TRENDS IN IN THE DEVELOPMENT OF ENGLISH LANGUAGE TEACHING (ELT)

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Donisheva , G. . (2025). TRENDS IN IN THE DEVELOPMENT OF ENGLISH LANGUAGE TEACHING (ELT). Journal of Multidisciplinary Sciences and Innovations, 1(2), 249–252. Retrieved from https://inlibrary.uz/index.php/jmsi/article/view/85759
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Journal of Multidisciplinary Sciences and Innovations

Abstract

Blended learning systems have become a widely adopted instructional model that integrates traditional classroom teaching with online and digital elements. This article defines blended learning, explores its historical development, and analyzes the current trends influencing its use in global education. It examines key teaching methods, the incorporation of technology, and the importance of student involvement, emphasizing how blended learning enhances learning outcomes. The article also discusses future developments in blended learning, addressing potential obstacles and emerging innovations. Practical suggestions for teachers and educational institutions are included to help improve the effectiveness of blended learning environments.

 

 


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TRENDS IN IN THE DEVELOPMENT OF ENGLISH LANGUAGE TEACHING (ELT)

Donisheva Gulruy Akhrorkulovna

JSPU, Foreign language department in preschool and

primary education, teacher

Abduvahobova Gulmira Odiljonovna

JSPU, Foreign language department in preschool and

primary education, 543-22-group student

Abstract:

Blended learning systems have become a widely adopted instructional model that

integrates traditional classroom teaching with online and digital elements. This article defines

blended learning, explores its historical development, and analyzes the current trends influencing

its use in global education. It examines key teaching methods, the incorporation of technology,

and the importance of student involvement, emphasizing how blended learning enhances

learning outcomes. The article also discusses future developments in blended learning,

addressing potential obstacles and emerging innovations. Practical suggestions for teachers and

educational institutions are included to help improve the effectiveness of blended learning

environments.

Keywords:

Blended learning, online education, face-to-face learning, instructional models,

student engagement, technology in education, future of learning.

INTRODUCTION

Blended learning systems represent a significant evolution in the educational landscape,

combining the best aspects of traditional classroom teaching with the advantages of online

learning. This approach leverages technology to offer students more flexible, personalized

learning experiences, while still maintaining the benefits of face-to-face interaction with

instructors and peers. The growing adoption of blended learning can be attributed to several

factors, including advancements in technology, shifts in pedagogical practices, and a rising

demand for more adaptable educational models. As blended learning becomes increasingly

mainstream, it is crucial to understand its definition, explore the current trends shaping its

implementation, and consider the potential future directions it might take.

Blended learning, often referred to as hybrid learning, is an educational approach that integrates

traditional in-person instruction with online learning activities

.

The goal of blended learning is to

create a learning environment that maximizes the strengths of both modalities. According to

Graham (2006), blended learning systems are characterized by a thoughtful combination of face-

to-face and online components, where each part complements the other, enhancing the overall

learning experience. In a blended learning environment, students typically participate in

synchronous (real-time) activities such as live lectures or discussions, as well as asynchronous

(self-paced) activities like watching recorded lessons or completing online assignments. The

blend of these activities allows for greater flexibility, enabling students to engage with the

material in ways that suit their learning preferences. The adoption of blended learning systems

has accelerated in recent years, influenced by technological advancements, changing student


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expectations, and global disruptions such as the COVID-19 pandemic. Several key trends are

shaping the current landscape of blended learning:

Learning Management Systems (LMS) such as Moodle, Canvas, and Blackboard have become

central to blended learning environments. These platforms provide a centralized location for

course materials, assignments, assessments, and communication between students and instructors.

The integration of LMS allows educators to track student progress, provide feedback, and

manage course content more efficiently. One of the major advantages of blended learning is the

ability to tailor educational experiences to individual students' needs. Personalized learning

pathways involve using data and technology to create customized learning experiences that

accommodate different learning styles, paces, and preferences. This can be achieved through

adaptive learning platforms that adjust content based on students' performance or through

providing students with a range of resources that they can choose from based on their interests

(Johnson et al., 2016).

Blended learning systems often incorporate multimedia content such as videos, podcasts, and

interactive simulations to make learning more engaging and dynamic. These digital tools allow

for the creation of interactive learning experiences

,

where students can actively participate in the

learning process rather than passively receiving information. For example, virtual laboratories or

simulations in science classes enable students to experiment and learn through hands-on practice

without the constraints of physical labs. While blended learning integrates online components, it

does not eliminate the importance of social interaction in learning. Many blended learning

models emphasize collaborative learning

,

where students work together on projects or engage in

discussions through online forums or collaborative platforms like Google Docs. These activities

foster a sense of community among learners and encourage the development of critical thinking

and problem-solving skills through peer interaction (Bates, 2015).

