MODERN EDUCATION AND DEVELOPMENT
Выпуск журнала №-28
Часть–1_Июнь –2025
109
MODERN METHODS OF TEACHING DRAFTING AND VISUAL
ARTS IN SCHOOLS
Lecturer at Navoi State University
Bobomurodova Sojida Ablakulovna
“We all know that the cornerstone of development, the force that makes a
country powerful and a nation great, is science, education, and upbringing. Our
tomorrow, the bright future of our Motherland, is, first of all, closely related to the
education system and the upbringing we give to our children”
Shavkat Mirziyoyev
Abstract: This article highlights the importance of modern pedagogical
technologies, digital tools, and interactive methods in teaching drafting and visual
arts in schools. The author analyzes the potential for enhancing spatial thinking and
graphic literacy through the use of graphic software such as Adobe Illustrator,
AutoCAD, and SketchUp in drafting lessons. It is also noted that the use of digital
portfolios, interactive whiteboards, tablets, and graphic tablets in visual arts classes
contributes to the development of students’ creative potential and strengthens
interdisciplinary connections. The article recommends integrated teaching of drafting
and art based on the principles of the STEAM approach, critical thinking, and
problem-based learning.
Keywords: Adobe Illustrator, AutoCAD, CorelDRAW, Krita, drafting, visual
arts, 3D modeling, SketchUp, Blender, graphics.
PURPOSE:
The main purpose of this article is to analyze ways to effectively
use modern pedagogical technologies and digital tools in teaching drawing and fine
arts in schools, and to identify approaches that serve to develop graphic literacy and
creative activity in students based on innovative methods.
MODERN EDUCATION AND DEVELOPMENT
Выпуск журнала №-28
Часть–1_Июнь –2025
110
MATERIALS AND METHODS:
During the study, modern pedagogical
approaches were used in teaching drawing and fine arts. The main focus was on
developing students' aesthetic taste and creative thinking skills. Practical classes were
organized on the basis of interactive teaching methods, visual materials, graphic
programs, and digital technologies, such as multimedia tools.
DISCUSSION AND RESULTS:
The results of the study showed that the use
of modern methods, in particular digital technologies, graphic programs and
interactive tools in teaching drawing and fine arts, has a significant positive impact
on the development of students' aesthetic taste, figurative thinking and drawing skills.
The use of digital tools not only increased the efficiency of the teaching
process, but also developed students' technological literacy. Based on the data
collected during the study, the need to integrate interactive and digital methods into
drawing and fine arts education was substantiated.
CONCLUSION: In conclusion, it can be said that the effective use of modern
methods - interactive approaches, digital technologies and visual aids - in teaching
drawing and fine arts is an important factor in developing students' aesthetic taste,
creative thinking and practical skills. Thus, it has been proven that the integration of
modern digital tools into drawing and fine arts education is relevant not only for
optimizing the learning process, but also for increasing the adaptability of young
people to modern information technologies. In the future, the development of
methodological recommendations in this direction and further improvement of digital
educational tools are important scientific and practical tasks.
As our President noted: “The more educated our children are when they leave
school, the faster the economy sectors based on high technologies will develop, and
many social problems will be solved. Therefore, when I say that the threshold of a
New Uzbekistan begins with school, I think that all our people support this idea”.
In the modern educational process, one of the urgent tasks is to reveal the
creative potential of students, develop their aesthetic taste, spatial thinking and
technical skills. In particular, drawing and fine arts play an important role in the
individual development of young people, their ability to perceive aesthetics, and the
MODERN EDUCATION AND DEVELOPMENT
Выпуск журнала №-28
Часть–1_Июнь –2025
111
formation of a design culture. Today's global digitalization and rapid development of
information technologies require the introduction of new approaches and tools in
teaching these subjects. Therefore, in addition to traditional methods, interactive,
project-based, digital and integrated approaches are gaining importance.
