Authors

  • Saidova Iroda Anvar kizi
    Doctoral student, Tashkent state University of Uzbek Language and Literature named after Alisher Navoi, Uzbekistan

DOI:

https://doi.org/10.37547/ajps/Volume03Issue12-12

Keywords:

Wordplay phonological structure humour

Abstract

In this article we provide information about the phenomenon “wordplay”. Moreover, the phonological and graphological structure and analysis of it is presented. Wordplay can be employed among friends as well as in media. The aim of wordplay here is to capture the reader’s or viewer’s attention via the unusual formulations used in the titles of the newspaper articles or in the news on television.


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Volume 03 Issue 12-2023

74


American Journal Of Philological Sciences
(ISSN

2771-2273)

VOLUME

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SJIF

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(2022:

5.

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(2023:

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OCLC

1121105677















































Publisher:

Oscar Publishing Services

Servi

ABSTRACT

In this article we provide information about the phenomenon “wordplay”. More

over, the phonological and

graphological structure and analysis of it is presented. Wordplay can be employed among friends as well as in media.

The aim of wordplay here is to capture the reader’s or viewer’s attention via the unusual formulations used in t

he titles

of the newspaper articles or in the news on television.

KEYWORDS

Wordplay, pun, phonological structure, humour, paronymy, homonymy.

INTRODUCTION

Wordplay is a frequent and common phenomenon and

an inseparable part of communication. Delabastita

(1997, 1-2) describ

es wordplay as “a deliberate

communicative strategy, or the result thereof, used

with a specific semantic or pragmatic effect in mind”.

Wordplay can be employed among friends as well as in

media. The aim of wordplay here is to capture the

reader’s or viewer’s attention via the unusual

formulations used in the titles of the newspaper

articles or in the news on television.

As mentioned above, wordplay is often related to

humour. The Oxford Advanced Learner’s Dictionary

provides the definition of wordplay in which the aspect

of humour is already included: Wordplay - making jokes

by using words in a clever or amusing way, especially

by using a word that has two meanings, or different

Research Article

WORDPLAY AS A TOOL CONVEYING HUMOUR

Submission Date:

December 04, 2023,

Accepted Date:

December 09, 2023,

Published Date:

December 14, 2023

Crossref doi:

https://doi.org/10.37547/ajps/Volume03Issue12-12


Saidova Iroda Anvar kizi

Doctoral student, Tashkent state University of Uzbek Language and Literature named after Alisher Navoi,
Uzbekistan

Journal

Website:

https://theusajournals.
com/index.php/ajps

Copyright:

Original

content from this work
may be used under the
terms of the creative
commons

attributes

4.0 licence.


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words that sound the same Nevertheless, the success

of a joke is affected by various factors.

With the aim of denoting a new meaning. The game

techniques of verbal decomposition of stable

combinations are based on the selection of a well-

known

stable

combination

and

its

further

recompanisation and its fragment or the whole

construction with the help of by means of various

types of substitutions, truncations or contaminations

based on phonetic or syntactic connection.

In Le Petit Robert's dictionary, a wordplay is a

humorous innuendo based on the ambiguity created

by words that are phonetically similar but contrast in

meaning phonetically similar but contrasting in

meaning.

LITERATURE REVIEW

In Russian linguistic, wordplay is considered as a

component of the phenomenon of language play,

thoroughly studied in the works of Е.M. Aleksa

ndrova,

O.E.Voronichev,

T.A.Gridina,

O.V.Zalesova,

O.S.Zubkova, E.I.Kumanitsyna, G.V.Rakhimkulova,

V.Z.Sannikov, O.A.Shishkareva and others.

The term wordplay remains controversial in the

scientific literature. As applied to the present work, the

closest interpretation of language game is the one

developed by E.I.Kumanitsyna as "conscious variation

of linguistic signs and transformation of linguistic

forms, creating non-trivial new language forms

transformation of linguistic forms, creating non-trivial

new linguistic units in order to influence the society"

Investigating the model of the mechanism of word play

V. S. Vinogradov suggested about its two-component

nature, where the first component is the basis, and the

second - "result" (a word or word combination) - a

"shifter" which becomes a favourable ground for

creation of individual-author neologisms. Wordplay

occurs only when the "resulta" is realized in speech and

mentally correlated with the base, which can be

perceived in a wider context or even only implied [5, p.

153-154].

One of them is the environment in which it is uttered.

The joke-teller must consider the cultural, political,

social and other backgrounds of the environment in

which he/she occurs. Chiaro (1992, 15) explains: […]

not everydiv is amused by the same things, and what

is more, over and above shared knowledge of

whatever type, finding something funny relies on a

number of subjective variables. What may appear

amusing under the influence of a few drinks may not

appear quite so funny in the cold light of the morning

after. A homosexual is hardly going to enjoy being

insulted by someone’s idea of a witty remark at his or

her expense, any more than the Irish are amused by the

thousands of jokes which depict them as imbeciles.

Some people are offended by sexual innuendo, while

others by political references contained in a joke.