The proliferation of smartphones and tablets has made mobile learning an essential aspect of

blended education. Many students now access course materials, participate in discussions, and

complete assignments via mobile devices. As a result, educators and institutions are prioritizing

the creation of mobile-friendly learning environments that ensure students can engage with

content anytime, anywhere. Additionally, there is a growing emphasis on making blended

learning systems more accessible to students with disabilities. This includes designing course

materials that are compliant with web accessibility standards, offering alternative formats for

content (e.g., transcripts for videos), and providing assistive technologies to support diverse

learners.

Student engagement is a key factor in the success of blended learning systems. Educators are

increasingly utilizing gamification, interactive polls, and quizzes to boost engagement and

motivation. Platforms like Kahoot! and Quizizz, for instance, turn assessments into games,

making learning more enjoyable while still reinforcing important concepts. Additionally,

fostering a sense of autonomy and ownership over learning is crucial in blended environments,

where students are expected to manage their time and learning pace independently. Self-paced

activities, reflection journals, and project-based assignments are common strategies used to

enhance student engagement and motivation (Dörnyei & Ushioda, 2011).

The effectiveness of blended learning systems has been the subject of extensive research, with

numerous studies highlighting the benefits of this approach in enhancing student learning

outcomes. One of the most commonly cited advantages of blended learning is its flexibility.

Students can access learning materials at their convenience, allowing them to learn at their own

pace and review content as needed. This is particularly beneficial for adult learners, part-time

students, and those balancing education with other responsibilities such as work or family


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commitments (Graham et al., 2013). Research has shown that blended learning can lead to

improved learning outcomes when compared to traditional classroom-only models. A meta-

analysis conducted by the U.S. Department of Education (2010) found that students in blended

learning environments performed better, on average, than those receiving purely face-to-face

instruction. The combination of in-person guidance and the ability to engage with online

materials at their own pace contributes to a deeper understanding of the subject matter. Blended

learning systems also help students develop digital literacy skills

,

which are increasingly

important in today's technology-driven world. By engaging with online platforms, multimedia

content, and digital collaboration tools, students gain valuable experience in navigating and

utilizing technology for learning and communication.

Despite its many benefits, blended learning systems also present several challenges that

educators and institutions must address. While blended learning offers flexibility, it can also

exacerbate inequities in access to technology. Students from disadvantaged backgrounds may

lack access to high-speed internet, computers, or other necessary devices, making it difficult for

them to participate fully in online components of blended learning. Addressing this digital divide

is crucial to ensuring that all students can benefit from blended learning systems (Beaunoyer et

al., 2020). Effective implementation of blended learning requires teachers to have the necessary

skills and knowledge to integrate technology into their instruction. However, many educators

may lack sufficient training in digital tools and online teaching strategies. Providing ongoing

professional development and technical support is essential to help teachers navigate blended

learning environments and maximize their potential (Philipsen et al., 2019). While blended

learning offers flexibility, it can also pose challenges in maintaining student engagement and

accountability, particularly in asynchronous online activities. Without the structure of regular

face-to-face meetings, some students may struggle to stay on track with assignments and manage

their time effectively. Developing strategies to support student engagement, such as regular

check-ins, progress monitoring, and the use of motivational tools, is essential to ensuring success

in blended learning environments.

Blended learning is poised to continue evolving as technology advances and educational

practices shift to meet the changing needs of students. Several potential future directions for

blended learning include:

Artificial intelligence (AI)

and

adaptive learning technologies are likely to play an increasingly

significant role in blended learning systems. AI-driven platforms can analyze student

performance data and adjust content in real-time to meet individual learning needs. This level of

personalization can provide more targeted instruction and support, helping students achieve

better outcomes (Luckin et al., 2016). The use of virtual reality (VR) and augmented reality (AR)

in education is gaining momentum, offering immersive learning experiences that can enhance

engagement and understanding. In blended learning systems, VR and AR can be used to simulate

real-world environments, allowing students to practice skills or explore concepts in a more

interactive and experiential way (Hew & Cheung, 2010). The incorporation of gamification and

game-based learning elements into blended learning is expected to grow, as these approaches

have been shown to increase motivation and engagement. By using game mechanics such as

points, badges, and leaderboards, educators can create more engaging learning experiences that

appeal to students' competitive and collaborative instincts (Hamari et al., 2014). As education

becomes more globalized, blended learning systems will increasingly focus on international

collaboration and the development of intercultural competence

.

Through online platforms,

students can work with peers from around the world, gaining diverse perspectives and building

skills in cross-cultural communication (Leask, 2015).


