Volume 03 Issue 02-2023
66
American Journal Of Philological Sciences
(ISSN
–
2771-2273)
VOLUME
03
I
SSUE
02
P
AGES
:
66-69
SJIF
I
MPACT
FACTOR
(2022:
5.
445
)
(2023:
6.
555
)
OCLC
–
1121105677
Publisher:
Oscar Publishing Services
Servi
ABSTRACT
This article talks about games and their types, which are useful for interesting teaching and learning of foreign
language classes. Necessary and important game methods are mentioned for the students and the teacher to conduct
the lesson interestingly.
KEYWORDS
Teaching method; team; game; bingo; category.
INTRODUCTION
The role of teaching through various games in teaching
English is incomparable. Playing various games during
the lesson increases the enthusiasm for learning
science in the classroom, encourages passive students
to better participate in the lessons, and creates an
environment of competition and teamwork among
students in the classroom. It also increases students'
respect for their teachers.
Last Man Standing
This game is a quick game. But it gives readers some
time to think. This game encourages cooperative
learning, that is, while other students are talking, the
Research Article
INTERESTING GAMES IN ENGLISH LESSONS
Submission Date:
February 18, 2023,
Accepted Date:
February 23, 2023,
Published Date:
February 28, 2023
Crossref doi:
https://doi.org/10.37547/ajps/Volume03Issue02-11
Zuhra Zulfiqorova Allaberdiyevna
Karshi Institute Of Engineering Economics English Teachers, Uzbekistan
Journal
Website:
https://theusajournals.
com/index.php/ajps
Copyright:
Original
content from this work
may be used under the
terms of the creative
commons
attributes
4.0 licence.
Volume 03 Issue 02-2023
67
American Journal Of Philological Sciences
(ISSN
–
2771-2273)
VOLUME
03
I
SSUE
02
P
AGES
:
66-69
SJIF
I
MPACT
FACTOR
(2022:
5.
445
)
(2023:
6.
555
)
OCLC
–
1121105677
Publisher:
Oscar Publishing Services
Servi
rest of the students are thinking of words themselves.
We need a ball to play the game. And all students
should stand in a circle. We will have to choose a topic.
For example: Things found in a kitchen, food,
profession, etc.
The game starts by throwing the ball to a student. That
student says an English word about the topic and
throws the ball to the next student. Each student who
receives the ball will have to say something about this
topic. If they repeat the words they were told or can't
find the words within a few seconds, they leave the
game and watch the game sitting down. Don't worry,
they will still be learning.
We can change this game a little differently. Instead of
talking about a topic, each student can talk about a
different topic to the next student. For example, you
can start the game by saying "say something red". The
first student who catches the ball can say "strawberry"
and choose a topic to throw the ball to another. This
makes the game a bit more complicated, because
before the student can think of a word, he must know
what subject word he should think of.
Most English speakers are familiar with the drawing
game.
For the purpose of drawing, we can use a regular
whiteboard or a white magnetic board. Divide the class
into 2 groups and draw a table on one side of the board
for each team. We will write down the scores of the
teams here. One person from team A comes out. And
he chooses one of many upside down words and draws
this word on the board. And others will have to find it.
The team that found the word correctly first will be
awarded a point. The team with 10 points is the winner.
Charades is similar to Pictionary, but the main
difference is that actions are used instead of pictures
to represent words. This game is very useful when our
students are lazy, bored and sleepy. We will wake them
up and move them!
We write words on paper cut into several rectangles
for students to choose. Verbs are much easier to
express. But we can use words that are a little more
complicated, but that all students know.
We will divide the class into two teams. And one
student from each team chooses a piece of paper with
a word written on it and expresses it with an action.
The members of the team will have to find that word
within three minutes. One point is given for each
correct answer. The team with 10 points is the winner.
Taboo words
Taboo words helps students use synonyms and word
charts. The class is divided into two groups and the
teams sit facing each other. Each team chooses one
person from their team to sit on the chair opposite
them. The teacher stands behind the students and
holds a word written on a large piece of paper. The
Volume 03 Issue 02-2023
68
American Journal Of Philological Sciences
(ISSN
–
2771-2273)
VOLUME
03
I
SSUE
02
P
AGES
:
66-69
SJIF
I
MPACT
FACTOR
(2022:
5.