Digital technologies not only provide interactivity in drawing and fine arts,
but also allow students to create and display their creative works in a digital
environment. For example: Creating drawings and images using graphic programs
(Adobe Illustrator, AutoCAD, CorelDRAW, Krita); Creating drawings and images
using graphic programs (Adobe Illustrator, AutoCAD, CorelDRAW, Krita) not only
increases students' digital literacy, but also expands their creative expression tools.
With the help of these programs, students will have the opportunity to accurately and
aesthetically express graphic design, technical drawings, compositions and decorative
works.
While AutoCAD allows you to create drawings with millimeter accuracy
in drafting, decorative graphics, posters, and graphic design elements are
created using Adobe Illustrator and CorelDRAW. As a free graphics editor,
Krita is used to create digital illustrations and sketches in fine arts classes.
Working with spatial shapes using 3D modeling programs (SketchUp,
Blender); Working with spatial shapes using 3D modeling programs (SketchUp,
Blender) helps students develop three-dimensional imagination, understand
compositional thinking, and understand the basics of engineering.
SketchUp is particularly useful for teaching architectural forms, interior
design, and environmental modeling, allowing students to place objects in real space,
scale them, and view them from different angles.
Blender is used to teach more complex 3D graphics, animation, lighting, and
texturing. This program significantly improves students' visual modeling skills in
drawing spatial forms in a digital environment.
This approach integrates not only fine arts and drawing, but also other
disciplines such as computer science, technology, and physics.
Monitoring students' creative growth through the creation of digital portfolios;
MODERN EDUCATION AND DEVELOPMENT
Выпуск журнала №-28
Часть–1_Июнь –2025
112
Monitoring students' creative growth through the creation of digital portfolios
not only serves to systematically assess their individual achievements, but also to
determine the dynamics of development. Digital portfolios are a tool that allows
students to collect their work in digital format over time, store it, and analyze it.
In modern education, this approach is based on a metacognitive approach and
encourages students to understand, analyze, and improve their creative work.
Portfolios created using Google Slides, Padlet, Canva, or special platforms (for
example, Seesaw, ClassDojo) also allow students to collect feedback from teachers,
peers, and parents on their work.
The use of interactive whiteboards, tablets, and graphic tablets ensures active
participation in classes.
The use of interactive whiteboards, tablets and graphic tablets is an important
tool for ensuring the active participation of students in the lesson process, maintaining
their attention, enhancing visual understanding and developing creative thinking. The
ability to work on drawings, diagrams, graphs and pictures in real time using
interactive whiteboards actively involves students in the lesson. This method is based
on the principles of demonstration and interactive perception of information. The use
of tablets and graphic tablets (for example, Wacom, XP-Pen, Huion) allows students
to strengthen fine motor skills and free drawing skills on digital sketches, drawings
and collages. Especially in visual arts and drawing lessons, these tools provide more
opportunities for repetition, error correction, and working in layers than analog tools.
Studies show that in lessons conducted with digital interactive tools, student
interest and participation in the lesson increases by 20–30% (Smith & Higgins, 2021).
These technologies not only enrich the content of the lesson, but also increase
student motivation and deeper knowledge acquisition.
Project approach: Modern education serves to develop students' independent
thinking, planning, and achievement skills through project activities. The following
projects are effective in drawing and fine arts:
• School interior design (creation of a model);
MODERN EDUCATION AND DEVELOPMENT
Выпуск журнала №-28
Часть–1_Июнь –2025
113
• Compositional works based on local cultural heritage (for example, patterns
or applied art objects);
• Development of futuristic concepts on the theme of “City of the Future”.
This approach awakens students’ sense of aesthetic, technical and social
responsibility.
Interdisciplinary integration and STEAM approach: The modern education
system requires students not only to have separate knowledge in subjects, but also to
form the ability to apply them together, think creatively and find practical solutions.
