developing era in the context of globalization poses modern requirements to the state and
society, the relevance and scope of which are increasing day by day. In order to achieve global strategic
goals, conquer new heights, and take a place among developed countries, the role of highly qualified,
experienced, and modern-thinking personnel and specialists in the country is incomparable. At the
heart of satisfying the need for such competitive personnel are such grandiose tasks as discovering
human capital, a person and his potential, and mobilizing him to achieve great goals.
The purpose of teaching STEAM technology in primary education is: to teach students to integrate the
content of various activities in the comprehensive intellectual education of preschool children;
to teach the normative and methodological foundations of the use of STEAM educational technology in
primary education;
to teach foreign experiences in the use of STEAM educational technology in primary education;
organizing integration training;
providing knowledge and information on the practical application of STEAM educational technology in
primary education institutions.
VOLUME04 ISSUE12
DOI:
https://doi.org/10.55640/eijp-04-12-38
Pages:170-174
EUROPEAN INTERNATIONAL JOURNAL OF PEDAGOGICS
ISSN: 2751-000X
VOLUME04 ISSUE12
171
The task of the subject of STEAM technology in primary education is to teach students how to use
STEAM educational technology, integrate various activities in the application of STEAM educational
technology in the educational process, and prepare preschool children for initial research activities.
The wide use of its opportunities to enrich knowledge and achieve the formation of practical
professional skills reflects the special practical significance of the educational and upbringing process.
This currently forms urgent requirements for ensuring indirect communication between education and
production. This directly forms a number of requirements for the development of new methods of
pedagogical technology, didactic processes, and the widespread use of STEAM technologies in modern
teaching in the system of indirect communication between education and production. For example, the
educational information base is extensive, and its practical significance and role in increasing labor
efficiency are directly related to the use of technologies only theoretically. Therefore, the development
of knowledge of exact sciences based on STEAM technologies in primary education, which is considered
the fundamental basis of education, and the formation of the skills of primary school students to
correctly account for various practical processes in labor processes, are included in the didactic
principles and features of the educational process of this article.
In highlighting the political factors of the use of STEAM technologies in primary education and the
technologization of education, it is appropriate to cite the content of the processes of introducing
modern principles of personnel policy formation in the public education system through the
implementation of advanced and transparent organizational and legal mechanisms for the selection,
training, retraining and advanced training of managerial and pedagogical personnel in the Decree of the
President of the Republic of Uzbekistan PF-5538 dated September 5, 2018.
The most famous example of the STEAM approach is the Massachusetts Institute of Technology (MIT).
The motto of this world university is “Mens et Manus” (Mind and Hand). The Massachusetts Institute of
Technology has developed STEAM courses to give children the opportunity to learn and get acquainted
with the concept of STEAM in advance, and has even created STEAM training centers in some
educational institutions.
In highlighting the practical significance of modern education, STEAM technologies are now one of the
most important traditions of the world education system.
This approach will help children solve life problems in the future. Today, STEAM education is
developing as one of the main trends in the world, and the application of the practical approach is based
on the integration of five areas into a single educational scheme. The conditions for such education are
its continuity and the development of children's ability to communicate in groups, which allows them
to collect and exchange ideas. Therefore, the main educational program includes: modules for the
development of logical thinking, such as Lego technologies, children's research. Thanks to the STEAM
approach, children understand nature and systematically study the world, thereby developing their
interests, engineering thinking, the ability to overcome critical situations, teamwork skills and the
basics of leadership and self-expression, which, in turn, provides a fundamentally new level of
children's development.
Building self-confidence. In this approach, children "launch" bridges and roads, airplanes and cars
created with their own hands, "develop" and test underwater and air structures, each time they get
closer to the goal. They repeatedly test and improve the "product" that did not give good results. As a
result, solving all the problems themselves, achieving the goal brings inspiration, victory, adrenaline
and joy to children. Each victory instills more confidence in their abilities. Teaches active
communication and organization of teamwork. STEAM programs are also characterized by active
EUROPEAN INTERNATIONAL JOURNAL OF PEDAGOGICS
ISSN: 2751-000X
VOLUME04 ISSUE12
172
communication and group work. During the discussion phase, children learn not to be afraid to express
their opinions. During the activities, children do not sit around a table in a frontal manner, but test and
develop “products” based on their own designs. During the activities,
children are constantly engaged
in communication with educators and their friends in a team that ensures cooperation.
