Authors

  • Gofurova Aziza Xidirnazar kizi
    Jizzakh State Pedagogy University, Assistant, Uzbekistan

DOI:

https://doi.org/10.37547/ijp/Volume04Issue09-20

Keywords:

Stage process innovation

Abstract

In the article, the stages of training using special programs of 3D technology in teaching the students of the direction "clothing design" in the teaching of specialized subjects and designing clothes, as well as recommending innovative technologies based on the characteristics of the subject along with interactive methods that serve to improve the quality of the lesson, organizational pedagogical conditions for using them in the course of the lesson, and information on the procedure for improving the teaching process are given.


background image

Volume 04 Issue 09-2024

104


International Journal of Pedagogics
(ISSN

2771-2281)

VOLUME

04

ISSUE

09

P

AGES

:

104-109

OCLC

1121105677
















































Publisher:

Oscar Publishing Services

Servi

ABSTRACT

In the article, the stages of training using special programs of 3D technology in teaching the students of the direction
"clothing design" in the teaching of specialized subjects and designing clothes, as well as recommending innovative
technologies based on the characteristics of the subject along with interactive methods that serve to improve the
quality of the lesson, organizational pedagogical conditions for using them in the course of the lesson, and information
on the procedure for improving the teaching process are given.

KEYWORDS

Stage, process, innovation, interactive, computer, education, training, 3Dmax, special program, technology, design,
plate, method.

INTRODUCTION

Socio-economic and cultural changes in modern
society require a qualitative study of the problems of
developing creative abilities in preparing future
specialists for professional activities at all levels of
education.

Such changes taking place in the educational system
require the development of new methods and
methods that serve to increase the quality of

education, pedagogical technologies, and training of
personnel capable of solving professional problems on
this basis. Based on this, the use of special programs of
digital technologies in teaching seems to be a relevant
and demanding direction for the pedagogical process
with the ease of implementing the pedagogical
process and sharing skills with students.

Research Article

STEPS TO TEACH STUDENTS TO DESIGN CLOTHES IN SPECIAL
PROGRAMS OF 3D MAX TECHNOLOGY

Submission Date:

Sep 20, 2024,

Accepted Date:

Sep 25, 2024,

Published Date:

Sep 30, 2024

Crossref doi:

https://doi.org/10.37547/ijp/Volume04Issue09-20

Gofurova Aziza Xidirnazar kizi

Jizzakh State Pedagogy University, Assistant, Uzbekistan

Journal

Website:

https://theusajournals.
com/index.php/ijp

Copyright:

Original

content from this work
may be used under the
terms of the creative
commons

attributes

4.0 licence.


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Volume 04 Issue 09-2024

105


International Journal of Pedagogics
(ISSN

2771-2281)

VOLUME

04

ISSUE

09

P

AGES

:

104-109

OCLC

1121105677
















































Publisher:

Oscar Publishing Services

Servi

In order to improve the teaching process and improve
the quality of education in higher educational
institutions, the use of special programs of computer
technologies, together with interactive methods,
forms the psychological characteristics of the student,
as well as the ability to quickly absorb information and
develop speech culture and management skills.

The use of interactive methods is based on the mutual
cooperation of teachers and students in the
educational process in order to acquire knowledge,
skills, competences, and certain moral qualities.
Interactive methods that serve to improve the
teaching process and improve the quality of the lesson
are based on collective thinking. The uniqueness of
these methods is that they are implemented only
through the joint activity of the pedagogue and the
student.

The use of innovative technologies along with
interactive methods in education serves to improve the
teaching process. This creates the need for technical
means of teaching and computer technologies. This
need requires professors and teachers to know
modern technologies and have the skills to use them
correctly and appropriately in their professional
activities.

It is necessary to pay special attention to the selection
of educational methods in the organization of training
sessions, especially practical sessions, in the
development of constructive design competence of
future specialists in higher educational institutions.
Information and communication thinking as a criterion
for the formation of personal qualities of professional
importance in the study of the interdisciplinary
educational module based on the meaningful unity and
connection of the subjects in the curriculum blocks and

the system of tasks related to design and design, the
level of development of educational activity is
determined. Based on this, it is necessary to
recommend teaching methods that include innovative
technologies for the teaching of specialized subjects
[1].

