The article explores information on the issues of improving the effectiveness of the educational process in teaching Information Technology in education. A theoretical analysis has been carried out that the technology of gamification is effective in the formation and development of professional qualifications of an individual. When teaching fan lap using gamification in the educational process, the issues of developing their cognitive activity are presented in order to develop future professional qualifications in students.
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inLibrary — is a scientific electronic library built on the paradigm of open science (Open Science), the main tasks of which are the popularization of science and scientific activities, public quality control of scientific publications, the development of interdisciplinary research, a modern institute of scientific review, increasing the citation of Uzbek science and building a knowledge infrastructure.
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