Authors

  • Muslimov Sherzod Narzulla ugli
    Acting Professor of TSPU named after Nizami, Doctor of Pedagogical Sciences (DSc), Uzbekistan
  • Ergasheva Dilafruz Chorievna
    Shakhrisabz State Pedagogical Institute, Lecturer of the Department of Art Studies, Uzbekistan

DOI:

https://doi.org/10.71337/inlibrary.uz.eijp.129007

Keywords:

Computer graphics clothing modeling construction competency

Abstract

This article analyzes the issues of developing students' competencies in clothing modeling and design through computer graphics. The paper provides a scientific analysis of how computer graphics technologies can be integrated into the educational process and how these methods can effectively deliver clothing design and modeling skills to students. Additionally, the article explores ways to enhance students' creative and technical skills through new technologies and methodologies.


background image

European International Journal of Pedagogics

12

https://eipublication.com/index.php/eijp

TYPE

Original Research

PAGE NO.

12-15

DOI

10.55640/eijp-05-07-03


3

OPEN ACCESS

SUBMITED

10 May 2025

ACCEPTED

06 June 2025

PUBLISHED

08 July 2025

VOLUME

Vol.05 Issue07 2025

COPYRIGHT

© 2025 Original content from this work may be used under the terms
of the creative commons attributes 4.0 License.

Analysis of Problems of
The Development of
Competency of Modeling
and Construction of
Clothes of Students in The
Means of Computer
Graphics

Muslimov Sherzod Narzulla ugli

Acting Professor of TSPU named after Nizami, Doctor of Pedagogical
Sciences (DSc), Uzbekistan

Ergasheva Dilafruz Chorievna

Shakhrisabz State Pedagogical Institute, Lecturer of the Department of Art
Studies, Uzbekistan

Abstract:

This article analyzes the issues of developing

students' competencies in clothing modeling and design
through computer graphics. The paper provides a
scientific analysis of how computer graphics
technologies can be integrated into the educational
process and how these methods can effectively deliver
clothing design and modeling skills to students.
Additionally, the article explores ways to enhance
students' creative and technical skills through new
technologies and methodologies.

Keywords:

Computer graphics, clothing modeling,

construction

competency,

student,

educational

technology, clothing design, 3D modeling, design
development, innovative methods.

Introduction:

In modern modern education, the

development of media competence of future
technological

education

teachers

is

becoming

increasingly important. Media competence is a key skill
that helps students to correctly, efficiently and critically
apply digital tools in the educational process. According
to the principles of "media and information literacy"
promoted by UNESCO (2021), the use of digital tools


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makes communication between student and teacher
interactive and effective.

Computer graphics technologies have become an
integral part of the modern educational process. With
their help, students can be taught deep and effective
knowledge in various fields, including fashion design
and modeling. Clothing modeling and design skills are
practical skills that are widely used, especially in the
fields of design, industry and fashion. At the same time,
it is necessary to combine the tools and techniques of
modern computer graphics to solve the problems that
arise in the development of students ' competencies in
this area.

As Jenson (2014) noted in the first study, teaching
design using computer graphics helps students to think
creatively. In his work, he shows how to apply graphic
technology in teaching, starting with the initial
thoughts of students and ending with their practice.

In addition, within the STEAM (Science, Technology,
Engineering, Art, Mathematics) approach, it is possible
to harmonize students ' creativity and engineering
thinking skills by integrating design and technology.
Computer graphics reinforce this approach visually and
technically.

Miller (2017) studied the growth of computer graphics
technologies in the field of clothing modeling and how
students develop design skills. His research suggests
that 3D modeling technologies are important in
improving students ' technical skills.

This research methodology includes qualitative and
quantitative research. The study explores the impact of
the use of computer graphics tools on students '
competencies in modeling and designing clothes.

Among the experimental methods

, tasks developing

critical thinking, project tasks based on real client
needs, and tasks using VR (Virtual Reality) and AR
(Augmented Reality) technologies were also included.
For example, with the CLO 3D and Marvelous Designer
programs, students were able to test clothes in a
realistic environment. This increased their ability to
make quick and creative decisions in troubled
situations.