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There are different ways to produce wordplay. Almost

every linguistic phenomenon possible is used

not

only lexical means such as idioms and polysemy, but

also grammar or phonetics. Delabastita (1996, 130)

suggests the following categorization, according to

the linguistic means used to achieve wordplay:

• Phonological and graphological structure

• Lexical structure (polysemy)

• Lexical structure (idiom)

• Morphologica

l structure

• Syntactic structure

Discussion. Delabastita (1996, 131) also claims that

“often two or more of the above features of language

are harnessed simultaneously in order to obtain one

single pun.” Sometimes it can be very hard to decide to

which category the given wordplay should be

classified.

Phonological and graphological structure. The number

of phonemes and graphemes in a language is limited.

Moreover, each language has its rules according to

which they can be employed and so they can create

only certain combinations. Delabastita (1996, 130) uses

the term ‘sound

-

play’ which “ borders on alliteration,

assonance and consonance”. He goes on to say that “

in sound-play sound provides the basis for the verbal

association, whereas anagrammatic wordplay is based

on spelling.” As an example of sound

-play, Delabastita

provides: ( 1 ) Love at first bite. The sentence in ( 1 ) is

based on the expression love at first sight in whoch the

noun sight was replaced by its paronym, i.e. a word

whose pronunciation is very similar.

Paronymy. According to Attardo (1994, 110-

111) “two

words

are

paronyms

when

their

phonemic

representations are similar but not identical.”

Nevertheless, this definition is not complete. Let me

provide a more complex definition provided by Marcu

(2010, 202) who claims that “in linguistic

s, paronym

may refer to: a word related to another word and

derived from the same root - e.g. cognate words; this

types of paronyms often lead to confusion” or “words

almost homonyms but having slight differences in

spelling or pronunciation

different prefixes or

suffixes and added word syllables can change stress

and elements of pronunciation - and having different

meanings.” By way of illustration, Marcu (2010, 203)

suggests the examples of law and low or breath and

breathe.

Homonymy. Apart from ‘true homonymy’, i.e. words

whose phonological and graphological structure

match, there are two more types of homonymy to be

distinguished: homophony and homography.

Homophony is a type of homonymy in which two

words are identical in pronunciation, but different in


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spelling. Meyer et al. (2005, 149) provides the example

of [θru:] signifying either through or threw.

Homography. While homophones are words with an

identical pronunciation and a different spelling,

homographs are the opposite. Peprník (2001, 33) offers

the word lead as an illustrative example. It can be

understood either as a verb meaning “to go with or in

front of a person or an animal to show the way or to

make them go in the right direction” (OALD) or “a

chemical element. Lead is a heavy soft grey metal, used

especially in the past for water pipes or to cover roofs”

(OALD). The pronunciation in the first meaning is [li:d]

whereas in the second meaning it is pronounced as

[led].

Homonymy vs. polysemy While senses of a

homonymous word are not related, in case of

polysemy, arguably, they are. Peprník (2001, 26) inserts

the distinction between polysemy and homonymy into

his definition of polysemy: Polysemy, i.e. having two or

more meanings, that is referring to two or more items

of extralinguistic reality, but at the same time sharing

at least one element of meaning

without this link, the

shared meaning, it would be a case of homonymy The

difference is illustrated in the following example

provided by Atkins et al. (2008, 280):

a) She gave him a punch in the stomach. (a hard blow

with the fist)

b) It lacks the emotional punch of French cinema. (a

forceful, memorable quality)

c) Glasses of punch were passed around. (an alcoholic

drink mixed from several ingredients)

Atkins et al. (2008, 280) point out that meanings of the

noun punch in ( 2a ) and ( 2b ) are more related than

the meaning expressed in ( 2c ). In ( 2b ) it can be

considered to be “a metaphorical extension of the

physical punch” expressed in (2a), while ( 2c ) is

semantically different

it

occupies a “different

semantic area”, despite the fact that it shares the

orthographic quality. The meaning of punch in ( 2c ) has

the origin in the Sanskrit word panch meaning five

the punch drink was originally mixed from five

ingredients. To conclude, punch in ( 2a ) and ( 2b ) are

polysemous words (or ‘polysemes’) whereas punch in

( 2c ) is their homonym

According to the analysis, wordplays is mostly created

by using morphological means, especially conversion

and blending. Puns based on syntactic structure were

not recognized. As far as the translation is considered,

the most problematic cases of wordplay were based

on polysemy. In the translation, one of the meanings of

a polysemous word is often omitted. A different

language typology can be one of the reasons of

problems with the translation. On the other hand,

idiomatic expressions were, surprisingly, easier to

translate because of the existence of a equivalent. The


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translation is not always identical, however the formal

and functional aspects are mostly maintained.

Playing with words is a part of everyday

communication that can be produced by everyone. It is

a ceaseless process of creating new puns and new

forms of words and phrase

s. Each individual is able

to produce a differently structured wordplay according

to their knowledge of language, creativity, current

state of mind etc. Delabastita (1996, 129) claims that to

accentuate the power of wordplay, it needs “to be

employed in specially contrived setting.” Wordplay can

be found for example in newspapers where it is used

to attract the reader’s attention and to make the

articles interesting. Another field capitalizing on

wordplay is doubtlessly the field of humour.

