This research paper provides detailed information about the most advanced innovative technologies used in the educational process of the world's leading higher educational institutions and methods for their effective use.
Krouska, A., Troussas, C., & Sgouropoulou, C. (2022). Mobile game-based learning as a solution in COVID-19 era: Modeling the pedagogical affordance and student interactions. Education and Information Technologies, 27(1), 229-241.
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