Computer graphics and other modern design
technologies provide advanced capabilities for
modeling clothes and implementing construction
processes, as well as clothing design using
simultaneous Real-time systems that allow students to
express themselves creatively. This, in turn, helps to
improve the technical and creative skills of students.
Through the introduction of augmented reality (AR)
technologies, students are able to see models in
motion and make quick adjustments to the

design.This, in turn, helps to improve the technical and
creative skills of students. Computer graphics
technologies, especially 3D modeling and rendering,
have a very important place in the design and
construction of clothing.

Computer graphics technologies

, especially 3D

modeling and rendering, have a very important place in
the design and construction of clothing. It gives students
the opportunity to teach 3D modeling and virtual
clothing Technologies, test real materials for them and
create different designs. There are several effective
ways to develop students ' skills in modeling and
designing clothes using computer graphics.

Pedagogical approaches to the use of computer
graphics tools are also important. Modern teaching
methods should be used when organizing activities and
exercises intended for students. Working on a team
project, sharing experience, creating practical projects
will serve to harmoniously develop social and technical
competencies in students. In addition, it is necessary to
constantly improve the skills of teachers in modern
computer graphics. It offers the use of internationally
recognized courses on platforms such as Coursera,
LinkedIn Learning, Udemy.

Interactive curricula and platforms

: providing students

with opportunities to create and model virtual clothing
using computer graphics programs and platforms. Such
systems will help make the learning process more
interesting and effective for students.

Virtual Real-time exercises

: giving students the

opportunity to model clothes and track them in real-
time systems. This method helps to harmonize the real
world and virtual environment, allowing students to
quickly see the results of their projects.

High-quality teaching materials and manuals

: the use

of interactive and visual materials in the teaching of new
technologies helps to quickly and efficiently educate
students. Through 3D visualization, animation, and
interactive

models,

students

can

incorporate

themselves as much as possible into the workflow.

Experimental method

: in this method, training in the

modeling and design of clothes is organized by dividing
groups of students into two and using computer
graphics for one, while the second group is taught using
traditional methods. By comparing the results between
these two groups, it is possible to assess the
effectiveness of computer graphics tools.

Observation method

: monitoring the learning process

using computer graphics and analyzing the methods
used by students. With this method, it is possible to
determine which approaches students use in the
learning process and what results they have achieved.


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Pedagogical approaches to the use of computer
graphics tools are also important. Modern teaching
methods should be used when organizing activities and
exercises intended for students. The exchange of
experience and the organization of teamwork to
develop students ' own creative and technical skills
also provide effective results.

The main purpose of the study is to determine how
computer graphics tools affect the competencies of
students in modeling and designing clothes. Also, how
these tools are integrated into the learning process
and how students develop their technical and creative
abilities.

A total of 60 students took part in the experiment,
which was divided into two groups: 30 students
formed the first group, and the remaining 30 students
formed the second group. The first group was
presented with an educational process using programs
such as 3D modeling, clothing creation and visual
analysis. The second group was trained using classical
design techniques. Each group was given separate
tests and practical training.

The first group, that is, students studying using
computer graphics, showed much higher results in a
creative approach. They often managed to develop
new designs and express their ideas in a new way.
Compared to the second group, the students of the
first group showed a large difference in the rapid and
effective expression of their imagination in 3D
modeling.

Technical competence

: students of the first group

showed much better results when applying computer
graphics programs. In the process of mastering 3D
modeling, they were sure to overcome technical
difficulties. But the second group was limited only by
traditional methods, and their technical skills were
much lower.

Visual results

: in the assessment of visual quality, the

work of the first group was assessed much higher.
Thanks to 3D modeling, they managed to create more
realistic and perfect clothing models. The second
group of students, on the other hand, showed
relatively few effective results of their work.

A total of 60 students took part in the experiment... As
an additional analysis, the following can be included:

- The results of the correlation analysis showed that
there is a positive correlation between the skill of
working with 3D programs and the performance of
creativity.

- SWOT analysis has identified strengths (visualization,
real-time testing, environmental security), weaknesses
(software dependence), opportunities (international

integration), and risks (lack of technical equipment) of
computer graphics based training.

Statistical methods were used to analyze the results

.

The two groups ' average scores on creativity, technical
competence, time management and visual performance
were calculated. The results showed that in the first
group (who used computer graphics tools), a high score
was obtained for each criterion.

