American Journal of Applied Science and Technology
141
https://theusajournals.com/index.php/ajast
VOLUME
Vol.05 Issue 05 2025
PAGE NO.
141-144
10.37547/ajast/Volume05Issue05-29
Virtual Reality, Artificial Reality
Yuldashev Mirzohid Maxmudjonovich
Andijan state technical institute, Senior teacher, Uzbekistan
Received:
31 March 2025;
Accepted:
29 April 2025;
Published:
31 May 2025
Abstract:
Virtual reality (VR) technology modern of technologies progressive from directions one This is in research
VR education, health conservation, tourism and other in the fields opportunities and benefits VR provides users
with a virtual environment that simulates a real- world environment. immersive experience presented it will, this
and education and working in the release practice efficiency increases. From this In addition, VR in tourism to
tourists remote trips done increase opportunity gives. In the study technology social and economic Analysis of the
effects This is done. technology development of the global market expansion with together, new innovative
solutions to create help is giving.
Research Purpose: This of the research main The purpose of virtual reality technology various in the fields
opportunities determination and his/her in practice application VR technology using users three size to the
environment immersive, interactive to experience has They will be. This is in turn, health conservation, education
and in tourism revolutionary solutions presented Research VR technological and economic in development
illuminate the place This gives the goal done in increasing to technology related statistic information, world trends
and market analyses basis as is taken.
Research methods Virtual reality technology various in the fields practical application examples through seeing
Research in the process economic information analysis, various of countries VR to develop aimed at strategies and
technology practical impact studied. Statistical analyses the global market for VR technology using size, growth pace
and regional differences analysis is done. With this together, technology to users presented arriving immersive
opportunities practical observations through determined.
Research results Virtual reality technology education, tourism and health storage such as in the fields efficiency to
increase big contribution adding This is defined. technology education in the field engineers, mechanics and pilots
preparation for innovative solution as is being used. In tourism and with the help of VR tourists monuments and
attention worthy virtual tour of places to do as far as possible has. Research results of VR technology in the global
market intense developing showing. Europe and Asia-Pacific ocean in the region this The demand for technology is
significant. at the level increased.
Keywords:
Virtual reality, immersive experience, technological innovations, health conservation, education,
tourism, global market, technology development, statistics analysis, economic impact.
Introduction:
Virtual Reality, of course, is super modern. thing.
However, its predecessors of the internet and even
from the computer much before appearance was. In
1837, the English physics Charles Wheatstone
stereoscopic glasses invention did. Then various
corner under two the picture see possible were, they
are of the same size ... glasses to the image worn man
in the brain Of course, this is not Google Glass, but still
interesting! But of these all engineers in 1929 by
designed real airplane simulator with compared to
simple like a toy It looks like. Essentially it is about
modern to the simulators similar to: chair and devices
from the panel consists of fuselage model. Windows
instead of - sky drawn photo. This construction flight
feeling giving to the hinges is fixed.
American Journal of Applied Science and Technology
142
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American Journal of Applied Science and Technology (ISSN: 2771-2745)
Next step further courageous It's called Sensorama.
It's almost a 10D attraction. size display, moving chair,
air currents and even … to smell simulators has In this
way, a person literally enters the virtual world dived,
and of these It all happened in 1965!
Today on the day technology intense development
various to the sectors new opportunities Virtual
reality (VR) technology is opening up. so new from
technologies one be it tourism , medicine , education
and many in the fields big changes Tourism VR
technology in the industry of use effective methods
to travelers of the world desired place sitting to
discover without opportunity Virtual reality (VR)
allows users to simulation done to the environment
diving opportunity give , play and in entertainment
revolution did and fans for from technology to our
lives increasingly more enter going to technology
Global virtual reality market volume to $ 21.83 billion
in 2021 evaluated and 2022 and 2030 between
annual annual growth growth rate (CAGR) at 15% to
be is expected . This technology in education
increasingly increasing for example, engineers,
mechanics, pilots, field workers, workers release and
oil and gas in the fields military and technician
employees preparation for market to develop
motivation is happening. Education and training from
the goals outside, virtual world other in the fields
wide is used. Example for this technology to
engineers automotive industry in the industry
expensive to prototypes from passing before concept
in the phase car design and construction with
experience transfer opportunity Virtual reality impact
to do technology spiritual health problem was people
treatment It is also used for. outside, tourism
companies this from technology potential customers
or to customers monuments, attention worthy
places, restaurants and hotels virtual tour to do
opportunity gives. Virtual reality in architecture from
technology use decisions acceptance to do and
recommendation done city projects and architecture
plans the results visualization in doing help It also
gives errors own on time determination and
correction opportunity gives, this and time and the
money saving opportunity gives. From this except,
one how many immovable property agencies are
immobile from VR property virtual tours around
presented to grow for use they started this and sell
probability increased. For example, February 2021
Zillow, online in immovable property market Zillow
3D Home Tour presented This is immovable. property
buyers virtual reality for from technology used
without houses remotely check for interactive is a
tool. The company artificial intellect current is doing
these virtual tours organization to reach help gives
and this with customers for room dimensions and the
area better understanding opportunity gives.
