Авторы

  • Мафтуна Сагдатдинова

DOI:

https://doi.org/10.71337/inlibrary.uz.imjrd.85955

Аннотация

 Development of abilities of primary school students is always one of the most relevant topics. This article talks about modern methods and methods of developing positive abilities of students using interactive methods in elementary school classes.


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INTERNATIONAL MULTIDISCIPLINARY JOURNAL FOR

RESEARCH & DEVELOPMENT

SJIF 2019: 5.222 2020: 5.552 2021: 5.637 2022:5.479 2023:6.563 2024: 7,805

eISSN :2394-6334 https://www.ijmrd.in/index.php/imjrd Volume 12, issue 04 (2025)

419

THE ROLE OF INTERACTIVE APPROACHES IN EFFECTIVE TEACHING OF

PRIMARY SCHOOL LESSONS

Maftuna Sagdatdinova

2nd year student, Faculty of Primary Education,

Nukus State Pedagogical Institute

Abstract:

Development of abilities of primary school students is always one of the most relevant

topics. This article talks about modern methods and methods of developing positive abilities of

students using interactive methods in elementary school classes.

Key words:

creativity, creative thinking, activity, education, creativity.

INTRODUCTION

We, pedagogues, play an incomparable role in the development of students into mature people in

all aspects. Today's teacher should not only use the textbook, but also create small discoveries for

each lesson. Because in today's age, when time is advancing, it is a difficult process to educate a

child by activating his attention during a forty-five-minute lesson. Therefore, teaching children

through various exhibitions and games allows them to develop their speech and expand their

range of thinking. The main thing is to achieve efficiency in the lesson. Understanding the subject

becomes easier and no one gets bored. The ability to think develops in children's games, studies,

work, and even when they travel to the heart of nature. But the use of interactive methods and

visual aids is more effective in student activation. In general, it is necessary to emphasize the

importance of interactive methods and various visual aids in increasing students' interest in

lessons, forming independent thinking patterns, friendly relations with classmates, and developing

spiritual awareness. While working with various exhibitions, the student expresses his

independent opinion, creates, expands his worldview, and most importantly, his interest in life and

events around him increases. It is necessary to organize each interactive method taking into

account the cognitive activity of children, to ensure that students participate with a full

understanding of the rules of the game, to create the content of interactive methods taking into

account the ability of children, to organize the playing time efficiently. Interactive methods allow

you to get along with even the most "serious" child in the class. The use of interactive methods

before the start of the lesson ensures an interesting and enjoyable organization of the learning

process. It refreshes children mentally and cheers them up, and also helps them overcome

difficulties in mastering the topics in the textbook. For example, if we take the process of the

influence of the game on mental education, according to the essence of the game, it is important to

correctly react to the events of social life, to nature, to the surrounding environment, to the

formation of feelings of love for the Motherland, and to direct the child to the profession.

Interactive materials increase children's attention, increase their vocabulary, teach them to

pronounce words correctly, connect sentences with each other, and express their thoughts in full.

Therefore, the teacher should pay special attention to these aspects during the game.

MAIN PART

In the landscape of 21st-century education, the emphasis on learner participation and engagement

has significantly reshaped pedagogical priorities. Particularly in primary education, where

foundational cognitive, emotional, and social development occurs, the use of interactive

approaches has emerged as a central pillar of effective teaching. Unlike conventional methods that

rely heavily on passive reception of information, interactive pedagogy fosters dialogue,


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INTERNATIONAL MULTIDISCIPLINARY JOURNAL FOR

RESEARCH & DEVELOPMENT

SJIF 2019: 5.222 2020: 5.552 2021: 5.637 2022:5.479 2023:6.563 2024: 7,805

eISSN :2394-6334 https://www.ijmrd.in/index.php/imjrd Volume 12, issue 04 (2025)

420

collaboration, and hands-on experience — all of which are vital for the young learner’s

development.