Wordplay is the general name for various textual

phenomena in which structural features of the

language(s) used are exploited in order to bring about

a communicatively significant confrontation of two (or

more) linguistic structures with more or less similar

forms and more or less different meanings (1996, 128).

Roman Jakobson (1959, 238

) claims that “all cognitive

experience and its classification is conveyable in any

existing language”. However, as Hatim et al. (2009, 10)

argue, “sound and rhyme and double meaning are

unlikely to be recreated in the TL [target language]”,

i.e. poetry, song, advertising, punning, are difficult to

translate.

Delabastita (1997, 10) also suggests that “wordplay

(certain types of it more than others) tends to resist (to

a greater or lesser extent, depending on many

circumstances) certain kinds of translation

.” The main

problem is that “the sense may be translated, while the

form often cannot” (Hatim et al. 2009, 10). Delabastita

(1996, 133-

134) claims that “the significant wordplay in

the original text has to be preserved rather than

eliminated.” Although it

is sometimes impracticable,

he suggests several methods for translation:

Pun

pun: the source-text pun is translated by a

target-language pun, which may be more or less

different from the original wordplay in terms of formal

structure, semantic structure, or textual structure.

Pun

non-pun: the pun is rendered by a non-punning

phrase which may salvage both senses of the wordplay

but in a non-punning conjunction, or select one of the

senses at the cost of suppressing the other; of course,

it may also occur that both components of the pun are

translated ‘beyond recognition’.

Pun

related rhetorical device: the pun is replaced by

some wordplay-related rhetorical device (repetition,

alliteration, rhyme, referential vagueness, irony,

paradox, etc.) which aims to recapture the effect of the

source-text pun.

Pun

zero: the portion of text containing the pun is

simply omitted Pun ST = pun TT: the translator

reproduces the source-text pun and possibly its


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immediate environment in its original formulation, i.e.

wi

thout actually ‘translating’ it.

Non-pun

pun: the translator introduces a pun in

textual positions where the original text has no

wordplay, by way of compensation to make up for

source-text puns lost elsewhere, or for any other

reason.

Zero

pun: totally new textual material is added,

which contains wordplay and which has no apparent

precedent or justification in the source text except as

a

compensatory

device

Editorial

techniques:

explanatory footnotes or endnotes, comments

provided in translators’ forewords, the ‘anthological’

presentation of different, supposedly complementary

solutions to one and the same source-text problem,

and so forth Boase-Beier et al. (1999, 14) demonstrates

the role of a translator as an ‘inventive interventionist’,

not as a faithful copier, because it is important to

amuse the target audience, so a translator has to

invent a translation that is as amusing as the original

wordplay and comprehensible for an audience. A

translator takes into consideration the ‘formal

equivalence’,

i.e. translating word-for-word, and

‘dynamic equivalence’, i.e. preserving the function of

wordplay but employing different means. As far as the

translation of TV series is considered, translators

encounter different problems when producing

subtitles and dubbing. Luyken et al. (1991, 31) define

dubbing as “the replacement of the original speech by

a voice track which attempts to follow as closely as

possible the timing, phrasing and lip movements of the

original dialogue.”. Subtitles must follow different

requirements. According to Díaz Cintas and Remael

(2007, 9) it is “synchrony with the image and dialogue

[…], semantically adequate account of the SL

dialogue, and [subtitle duration] long enough for the

viewers to be able to read them.”

CONCLUSION

Wordplay is a linguistic phenomenon which is an

essential part of everyday communication. The use of

wordplay may be intentional as well as unintentional.

Intentional wordplay can be employed in areas such as

media, to attract the attention of the reader or viewer.

An unintentional application of wordplay may be based

on ambiguity of some items in the text in which they

appear, both lexical and syntactic.

REFERENCES

1.

Chiaro, Delia. 1992. The Language of Jokes:

Analysing Verbal Play. NewYork: Routledge.

2.

Cruse, Alan. 2011. Meaning in Language: An

Introduction to Semantics and Pragmatics.

NewYork: OxfordUniversityPress.

3.

Delabastita, Dirk. 1997. Traductio: Essays on

Punning and Translation. Manchester: St.

JeromePublishing

4.

Makkai, Adam. 1972. Idiom Structure in English.

The Hague: Mouton & Co. N.V. Newmark, P


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5.

Murphy, Lynne M. 2010. Lexical Meaning. New

York: Cambridge University Press.

References

Chiaro, Delia. 1992. The Language of Jokes: Analysing Verbal Play. NewYork: Routledge.

Cruse, Alan. 2011. Meaning in Language: An Introduction to Semantics and Pragmatics. NewYork: OxfordUniversityPress.

Delabastita, Dirk. 1997. Traductio: Essays on Punning and Translation. Manchester: St. JeromePublishing

Makkai, Adam. 1972. Idiom Structure in English. The Hague: Mouton & Co. N.V. Newmark, P

Murphy, Lynne M. 2010. Lexical Meaning. New York: Cambridge University Press.