Volume 03 Issue 02-2023
45
American Journal Of Social Sciences And Humanity Research
(ISSN
–
2771-2141)
VOLUME
03
I
SSUE
02
Pages:
45-48
SJIF
I
MPACT
FACTOR
(2021:
5.
993
)
(2022:
6.
015
)
(2023:
7.
164
)
OCLC
–
1121105677
Publisher:
Oscar Publishing Services
Servi
ABSTRACT
It is known from the experience of historical development that a person always needs new information to change the
social, spiritual and moral environment in which he lives, to change himself, shameless images on the phone, addiction
of teenagers to the virtual world about.
KEYWORDS
Spiritual and moral environment, virtual dating, phone and game addiction.
INTRODUCTION
It is known from the experience of historical
development that a person always needs new
information to change the social, spiritual and moral
environment in which he lives. In other words, a person
needs new information to satisfy his natural social,
spiritual and moral needs. That is why youth education,
human spiritual life and morals have a dynamic
character that is constantly changing.
Special attention has been paid to the role of
information in ensuring the development of society
and the stability of interpersonal relations. In the
ancient "Avesta" it was taught that any news, news
should be evaluated by its authenticity and reliability,
with the help of which humanity should strive for
goodness, live in peace with honest work, and worship
Research Article
INFLUENCE OF VIRTUALITY ON HUMAN SPIRITUAL WORLD
Submission Date:
February 04, 2023,
Accepted Date:
February 09, 2023,
Published Date:
February 14, 2023
Crossref doi:
https://doi.org/10.37547/ajsshr/Volume03Issue02-08
Lutfullayev Abduvali Abdunabiyevich
Karshi Institute Of Irrigation And Agrotechnology Of “Tiiame” National Research University Teacher
,
Uzbekistan
Journal
Website:
https://theusajournals.
com/index.php/ajsshr
Copyright:
Original
content from this work
may be used under the
terms of the creative
commons
attributes
4.0 licence.
Volume 03 Issue 02-2023
46
American Journal Of Social Sciences And Humanity Research
(ISSN
–
2771-2141)
VOLUME
03
I
SSUE
02
Pages:
45-48
SJIF
I
MPACT
FACTOR
(2021:
5.
993
)
(2022:
6.
015
)
(2023:
7.
164
)
OCLC
–
1121105677
Publisher:
Oscar Publishing Services
Servi
justice and truth [4]. In addition, there are 3 main
models of media influence on political consciousness:
1.
Maximum effect
2.
Minimal impact
3.
Reverse influence models
In this place, under the influence of such methods,
citizens behave in different ways. According to
information, the distribution of obscene images
through mobile phones is developing rapidly. This is
seriously worrying the countries of the world.
MATERIALS
A number of countries are forced to take drastic
measures in order to prevent violations of moral
standards in society, especially among young people.
Today's intense, extremely complicated times show
that only the educational system itself cannot resist the
existing moral threats. We will not be able to achieve
the expected result if we do not mobilize the strength
and capabilities of the entire society to this issue.
Because today our children are "educated" not by their
parents, kindergarten, school or institute, but in most
cases by the phone in their hands [1].
Our generation is almost glued to the phone. Some
parents say that they are happy to see that their child
is able to use a cell phone without any problems. But
many of them do not know what their children are
doing on the phone, or rather, they do not control it. A
child with a phone in his hand can copy the information
he wants and is interested in from his friends and enjoy
it. In this way, the child's mind is poisoned by all kinds
of nonsense and age-inappropriate information
received on the phone. The First President of the
Republic of Uzbekistan, I.A. Karimov, said, "The new
age is the age of information, high technologies and
modern knowledge, new perspectives that are
opening before us... We cannot turn a blind eye to
what new threats and dangers are increasing around
us and in the international arena in this violent age.
Such a situation demands from all of us, first of all,
vigilance and sensitivity, in harmony with the rapidly
changing times, and to live with a long view" [3]. It's
easy to get stressed when we can't find our phone.
Mobile has become an integral part of our life. I would
say that mobile communication is second only to
oxygen for people. This device has already replaced the
calculator, camera and alarm clock. Of course, a
computer, a tablet is good. Our grandchildren, our
children are jealous of people. But culture begins at a
young age, when a person is taught in kindergarten, at
school [2] says our head of state. However, please
don't let your cell phone replace your relationship.
