DOI:
https://doi.org/10.71337/inlibrary.uz.eijmrms.33968Keywords:
Students game technologies foreign language lessonAbstract
The article reveals the conceptual foundations and components of gaming technologies. The functions of gaming technologies in foreign language lessons are analyzed, as well as the conditions of their use in the educational process. Examples of games that can be used to develop lexical skills are given.
References
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