Authors

  • Jasur Rashidov
    PHD In Technical Sciences, Associate Professor, Head Of The Department “Implementation Of Innovative Educational Technologies, Teaching Methods In The System Of Higher Education”, Center For Research On The Development Of Higher Education And The Application Of Advanced Technologies At The Ministry Of Higher And Secondary Special Education Of The Republic Of Uzbekistan, Tashkent, Uzbekistan

DOI:

https://doi.org/10.71337/inlibrary.uz.eijmrms.23455

Keywords:

Educational process game-based learning platforms higher educational institutions

Abstract

This research paper provides detailed information about the most advanced innovative technologies used in the educational process of the world's leading higher educational institutions and methods for their effective use.

References

Krouska, A., Troussas, C., & Sgouropoulou, C. (2022). Mobile game-based learning as a solution in COVID-19 era: Modeling the pedagogical affordance and student interactions. Education and Information Technologies, 27(1), 229-241.