Today, innovative technologies of teaching are closely
connected with special programs of computer
technologies. There are several programs of innovative
teaching technologies using 3D Max technology for
clothing design.

Informing students about new design methods, tools,
and opportunities in this technology and implementing
these methods and approaches will help design
students develop their skills in 3D Max technology and
prepare them for a successful design career.

Analyzing the possibilities of integrating clothing
design into the main subjects of the curriculum, we
should turn to the subjects of fine art, painting,
composition, and clothing design. Recommending the
use of computer graphics in almost all areas of design
is based on the development of design education as
well as scientific and methodological approaches to
the complex use of computer graphics in the
professional training of designers.

Designing a design using 3D Max technology on a
computer is a more complex level of learning
technology.

One of the most interesting and, at the same time,
complex areas in digital technology is 3D Max
technology, which is widely used in the development
of design projects. This technology requires a special
level of spatial thinking developed with artistic and


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Volume 04 Issue 09-2024

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International Journal of Pedagogics
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Publisher:

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Servi

creative activity because all objects and symbols are
created, modeled, and placed in virtual space.

It should be noted that the whole block of modeling
computer programs can be divided into two options:
editors for working with 2D graphics and 3D programs
that are systematized based on their practical
importance in the design direction.

The projection process is accompanied by an active
transition from one projection window to another,
from one observation point to another. The coordinate
method is used to describe a three-dimensional space

scene and object. But three-dimensional computer
modeling cannot be considered without considering
other types of computer graphics (Figure 1).

The learning process should be divided into levels of
complexity to allow students to identify their potential
and abilities in this area. L.Ya.Nodelman proposes a
distribution by levels of training in computer graphics.
[3] Based on this, it is possible to propose the optimal
combination and distribution of the types of study of
this subject. Figure 2 shows the process of learning
computer graphics, which is divided into three steps.











Figure 2. Stages of teaching computer graphics to students.

Figure 2. Stages of teaching computer graphics to students

Students need to master the basic concepts of 3D Max
technology at the first stage. This should be the basis
for learning the next stages of this course. At this
stage, designer-students are given the necessary
general knowledge of 3D Max technologies for design.

In the second stage, he directly introduces advanced
types and directions of 3D Max technology. This stage
is important in terms of general professional training.
A modern specialist working with 3D Max technologies
should be able to use this knowledge in his

Steps of training in 3D max technology

Stage 2

Getting to know the types of 3D

max technology

Stage 3

Learning professional 3Dmax

technologies

Stage 1

Basic concepts of 3D max

technology

Acquiring new knowledge in

working with 3D max

technology.

Introduction of 3D max

technology with advanced
special program types and

directions for design.

The history of the development

of 3D technology

Examples of practical application of

various graphics of 3D max

technology

.

General knowledge of 3D

technology.

Use of acquired
knowledge in independent
activities.


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Volume 04 Issue 09-2024

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International Journal of Pedagogics
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Publisher:

Oscar Publishing Services

Servi

professional activities. And as we noted above, at the
current stage of the development of society, the
professional development of a designer is impossible
without the use of computer technologies.

And finally, the third stage. Here the student learns to
use graphic editors of professional 3D Max technology
in his work. At this level, it is important to instill the
knowledge necessary for students to self-identify and
learn professional packages. 3D Max technology does
not stop developing, and many new professional
graphics editors appear every year. The main task of
the teacher in teaching this stage is not only to teach
students to use existing knowledge but also to teach
them not to be afraid to experiment with new ones.

It is wise to start learning three-dimensional modeling
on the computer in the third stage. An advanced
version of two-dimensional graphics is 3D graphics,
which is more complicated from the point of view of
technical learning, and without learning the first two
levels, it is very difficult for a student to move to work
with three-dimensional computer modeling.