At first glance, the abbreviation STEAM seems very complicated, but if we look at it separately, we can
see that it is simple and clear, namely: S
–
science, T
–
technology, E
–
engineering, A
–
art, M
–
mathematics, or natural sciences, technology, engineering art, creativity, mathematics. In simple words,
these are the subjects that are most in demand in the modern world. One of the important features of
school education is the upbringing of well-rounded, healthy-thinking individuals with labor skills in
school education, which is recognized as one of the urgent issues in highlighting the role of this holistic
concept in didactic training in the primary education system.
In primary education, when using STEAM technologies in educational activities, education includes the
features of effective development, change, improvement, and modeling, and education, in turn, is
directly dependent on the criteria of using developmental factors and using a scientific basis. Therefore,
based on the general characteristics of education, this article, which is aimed at obtaining the results of
educational effectiveness on the example of modern methods of teaching in primary school education,
methods of using new pedagogical technologies, reflects the methodological task of the article to
increase the level of students' mastery, form the results of methodological analysis of labor and
vocational orientation by organizing educational activities based on scientific approaches, types of
technology, engineering skills, art and mathematical methods in the current educational activity. In
particular, in the case of mathematics in primary education, we will cite a number of methods for
increasing students' learning activity based on the STEAM integrated method.
S-Science can be used to introduce school-age children to the world of science by using books about the
animal world, marine animals, plants and insects.
T-Technology Interesting books that depict technological objects found around us, in children's rooms,
and in our daily activities introduce children to the world of technology. Scissors, wheels, cars, a
washing machine, a telephone, etc. can be shown in books with their insides, and stories can be read
about objects. Illustrations of technological objects presented with an interesting story can stimulate
questions in the child's mind and stimulate analytical thinking.
E-Engineering can start introducing children to the field of engineering by studying shapes. A book with
some form about shapes, their reflection in objects around us, and the relationship of shapes to each
other will be a useful tool.
A
–
Art It is necessary to start introducing a child to the world of art from childhood. Works of great
national and world artists, books consisting of art samples, illustrations that take into account the
psychology of the child's eyes are worthy of the principle of STEM education. Activities such as showing
shapes through Malevich's "Black Square" painting, expressing emotions through Monk's "Fear" can
interest children.
M
–
Math It is possible to teach the basics of counting even to children of school age who cannot read.
Only this is not a boring education like 1 + 1, which does not correspond to the neurophysiological
development of the child, but an education with an interactive innovative approach. The number of
animals, the number of fingers, the number of limbs on the surface of the book next to the number "1"
(one mouth) or "2" (two eyes) helps the child to form the foundations of mathematics and awaken his
interest in numbers. Most importantly, when choosing a book for the child related to the STEM system,
it ensures that it is not boring and is appropriate for the child's age psychology. These books contain
EUROPEAN INTERNATIONAL JOURNAL OF PEDAGOGICS
ISSN: 2751-000X
VOLUME04 ISSUE12
173
illustrations that can attract the child's attention, correspond to the psychology of school-age children,
provide information appropriate to their age, and at the same time are based on STEM education.
STEAM helps children develop the following important characteristics and skills: a comprehensive
understanding of problems; creative thinking; engineering approach; critical thinking; understanding
and application of scientific methods; understanding of the principles of design, etc.
This approach will help children solve life problems in the future. Today, STEAM education is
developing as one of the main trends in the world, and the practice of applying the approach is based
on the integration of five areas into a single educational scheme. The conditions for such education are
its continuity and the development of children's ability to communicate in groups, in which they collect
and exchange ideas. Therefore, the main educational program includes: modules for the development
of logical thinking, such as Lego technologies, children's research. Thanks to the STEAM approach,
children understand nature and systematically study the world, thereby developing their interests,
engineering thinking, the ability to overcome critical situations, teamwork skills and the basics of
leadership and self-expression, which, in turn, provides a fundamentally new level of children's
development.
In this approach, children “launch” bridges and roads, airplanes and cars created by their own hands,
“develop” and tes
t underwater and air structures, each time they get closer to the goal. They repeatedly
test and improve the “product” that did not give good results. As a result, solving all the problems
themselves, achieving the goal brings inspiration, victory, adrenaline and joy to children. Each victory
instills more confidence in their abilities.