It is from this perspective that interdisciplinary integration and the STEAM approach
(Science, Technology, Engineering, Art, Mathematics) stand out as important
methodological principles.
The STEAM (Science, Technology, Engineering, Arts, Mathematics)
approach to education provides interdisciplinary integration, forming students'
comprehensive knowledge and skills.
Interdisciplinary integration is the combination of drawing or fine arts with
other disciplines, such as computer science, mathematics, technology, biology.
Through this approach, students use the laws of geometry to create drawings, physics
concepts to 3D modeling, and computer literacy to process graphics.
The STEAM approach is based on the harmonious integration of art with the
other four disciplines (science, technology, engineering, mathematics). Art plays a
central role here, as visual expression, design, creative approach and aesthetic vision
serve as a means of interpreting and demonstrating knowledge from other disciplines.
Examples of STEAM in fine arts and drawing:
S (Science): The laws of optics in working with light and shadow.
T (Technology): Digital drawing using graphics programs (Krita, Adobe
Illustrator).
E (Engineering): Modeling 3D architectural structures using SketchUp.
A (Art): Composition, color, rhythm and aesthetic expression.
M (Math): Perspective, proportions, symmetry and fractals.
MODERN EDUCATION AND DEVELOPMENT
Выпуск журнала №-28
Часть–1_Июнь –2025
114
STEAM-based project lessons: For example, “Green City Model” - through
this project, students combine 3D modeling (SketchUp), ecological design (biology),
graphic design (art), working with dimensions (mathematics), and presentation skills
(technology).
Horizontal integration: Several subject teachers in one classroom jointly
organize a lesson (for example, physics + art: “light falling on an object”).
Creating STEAM portfolios: Students’ creative and technical work, reflection
and self-assessment documents are collected.
Research suggests that the STEAM approach expands not only the didactic
but also the intellectual potential of visual arts education. For example, Yakman
(2008) and Beers (2011) have suggested that this model encourages students to think
problem-based and deepen their visual thinking. This helps to transform students from
passive learners to active creators.
Similarly, Drake and Burns (2004) show interdisciplinary integration not only
as a methodological approach, but also as a factor that develops the student's thinking
mechanism. In particular, the possibility of solving complex problems in an artistic-
aesthetic approach is of paramount importance in their opinion.
An approach based on national culture and aesthetic values: The use of motifs,
patterns and practical decorative elements of Uzbek folk art in the visual arts helps to
form national pride and aesthetic taste in students. Examples:
• Creating decorative compositions based on elements of ganchkori and
kandakor;
• Analyzing the works of local artists and craftsmen;
• Strengthening practical knowledge through excursions and visits to
museums.
Reflection, assessment and metacognitive approaches: Assessment in modern
education takes into account not only the result, but also the work done by the student
in the creative process:
• Through reflection tasks, the student expresses his opinion on his work;
• Through peer review, aesthetic analysis skills are formed;
MODERN EDUCATION AND DEVELOPMENT
Выпуск журнала №-28
Часть–1_Июнь –2025
115
• Rubric assessment criteria ensure openness and accuracy;
• The dynamics of development can be monitored through e-portfolios.
Teaching drawing and fine arts based on modern pedagogical
technologies develops students' creative, spatial and analytical thinking. Digital
technologies, project activities, interdisciplinary integration and approaches
based on national culture increase the effectiveness of the educational process.
This, in turn, serves to improve the aesthetic education and graphic literacy of
students.
REFERENCE BOOKS. / LITERARY LITERATURE.
1. Sh.M.Mirziyoyev.
“Ta’lim tizimiga yanigcha yondashuv va islohotlar”.
11.06.2024.
2. T.Rixsiboyev. Kompyuter grafikasi. Toshkent, «Tafakkur qanoti», 2006.
3. S.S.Saydaliyev, «Chizmachilik», T.:, 2013.
4. T. Rixsiboyev. Kompyuter grafikasi. Oʻz.Yozuvchilar uyushmasi Adabiyot
jamgʻarmasi nashriyoti. Toshkent 2006.