In the course of the research, attention was paid to the
effective use of interactive methods in lectures and
practical sessions, taking into account their
characteristics. In this, first of all, interactive methods
with the ability to provide theoretical knowledge and
strengthen this knowledge and provide the expected
result were chosen for lectures and practical training:

With the help of 3D Max technology, it is possible to
improve the teaching process of specialization subjects
in the direction of "design" in the following order [5].

1. Integrating 3D Max technology into curricula

:

Integrate 3D Max technology into design major
requirements, curricula, and science programs. Using

this program will help students acquire basic and
advanced skills in the subject. Assignments and
projects given to students during training should be
designed to use 3D Max technology to create and
visualize their own design projects.

2. Practice-based learning:

it is very important to give

students the opportunity to apply their acquired
knowledge in practice by giving practical exercises in
the lessons. Organizing practical training and master
classes where students can directly work with design
in 3D Max technology helps to develop their practical
skills and improve their results. It is recommended to
use practice-based methods in teaching design
students in 3D Max technology.

3. Projects and exercises

: It is very useful to prepare

projects and exercises to teach students how to design
in 3D Max technology. For this, it is necessary to
organize project work that requires the use of 3D Max
technology to create real design projects. These
organized projects and exercises allow students to
consolidate their acquired knowledge in practice. For
example, in 3D Max technology, exercises such as
working with an avatar, creating a model, animating,
applying materials and textures, creating illustrations
and lighting effects, and giving an animated state to an
object will help to improve the skills and abilities of
students.

4. Individual approach

: It is very important to provide

students with an individual, work-oriented approach to
teaching design in 3D Max technology and to evaluate
their acquired knowledge levels with grades. Assessing
and providing feedback to students is a factor in
improving their knowledge, skills, and performance.


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Volume 04 Issue 09-2024

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International Journal of Pedagogics
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VOLUME

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Publisher:

Oscar Publishing Services

Servi

This helps them identify their mistakes and correct
them. Individual approach in 3D Max technology allows
to provide additional support to students in
strengthening their acquired knowledge. Additional
help can be obtained from online resources and study
materials. Because there are many online resources,
video tutorials, and study materials to help students
learn 3D Max technology. It is recommended that
students be encouraged to use these resources for
independent study and practical lessons.

5. Corporate training

: It is recommended to use

corporate training methods for teaching design
students in 3D max technology. Teaching students to
work in groups allows them to help each other and
share their knowledge with others. This method helps
to increase the work efficiency of students and
develop their ability to work in a team.

6. Using real life examples

: It is important to use real-

life examples in teaching design students in 3D max
technology. Giving students real-life design tasks,
projects and exercises, involving them in solving real-
life design tasks, for example, allowing them to design
famous people from their clothes, using elements of
traditional clothes, is very useful.

7. Use of news

: It is very important to use the latest

innovations in the field when teaching design students
using the tools of 3D max technology. It serves to
improve the teaching process and motivate students.
For example, showing students vedio lessons on
dresses created in special programs of 3D technology
and showing them on the catwalk during exposure
hours motivates students [6].

Digital technologies are a product of the development
of world civilization, so it is necessary for the

employees of education and other fields in the country
to adapt to the trend of their continuous development,
to expand their use in more fields, thereby bringing the
level of development of science and technology to a
higher level.

The application of digital technologies in higher
education in the educational process, ensuring the
interdependence between natural-scientific, technical,
social sciences and arts, to develop students' individual
working abilities, to form the desire for self-
improvement, as well as to inform future designers-
teachers serves to form the skills to work with

1. The application of design to the educational process
with the help of 3D max programs of the proposed
digital technologies is really relevant and is able to
build the educational process in a completely new way.
3D Max creates the idea that design technologies can
absolutely solve all the problems which concern the
world of design. Scientific research was carried out on
the formation of a scientifically based approach to the
introduction of digital technologies in higher
education, the drawing up of appropriate conclusions,
the study of existing practice, systematization and
generalization.

Organization of clothing design and modeling
processes using 3D max programs in practical and
laboratory training helps to develop creative thinking,
independent

decision-making

and

analysis,

communication and creativity skills, and independent
work skills of designers in higher education.