VR technology is computer technologies using to the
virtual world created entrance opportunity presented
provider technology to allow the user to experience
real events in a virtual environment opportunity
Special glasses and devices through user the
surroundings three measurable in the form according
to takes and movement This is possible. technology
tourism in the field to tourists directions in advance
seeing exit , alternative travel experience presented
to grow and the most importantly , travel from doing
before clear decision acceptance to do opportunity
Geography according to to distribution look throwing
Asia - Pacific ocean region in 2021 revenue the most
big share of more than 40% organization did this and
VR technology grow going improvement with related
to be Virtual reality in China market noticeable
growth from the head forgave , because of VR
equipment in the country main distributor is
considered . Technological progress Southeast Asia
market in other countries as well to expand help is
giving. In 2019 Japan 5G commercial services current
This will prevent telecom companies from using 5G
connections. used expanded augmented reality
(AR)/VR viewing platforms offer to do for strategic in
terms of capable to be The government and other
relevant organs by virtual reality to enterprises help
to give for funds and investments such as promising
initiatives also virtual reality in the region technology
to apply motivation is happening. North In America
market growth USA in the market of income growth
with tie possible. Like Apple, Amazon, Microsoft,
Meta, Alphabet technology The giants are there. wide
demonstration done and in the field of VR wide
extensive research their work take is going on. From
now on except for, USA government virtual health
storage courses offer to do through the market to
expand help gives. South In America market The
American Journal of Applied Science and Technology
143
https://theusajournals.com/index.php/ajast
American Journal of Applied Science and Technology (ISSN: 2771-2745)
Internet increase and immersive of technologies
development because of stable growth Europe is
expected to grow at a CAGR of 16.6%. the most fast
developing regional to the market rotation It's
possible. This is virtual reality. technology various in
areas, especially gaming and automotive industry in
the industry various in applications wide application
with related. In Europe more people video games
plays, this in the region advanced VR headsets to
spread contribution Addictive. In European countries
games to the community intended powerful VR
equipment intense develop and sell regional of the
market growth accelerated. The same At the
moment, Near East and virtual reality in the African
market technologies and in general of the internet
slowly mastery because of weak growth observation
is expected. From this except, main players own in
products various kind to the features has advanced
from technologies use for research and to
developments big in quantity investment Microsoft 's
Xbox Series X and Series S and Sony's PlayStation 5 is
for VR companies in the consumer VR arena own
position reinforcement for new opportunities create
possible.
Many companies in the VR market corporate sector
potential to come true they released and profitable to
the market Microsoft Corporation (MSFT), Meta and
Sony VR Entertainment and to the games attention
looking at Although Microsoft is committed to
technology different approaches, main attention
corporate and military to applications will focus on. In
March 2021 Microsoft USA army with Microsoft
HoloLens headsets for the military delivery to give $
21.9 billion in five annual contract signed
announcement Microsoft is planning to launch its
Teams remote work service in 2022. cooperation to
the platform augmented virtual reality take to enter
This software is planning 3D collaboration in supply
opportunities Addictive. Microsoft stated, called
Mesh for Teams The product is a " gateway " to the
professional metaverse, expanding reality and virtual
reality features combined without online meetings
further personal and interesting does. Average
targeted of the price up rise potential at $343 (about
29% higher).
Virtual reality or VR is three size imitating the
environment technology is that person by special
electronic from equipment, for example, inside
screened helmet or sensors installed from gloves
used real or physical in appearance mutual impact to
do possible. VR purpose in a virtual environment for
the user physically to feel the presence opportunity
real experience that gives is to create.
VR technology usually user's see field covering , other
in place to be illusion creator , inside screen was to
hear tool or from glasses use own inside Visual to the
point additional as a whole , VR is complete
immersive experience create for often spatial the
sound own inside Also , touch feeling simulation can
virtual objects to users with mutual in touch to be
opportunity giver haptic again communication
devices there is .
VR technology main structural from parts one his/her
user movements observation and accordingly
accordingly visual and to hear environment
adjustment This is the ability. means that the user
head or his div to move When brought, the virtual
environment is real time in mode answer gives and
existence and to the water bathing feeling creates.
VR technology in development and in improvement
continue enough Yes, VR potential applications and
advantages very big that VR is definitely our life.
various facades change to the power of has to be, to
learn and exercise to do methods from changing
entertainment and creativity for new the roads
presented until it reaches
Forward Looking at VR technology achievements,
probably, user experience to improve, virtual
environments realism and absorption to increase and
VR wider audience for further more comfortable and
cheaper to do is focused on. From this Besides, VR is
the main to the stream turned gradually, we industry
and in domains new and innovative applications to
see our expectation possible.
CONCLUSION
Conclusion as In other words, VR is digital. content
and around us world with mutual our relationship
revolution to do to the potential has was strong and
transformational technology. Learn the basics of VR
understand, its applications learning, potential
benefit and problems seeing exit and the future of VR
American Journal of Applied Science and Technology
144
https://theusajournals.com/index.php/ajast
American Journal of Applied Science and Technology (ISSN: 2771-2745)
look through this we advanced technology and
his/her to our lives the impact better our
understanding possible. Health storage, education,
design or entertainment in the field Will VR be where
we live, work? and to play our future formative
impressive and impressive experiments create to the
possibility has.
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