Interactive teaching is grounded in constructivist theories of learning, particularly those proposed

by Jean Piaget and Lev Vygotsky. Piaget emphasized the developmental stages of a child’s

learning process, advocating for activities that match their cognitive level, while Vygotsky

introduced the concept of the Zone of Proximal Development (ZPD), wherein learning occurs

most effectively with scaffolding — a core feature of interactive instruction. These theories

support the idea that knowledge is best constructed through social interaction and experiential

engagement.

Interactive methods such as Think-Pair-Share, role-playing, educational games, and cooperative

learning align with these theories by promoting active participation, immediate feedback, and

social collaboration.

The following table illustrates several interactive strategies and their applications in a primary

school context:

Method

Description

Example Activity

Think-Pair-Share

Students think individually, discuss in

pairs, share with class

Solve a math puzzle, explain logic

to partner

Role-Playing

Students act out real-life or imagined

scenarios

Reenact a story from literature

Interactive

Storytelling

Teacher pauses story for prediction

and discussion

Predict ending or change character

decisions

Learning Stations

Multiple tasks placed around

classroom

Rotate through activities on shapes,

numbers, and words

Digital Games &

Tools

Use of apps or smartboards for

interactive exercises

Quiz apps for vocabulary building

One of the main requirements of modern pedagogical technology is to use interactive methods

that are meaningful and reveal the essence of the lesson in each lesson, and can turn students from

boring listeners to active participants, forming their ability to think independently, and their

interest in science. Nowadays, every subject is taught using such modern pedagogical

technologies

Below are some examples of interactive methods

"Picture rebus" game

Students are divided into three groups. Pictures are distributed to each group. The name of the

animal or bird should come from the initial letters of the name of the given pictures. For example,

swallow + owl + tiger + apple + pear = RABBIT.

"Energizer" game

Q

U

Y

O

N


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INTERNATIONAL MULTIDISCIPLINARY JOURNAL FOR

RESEARCH & DEVELOPMENT

SJIF 2019: 5.222 2020: 5.552 2021: 5.637 2022:5.479 2023:6.563 2024: 7,805

eISSN :2394-6334 https://www.ijmrd.in/index.php/imjrd Volume 12, issue 04 (2025)

421

This game can be used when passing themes such as "Weather", "Winter" seasons. Pupils stand in

a circle, pupils in the middle show natural phenomena through hand movements, first slowly and

then quickly, pupils continue these movements in a clockwise direction without words.

1. Wind - the hands slowly rub together, then this movement accelerates.

2. Rain - the hands will be clammy

3. Jala - hits the shoulders

4. Hail - knocks on the knees.

The movement is slowly reversed.

“Who is he? What is this?" the game

The purpose of the game

is to develop students' logical thinking and imagination skills, and to

develop oral and written speech.

The process of playing the game: A number of items are placed on the table. The teacher

describes one of these subjects. Based on the definition, the students find out what it is about. For

example: It is in the shape of a ball. Famous athletes, children and adults love to play it. It is also

a favorite toy of young children. (answer: ball). The advantage of the game is that it can be used

during the lesson to focus students' attention, to relax their hands, or to introduce sounds and

explain a new topic. The game allows students to develop the qualities of intelligence,

thoroughness and independent thinking skills.

For mathematics: in the 1st grade "Mathematics" textbook on the topic "Dimensions of things:

long-short, wide-narrow, high-low" as follows: His height is shorter than a door, taller than a desk,

and his width is narrower than a blackboard. (answer: wardrobe)

References:

1. "Integrated State Education Standard and Curriculum" Tashkent 2010

2. "Primary Education" magazine, No. 10, 2012, No. 5, 2014

3. Textbooks and training manuals

w.w.w.ziyonet.uz

w.w.w.tdpu.uz

Библиографические ссылки

"Integrated State Education Standard and Curriculum" Tashkent 2010

"Primary Education" magazine, No. 10, 2012, No. 5, 2014

Textbooks and training manuals

w.w.w.ziyonet.uz

w.w.w.tdpu.uz