445
)
(2023:
6.
555
)
OCLC
–
1121105677
Publisher:
Oscar Publishing Services
Servi
students sitting in the seats should not be able to see
this word.
The member of the team sitting in the seat will have 3
minutes to say the word you are holding. The main
thing is that they should not use this word at all.
Advice for playing in large classes. If there are more
than 12 students in your class, it can be a bit noisy and
chaotic during the game. In this case, you can divide
everyone into small groups of 5-6 and participate only
when it's their turn.
20 Objects
Test your students' memory and vocabulary with this
game at the same time. All you need is a blackboard
and 20 classroom supplies. You can even use your own
bag or carry-on items.
Put all the items on the table and ask your students to
call them all and look at them. Then cover everything
with paper (or something similar) after a minute. Ask
all your students to go back to their seats and write
down in English what they remember on a piece of
paper. When everyone has finished, write the list of
items on the board and ask students to check
themselves. Alternatively, you can ask them to read the
words one by one and mark the correct ones.
After playing this game once, students will be begging
to play it again and again! And this game is a great way
to make the most of the extra minutes.
Ask each student to draw 6 columns on a piece of
paper. You can choose a category (topic for a word)
from the last visited topics. The most commonly used
categories are food, names, cities or countries,
furniture or appliances, work or clothes.
Choose any letter and write it on the board. Give your
students some time to write the words that start with
that letter in the columns. You can restart the game as
many times as you want with other letters.
Make a list of the last words your students have
learned. And write a word on the board by confusing
the letters. Give your students some time to find the
word with the letters in the correct order. The student
who finds the word first is the winner.
What Am I Thinking Of?
Divide students into pairs. Each student should write 5-
10 words describing an object on a piece of paper.
When time is up, students switch sheets and try to find
what their partner has described. The first team to find
the words correctly wins.
Word Bingo
This game requires some preparation to play, but it's
worth it. Make 4×4 bingo cards and write words in each
box. Distribute these to the students (each must be
unique) and have the students mark the words as you
read the words. The first student to mark the words on
the entire page is the winner.
Volume 03 Issue 02-2023
69
American Journal Of Philological Sciences
(ISSN
–
2771-2273)
VOLUME
03
I
SSUE
02
P
AGES
:
66-69
SJIF
I
MPACT
FACTOR
(2022:
5.
445
)
(2023:
6.
555
)
OCLC
–
1121105677
Publisher:
Oscar Publishing Services
Servi
There are several types of bingo game.
Picture Bingo: Use pictures on a bingo card and read
the words associated with those pictures.
Synonym Bingo: Get your students thinking by saying
the synonyms on the bingo card.
Antonym Bingo: Like synonyms, only students will have
to look for words that have opposite meanings, not
synonyms.
These games are equally useful for students learning
foreign languages. The reason is that not all students
are quick learners, talented and intelligent. These
games keep all the students in the class equally
interested in the lesson. It is appropriate to conduct
effective lessons with the game method.
REFERENCES
1.
Decision PQ-5117-SON of the President of the
Republic of Uzbekistan dated May 19, 2022.
2.
Law of the Oliy Majlis of the Republic of Uzbekistan
dated August 29, 1997 No. 465-1 "On Education".
3.
3.Djuraev, D. (2021). THE IMPORTANCE OF THE
STUDENT'S CHARACTER IN CHINESE TEACHING.
AKTUALNOE V FILOLOGII, 1(1).
4.
O'. Hoshimov, I Yaqubov "English language
teaching methodology" (study guide) Tashkent
"Sharq" publishing house 2003.
5.
Djuraev, D. (2020). Methods of increasing the
effectiveness of teaching Chinese language to
students in the educational process. Foreign
philology: language, literature, education, (1 (74)),
124-127.
6.
Muminova, F.M. Use of modern innovative
technologies in teaching English.