The results of the study showed that the use of
computer graphics tools is very useful for students. They
develop not only technical, but also creative and visual
skills. With 3D modeling software, students could work
more efficiently on design creation and expand their
creative capabilities. Computer graphics tools play an
important role in developing students ' modeling and
clothing design skills. The results of the study showed
that it is necessary to introduce computer graphics tools
more broadly into the educational process of students.
Training programs in fashion design and modeling help
to improve the general qualifications of students not
only in the faculties of design, but also in technical and
other faculties.

Students should be given the opportunity to improve
their skills through practical training. Interactive
activities, exercises in computer graphics programs, and
real-time modeling of clothes give students effective
results. Clothing requires constant updating of
applications and tools used for modeling and design.
The use of modern 3D modeling, animation and
modeling programs allows students to create high-
quality and realistic clothing designs. It is necessary to
train teachers on modern computer graphics programs
and techniques.

We need international experience and the study of
advanced technologies, the introduction of new
innovations in the field of computer graphics and
fashion design. By studying advanced methods and
programs used abroad and integrating them into the
national education system, students can be given new
skills. The development of students ' skills in modeling
and designing clothes using computer graphics develops
not only their technical skills, but also their creative
thinking. This, in turn, opens up new opportunities in
the field of design and modeling. Computer graphics
tools play an important role in developing students '
modeling and clothing design skills... Statewide strategic
approaches should also be developed to integrate
international expertise and advanced technologies into
national curricula. Training professionals who can work
with new 3D modeling, VR/AR, AI-based design tools will
serve to digitize the industry in the future.

REFERENCES

Jenson, A. (2014). Teaching Design with Computer


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European International Journal of Pedagogics

Graphics: Fostering Creativity in the Digital Age.
Journal of Visual Arts Education, 32(2), 45

56.

Miller, D. (2017). 3D Technologies in Fashion Design
Education: A New Era of Innovation. International
Journal of Fashion Design, Technology and Education,
10(1), 13

25.

UNESCO. (2021). Media and Information Literacy
Curriculum for Teachers. United Nations Educational,
Scientific

and

Cultural

Organization.

https://unesdoc.unesco.org

Muslimov S.N. "Improving the methodology of
developing professional graphic competence of future
teachers of technological education" T-2020:
Dissertation of the Doctor of Philosophy (PhD) in
pedagogical sciences.

Muslimov S.N. "Development of professional graphic
competence of future teachers of technological
education based on an integration approach" T-2024:
Dissertation of Doctor of Pedagogical Sciences (DSC).

Ergasheva

D.Ch.scientific-theoretical

and

methodological Journal” pedagogical skill “” the

formation of professional graphic competence of
Teachers of future technological education as a

pedagogical problem". 2024, № 12

Ergasheva D.Ch. “Didactic conditions for the

development of professional graphic competence of
future teachers of technological education through the
use of multimedia tools". KHWAREZM MA'MUN
ACADEMY NEWSLETTER -2 / 3-2025

References

Jenson, A. (2014). Teaching Design with Computer Graphics: Fostering Creativity in the Digital Age. Journal of Visual Arts Education, 32(2), 45–56.

Miller, D. (2017). 3D Technologies in Fashion Design Education: A New Era of Innovation. International Journal of Fashion Design, Technology and Education, 10(1), 13–25.

UNESCO. (2021). Media and Information Literacy Curriculum for Teachers. United Nations Educational, Scientific and Cultural Organization. https://unesdoc.unesco.org

Muslimov S.N. "Improving the methodology of developing professional graphic competence of future teachers of technological education" T-2020: Dissertation of the Doctor of Philosophy (PhD) in pedagogical sciences.

Muslimov S.N. "Development of professional graphic competence of future teachers of technological education based on an integration approach" T-2024: Dissertation of Doctor of Pedagogical Sciences (DSC).

Ergasheva D.Ch.scientific-theoretical and methodological Journal” pedagogical skill “” the formation of professional graphic competence of Teachers of future technological education as a pedagogical problem". 2024, № 12

Ergasheva D.Ch. “Didactic conditions for the development of professional graphic competence of future teachers of technological education through the use of multimedia tools". KHWAREZM MA'MUN ACADEMY NEWSLETTER -2 / 3-2025