2. Digital technologies change the nature of students'
thinking, change the nature of the educational process
for the better and increase the quality of education.
Among the design students, the level of improvement


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Volume 04 Issue 09-2024

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International Journal of Pedagogics
(ISSN

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VOLUME

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OCLC

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Publisher:

Oscar Publishing Services

Servi

of design methods in the 3D max technology on the
computer is reflected in the theoretical knowledge and
practical skills of the students and it sees the results of
the students' work. Thanks to working with 3D
graphics, the teacher will be able to show a block of
information in the form of 3D visual aids on a certain
topic in a short time and with minimal effort, which will
lead to better learning of the studied material. At the
same time, the teaching process is carried out on the
basis of an approach focused on individuality and
connections are established between educational
areas. The professional activity of the future specialist-
designer requires universal knowledge in the field of
modern computer modeling methods and visualization
of multidimensional space. It serves to meet the
requirements for training specialists in the field of
design. Specializing in the creation of model design
based on the Marvelous designer program of 3D max
technology, tailoring technology, construction of
sewing items allows learning and mastering the
subjects of sewing materials.

We considered working in this program from the point
of view of clothing modeling, and we came to the
conclusion that the choice of Marvelous Designer and
CLO 3D, Style3D systems for clothing design is a
reasonable choice.

Such methods teach students to search for a problem,
independently study and analyze, and even accept

conclusions themselves, as well as increase the level of
artistic and creative activity of design students and
lead to the development of professional competence.

REFERENCES

1.

Sablina N. A. Abstract "Razvitie khudojestvenno-
tvorcheskoy

activitie

studentov-designerov

sredstami komputernogo 3D modelirovaniya"
Moscow, 2015g

2.

Trishina S.V. Informatsionnaya kompetentnost kak
pedagogicheskaya category [Electronic resource] /
S.V.

Trishina

/

http://www.eidos.ru/journal/2005/0910-11.htm. - V
nadzag. : Internet magazine "Eidos".

3.

Marchenko, M. N. Specialization in computer
graphics / software discipline (dlya spetsialnostey
030800 "Fine arts" and 052400 "Design"). -
Krasnodar: KubGU, 2002. - 22p.104.

4.

Steimark, O.V. Povyshenie kachestva znaniy
studentov pedagogicheskogo vuza sredstami
tsifrovykh obrazovatelnyx resursov: dis. ... candy.
ped. nauk.: 13.00.01 / Steimark Olga Valentinovna. -
M., 2011. - 178 p.

5.

Gofurova A. Kh., Gofurova S. S. METHODS OF
TEACHING PROFILNYX PREDMETOV V OBLASTI
PROFESSIONALNOGO DESIGN S ISPOLZOVANIEM
3D-TECHNOLOGY //Economics and society.

2023.

no. 2 (105). - S. 1367-1373.

References

Sablina N. A. Abstract "Razvitie khudojestvenno-tvorcheskoy activitie studentov-designerov sredstami komputernogo 3D modelirovaniya" Moscow, 2015g

Trishina S.V. Informatsionnaya kompetentnost kak pedagogicheskaya category [Electronic resource] / S.V. Trishina / http://www.eidos.ru/journal/2005/0910-11.htm. - V nadzag. : Internet magazine "Eidos".

Marchenko, M. N. Specialization in computer graphics / software discipline (dlya spetsialnostey 030800 "Fine arts" and 052400 "Design"). - Krasnodar: KubGU, 2002. - 22p.104.

Steimark, O.V. Povyshenie kachestva znaniy studentov pedagogicheskogo vuza sredstami tsifrovykh obrazovatelnyx resursov: dis. ... candy. ped. nauk.: 13.00.01 / Steimark Olga Valentinovna. - M., 2011. - 178 p.

Gofurova A. Kh., Gofurova S. S. METHODS OF TEACHING PROFILNYX PREDMETOV V OBLASTI PROFESSIONALNOGO DESIGN S ISPOLZOVANIEM 3D-TECHNOLOGY //Economics and society. – 2023. – no. 2 (105). - S. 1367-1373.