5. Smith, H., & Higgins, S.
(2021).
Interactive whiteboards and student engagement
in visual arts education: A case study
. Journal of Digital Learning in Teacher
6. Abdullaev, A., & Bobomurodova, S. (2023). THE MAIN FACTORS AFFECTING
OF UZBEKISTAN AND CENTRAL ASIAN COUNTRIES TO THE
DEVELOPMENT OF ART.
Science and innovation
,
2
(C3), 64-66.
7.
Abdullayev, A. H., & Bobomurodova, S. A. (2022). BO‘LAJAK TASVIRIY
VA AMALIY SAN’AT O‘QITUVCHILARINING KASBIY VA MALAKAVIY
TAYYORGARLIKLARINI TAKOMILLASHTIRISH.
Scientific progress
,
3
(3),
908-910.
8.Abdullaev, A., Bobomurodova, S., & Juraeva, O. (2024). THE ADVANTAGES OF
AN INNOVATIVE APPROACH TO TEACHING AND DEVELOPMENT
METHODS OF THE ARTISTIC AND TECHNICAL SKILLS OF STUDENTS IN
VISUAL ARTS CLASSES.
Science and innovation
,
3
(B1), 335-339.
MODERN EDUCATION AND DEVELOPMENT
Выпуск журнала №-28
Часть–1_Июнь –2025
116
9. Shovdirov S. Analyzing the sources and consequences of atmospheric pollution: A
case study of the Navoi region //E3S Web of Conferences. – EDP Sciences, 2024. –
Т. 587. – С. 02016.
10. Ulug‘murodovich B. S. KOMPOZITSIYA MASHG‘ULOTLARINING
XUSUSIYATLARI, MAZMUNI VA O‘ZIGA XOSLIGI //PEDAGOG. – 2024. – Т.
7. – №. 11. – С. 187-190.
11.
Xamidova G. X. et al. PROEKSION CHIZMACHILIK FANINI GRAFIK
DASTURLAR YORDAMIDA O‘QITISHNING MAZMUNI, SHAKLI, METOD
VA VOSITALARI //Oriental Art and Culture. – 2024. – Т. 5. – №. 6. – С. 321-327.
12.
Mardonovna M. G. et al. BO‘LAJAK TASVIRIY SAN’AT
O‘QITUVCHILARIDA
IJTIMOIY-MADANIY
KOMPETENTLIKNI
RIVOJLANTIRISHDA
ALISHER
NAVOIY
IJODIDAGI
SAN’AT
ASARLARINING O‘RNI //Oriental Art and Culture. – 2024. – Т. 5. – №. 6. – С.
203-209.
13. Vosiyeva A. T. X., Amonova Z. U. TASVIRIY SAN’AT DARSLARIDA
O‘QUVCHILARNI KASB–HUNARGA YO‘NALTIRISH //Oriental Art and
Culture. – 2023. – Т. 4. – №. 1. – С. 340-343.
14. Choriyev S. et al. AKADEMIK RASM CHIZISHNING O‘ZIGA XOS QONUN
VA QOIDALARINI O‘RGANISH //INTERNATIONAL SCIENTIFIC AND
PRACTICAL CONFERENCE on the topic: “Priority areas for ensuring the
continuity of fine art education: problems and solutions”. – 2023. – Т. 1. – №. 01.
16. Axmedov D., Kuchkorova E. OLIY PEDAGOGIK TA’LIM TIZIMIDA QALAM
TASVIR FANINI O‘QITISH METODIKASINI TAKOMILLASHTIRISH
//INTERNATIONAL SCIENTIFIC AND PRACTICAL CONFERENCE on the
topic: “Priority areas for ensuring the continuity of fine art education: problems and
solutions”. – 2023. – Т. 1. – №. 01