STEAM programs are also characterized by active communication and group work. At the discussion
stage, they learn not to be afraid to express their opinions. Often, they do not sit around a table, testing
and developing “products” based on their own designs. They are constantly engaged in communication
with educators and their friends in a team that provides cooperation. Developing interest in technical
sciences. The task of STEAM education in preschool and primary school age is to create the initial
conditions for the development of interest. For children, it is the basis for developing interest in natural
sciences and technical sciences, to love what they do. STEAM is very interesting and dynamic for
children, which prevents them from getting bored. They do not notice the passage of time and do not
get tired.
The conclusion is that it is important to focus the content of school lessons on preparing for research,
strengthen the creative atmosphere among the school teaching staff and students, ensure
interdisciplinary integration in the lesson process, establish modern circle classes with high vitality and
practical significance, as well as further improve the quality of the educational process, focus control
materials on assessing competence and creative thinking, and constantly analyze student results.
REFERENCES
1.
Azizxo'jayeva N.N. O‘qituvchi tayyorlashning pedagogik texnologiyasi.
-T.:TDPU. 2000. 52.b.
2.
I.V.Grosheva, L
.G.Yevstafeva, D.T.Maxmudova, Sh.B.Nabixanova, S.V. Pak, G.E.Djanpeisova ”Ilk
qadam” davlat o‘quv dasturi T: 2018. 1
-81-
b; Т.С.Волосовес, В.А.Маркова, С.А.Аверина. СТЕМ
-
образование детей дошколного и младшего школного возраста. М. Бином. Лаборатория
знаний
2019.
3.
Z.M. Ashurova, G.N. Davranova. Oʻquv
-uslubiy majmua. Buxoro
–
2021. 86 b.
4.
Г.Богданович. Дополнителная общеразвивающая программа «Мульт
-
студия «Мой мир»
Свердловская област, 2018 г.
EUROPEAN INTERNATIONAL JOURNAL OF PEDAGOGICS
ISSN: 2751-000X
VOLUME04 ISSUE12
174
5.
Образовательный модуль «Дидактическая система Фридриха Фрёбеля». Маркова В. А.,
Аверин С. А. —
М., 2018.
6.
Ergashev, N. (2023). Methods of teaching parallel programming methods in higher education.
Electron
Library
Karshi
EEI,
1(01).
Retrieved
from
https://ojs.qmii.uz/index.php/el/article/view/271
7.
ERGASHEV, N. THE ANALYSIS OF THE USE OF CLASSES IN C++ VISUAL PROGRAMMING IN
SOLVING THE SPECIALTY ISSUES OF TECHNICAL SPECIALTIES. http://science. nuu. uz/uzmu.
php.
8.
Gayratovich, Ergashev Nuriddin. "A MODEL OF THE STRUCTURAL STRUCTURE OF
PEDAGOGICAL STRUCTURING OF EDUCATION IN THE CONTEXT OF DIGITAL TECHNOLOGIES."
American Journal of Pedagogical and Educational Research 13 (2023): 64-69.
9.
Shodiyev Rizamat Davronovich, and Ergashev Nuriddin Gayratovich. “ANALYSIS OF EXISTING
RISKS AND METHODS OF COMBATING THEM IN
CLOUD TECHNOLOGIES”. American Journal of
Pedagogical
and
Educational
Research,
vol.
18,
Nov.
2023,
pp.
190-8,
https://www.americanjournal.org/ index.php/ajper/article/view/1522.
10.
Ergashev, N. (2022, May). THEORY OF TRAINING OF PEDAGOGICAL PERSONNEL IN HIGHER
EDUCATION USING CLOUD TECHNOLOGIES IN THE CONDITIONS OF DIGITAL EDUCATION. In
International Conference on Problems of Improving Education and Science (Vol. 1, No. 02).
11.
Ergashev, N. (2022, May). PROBLEMS OF DIGITAL EDUCATION IN PEDAGOGICAL THEORY AND
PRACTICE. In International Conference on Problems of Improving Education and Science (Vol. 1,
No. 02).
12.
G’ayratovich, E. N. (2022). The Problem of Training Future Engineer Personnel on the Basis of
Cloud Technology in Technical Specialties of Higher Education. Eurasian Scientific Herald, 13, 1-
4.
13.
Gayratovich, E. N., & Jovliyevich, K.B.(2023).Theory and Methodology of Software Modeling
Using the Web Platform.Eurasian Scientific Herald,16,59-63.