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Conclusion

Blended learning systems represent a transformative approach to education, combining the

benefits of traditional face-to-face instruction with the flexibility and interactivity of online

learning. As technology continues to evolve and student needs change, blended learning will

likely remain a key instructional model, offering opportunities for personalized, engaging, and

effective education. By staying informed about current trends and future directions, educators

and institutions can continue to refine and improve blended learning systems, ensuring that

students are equipped with the skills and knowledge they need to succeed in an increasingly

digital and interconnected world.

References

1.

Bates, A. W. (2015).

Teaching in a digital age: Guidelines for designing teaching and

learning

. BCcampus.

2.

Beaunoyer, E., Dupéré, S., & Guitton, M. J. (2020). COVID-19 and digital inequalities:

Reciprocal impacts and mitigation strategies.

Computers in Human Behavior

, 111, 106424.

3.

Dörnyei, Z., & Ushioda, E. (2011).

Teaching and researching motivation

(2nd ed.).

Pearson.

4.

Graham, C. R. (2006). Blended learning systems: Definition, current trends, and future

directions. In C. J. Bonk & C. R. Graham (Eds.),

The handbook of blended learning: Global

perspectives, local designs

(pp. 3-21). Pfeiffer.

5.

Graham, C. R., Woodfield, W., & Harrison, J. B. (2013). A framework for institutional

adoption and implementation of blended learning in higher education.

The Internet and Higher

Education

, 18, 4-14.

6.

Hamari, J., Koivisto, J., & Sarsa, H. (2014, January). Does gamification work? A

literature review of empirical studies on gamification. In

Proceedings of the 47th Hawaii

international conference on system sciences

(pp. 3025-3034). Ieee.

7.

Hew, K. F., & Cheung, W. S. (2010). Use of three-dimensional (3-D) immersive virtual

worlds in K-12 and higher education settings: A review of the research.

British Journal of

Educational Technology

, 41(1), 33-55.

8.

Johnson, L., Adams Becker, S., Estrada, V., & Freeman, A. (2016). NMC horizon report:

2016 higher education edition. The New Media Consortium.

9.

Leask, B. (2015).

Internationalizing the curriculum

. Routledge.

10.

Luckin, R., Holmes, W., Griffiths, M., & Forcier, L. B. (2016). Intelligence unleashed:

An argument for AI in education.

Pearson Education

.

11.

Philipsen, B., Tondeur, J., Pareja Roblin, N., & Vanslambrouck, S. (2019). Improving

teacher professional development for online and blended learning: A systematic meta-

aggregative review.

Educational Technology Research and Development

, 67(5), 1145-1174.

12.

U.S. Department of Education. (2010). Evaluation of evidence-based practices in online

learning: A meta-analysis and review of online learning studies.

References

Bates, A. W. (2015). Teaching in a digital age: Guidelines for designing teaching and learning. BCcampus.

Beaunoyer, E., Dupéré, S., & Guitton, M. J. (2020). COVID-19 and digital inequalities: Reciprocal impacts and mitigation strategies. Computers in Human Behavior, 111, 106424.

Dörnyei, Z., & Ushioda, E. (2011). Teaching and researching motivation (2nd ed.). Pearson.

Graham, C. R. (2006). Blended learning systems: Definition, current trends, and future directions. In C. J. Bonk & C. R. Graham (Eds.), The handbook of blended learning: Global perspectives, local designs (pp. 3-21). Pfeiffer.

Graham, C. R., Woodfield, W., & Harrison, J. B. (2013). A framework for institutional adoption and implementation of blended learning in higher education. The Internet and Higher Education, 18, 4-14.

Hamari, J., Koivisto, J., & Sarsa, H. (2014, January). Does gamification work? A literature review of empirical studies on gamification. In Proceedings of the 47th Hawaii international conference on system sciences (pp. 3025-3034). Ieee.

Hew, K. F., & Cheung, W. S. (2010). Use of three-dimensional (3-D) immersive virtual worlds in K-12 and higher education settings: A review of the research. British Journal of Educational Technology, 41(1), 33-55.

Johnson, L., Adams Becker, S., Estrada, V., & Freeman, A. (2016). NMC horizon report: 2016 higher education edition. The New Media Consortium.

Leask, B. (2015). Internationalizing the curriculum. Routledge.

Luckin, R., Holmes, W., Griffiths, M., & Forcier, L. B. (2016). Intelligence unleashed: An argument for AI in education. Pearson Education.

Philipsen, B., Tondeur, J., Pareja Roblin, N., & Vanslambrouck, S. (2019). Improving teacher professional development for online and blended learning: A systematic meta-aggregative review. Educational Technology Research and Development, 67(5), 1145-1174.

U.S. Department of Education. (2010). Evaluation of evidence-based practices in online learning: A meta-analysis and review of online learning studies.