•
I forgot to read a book when the TV came to my
house.
•
I forgot to run when the car was on my doorstep.
•
When my cell phone fell into my hand, I forgot to
write a letter.
Volume 03 Issue 02-2023
47
American Journal Of Social Sciences And Humanity Research
(ISSN
–
2771-2141)
VOLUME
03
I
SSUE
02
Pages:
45-48
SJIF
I
MPACT
FACTOR
(2021:
5.
993
)
(2022:
6.
015
)
(2023:
7.
164
)
OCLC
–
1121105677
Publisher:
Oscar Publishing Services
Servi
•
I forgot the spelling when the computer came to
my house.
•
When the air conditioner came to my house, I
stopped going under the tree to get some cool air.
•
I forgot the smell of mud when I stayed in the city.
•
Dealing with banks and cards made me forget the
value of money.
•
With fast food, I forgot to prepare traditional food.
•
And when I got WhatsApp, I forgot to talk.
METHODS
Modern virtual worlds differ from traditional video
games in their purpose. Traditional video games
usually have some end game goal, such as defeating all
level bosses, saving the kingdom, or simply winning the
game. Playing in a virtual world, on the other hand, is
an end in itself.
The purpose of virtual worlds is to continue
participating in the world, interacting with other users,
and gaining more status or experience in the virtual
world.
According to psychologists, computer addiction
involves three stages.
At the first stage, a teenager learns the possibilities of
a computer, prepares himself for virtual reality.
In the second stage, the teenager learns to use all his
opportunities and starts spending a lot of time in front
of the computer. The Internet becomes the only source
of information and communication for him. A teenager
perceives virtual reality as real life.
And in the third stage of addiction, he spends all his
time in front of the computer, reacting angrily to any
attempt to take him out of this world.
Discussion. Addiction of teenagers to the virtual world
is divided into the following groups:
Addicted to the game - a teenager who is addicted to
various interesting games forgets about existence. He
moves away from an active life, even devoting time to
play that should be spent on eating, taking care of
himself, resting, and his natural needs;
Indulging in virtual dating - he is busy looking for
friends only on the Internet, forgetting about friendly
relationships in real life;
Web-surfing - sitting on the Internet around the clock.
He goes from site to site without a clear goal. The main
thing is to have the Internet.
Subjects of the virtual world exhibit the following:
His mood is directly related to the possibility of
connecting to the Internet. If there is no Internet, the
nerves are broken;
Talks to everyone only about computers and believes
that people are interested in it;
Volume 03 Issue 02-2023
48
American Journal Of Social Sciences And Humanity Research
(ISSN
–
2771-2141)
VOLUME
03
I
SSUE
02
Pages:
45-48
SJIF
I
MPACT
FACTOR
(2021:
5.
993
)
(2022:
6.
015
)
(2023:
7.
164
)
OCLC
–
1121105677
Publisher:
Oscar Publishing Services
Servi
When he is sitting in front of the computer, it is difficult
to move him with any interesting offer;
Results. Even when he is busy with work or study, he
finds time to check his mail and his social network page
(if you order some teenagers to work, they have a
smartphone in one hand even while working, and the
main focuses instead of work on the smartphone is
focused);
His memory deteriorates. He remembers a lot of things
with the help of a computer, but nothing stays in his
head;
Even if he has no financial means, he cannot live
without the Internet. Although he saves on food, drink
and clothing, he spends money primarily on the
Internet;
He enjoys being in front of the computer, and at other
times he is indifferent to the people around him.
CONCLUSION
In general, the virtual world opens up a lot of
opportunities for a person. Anonymity on the Internet,
access from different parts of the world,
communication with any user (regardless of gender,
age, nationality, religion), self-realization, absence of
moral rules in life on the Internet, avoidance of
responsibility increase the above-mentioned risks.
Addicted to the game - a teenager who is addicted to
various interesting games forgets about existence.
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Sh.M.Mirziyoyev.Insonparvarlik, ezgulik va
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Sh.M.Mirziyoyev Milliy tiklanishdan milliy
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Мўминов А. Ўзбекистон: ахборотлашган
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