European International Journal of Pedagogics
63
https://eipublication.com/index.php/eijp
TYPE
Original Research
PAGE NO.
63-66
DOI
OPEN ACCESS
SUBMITED
30 October 2024
ACCEPTED
29 December 2024
PUBLISHED
23 January 2025
VOLUME
Vol.05 Issue01 2025
COPYRIGHT
© 2025 Original content from this work may be used under the terms
of the creative commons attributes 4.0 License.
The Importance of Using
Graphic Programs in The
Formation of Visual Arts
Skills of General Education
School Students
D.E.Omonov
Uzbekistan-Finland Pedagogical Institute, Associate Professor of Fine Arts
and Engineering Graphics Professor, Uzbekistan
G.Yu.Rustamova
Master student of the Uzbek-Finnish Pedagogical Institute, Uzbekistan
Abstract:
The second stage of the national personnel
training program will be completed in New Uzbekistan.
During the past period, new State educational standards
were developed and approved for general secondary,
specialized secondary, vocational and higher education
types. The issue of educating people who are loyal to the
idea of national independence, who have sufficient
intellectual potential, who can think independently and
think based on the modern achievements of science, as
well as the training of competitive, highly qualified
personnel, requires the creation of new methods of
acquiring knowledge.
Keywords:
Cybernetics, informatics, video technology,
interactive methods, innovative technologies, imitation.
Introduction:
Today,
getting
knowledge
from
specialized subjects by students is also a form of
meeting their demand for information. The daily
increase of information, the expansion of the field of its
application in the development of our society led to the
emergence of various sciences. In particular,
cybernetics, informatics and information technologies
can be included among them. Today, the use of
computer graphics programs is one of the important
tasks in teaching students about the creative process in
drawing geometry classes. One of the non-traditional
types of lessons is teaching using an electronic study
guide created by computer graphics programs in
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drawing geometry classes of higher education
institutions.
In recent years, the use of various types of computer
graphics programs in teaching most subjects in the
educational system has become widely popular.
Computer graphics programs greatly help the teacher
in organizing the educational process, and the students
in mastering the subject. With their help, there will be
opportunities with advantages such as speeding up the
progress of the educational process, explaining
educational materials with the help of simpler and
clearer images. Today, the use of computer graphics
programs is becoming one of the main methods of
education in forming the knowledge and skills of
students.
To date, no automated learning programs (ATD) have
been created using technical tools (EHM) from drawing
geometry and drawing sciences. Below we will focus on
the role and importance of computer graphics
programs and methods of using them in the
educational process.
Based on ATD, education is viewed as a complex
dynamic system and is based on a cybernetic
approach. Management of this system is carried out by
the teacher sending commands to the student (using a
computer and other audio and video technical means)
and establishing student-teacher communication. That
is,
the
educational
process
is
monitored
simultaneously with the participation of the teacher
(assessment) and the student (self-assessment).
ATDs are based on the following principles:
• information is transmitted in small amounts;
• a control task is carried out to check the assimilation
of each offered amount of information;
• answer
s to questions for self-control;
• an instruction is given depending on the correctness
of the answer.
In practice, there should be a section that allows the
teacher to choose one of the linear or branched types
of ATD or to use them simultaneously. In the linear
type of ATD, students process and assimilate all the
amounts of educational information in the order of the
sequence of transmission. Networked ATD is intended
to allow the student to choose an individual path in
learning integrated educational information. In this
case, assimilation of information depends on the level
of preparation. In both cases, the communication
between the student and the teacher is carried out
with the help of special tools (various programmed
educational manuals, computers). The advantage of
this form of education is determined by the possibility
of obtaining complete and continuous information
about the level and quality of learning the curriculum.
In ATD, there is no problem of matching the pace of
education to the individual capabilities of the student.
Because every student works according to his own
schedule. The second advantage is explained by the
saving of the teacher's time spent on information
transfer, as well as the increase in time devoted to self-
learning of the material and continuous control of its
results. Widespread introduction of ATD is related to
material supply. Currently, it is difficult to fully provide
the entire educational process with specially
programmed textbooks, sets of graphic tasks, control
tasks in the test method. The main drawback of this
form of education is excessive reference to the student's
memory.
Using modern computer technologies, directing
students to the creative process in the course of the
lesson, and organizing classes in an interactive way
based on the new pedagogical technologies of
transitioning on the basis of graphic programs in the
course of the lesson, multimedia and presentation
based on computer programs that are interesting for
students during the lesson it is necessary to organize
lessons using tools.
The following requirements must be met in order to use
a computer in drawing and drawing geometry classes:
• students must have computer skills;
• before drawing on a computer, they are required to
acquire at least the basics of projection literacy;
In order to solve the problems faced by the educational
system in the innovative processes taking place at the
present time, we need people who are able to absorb
new information and evaluate the knowledge they have
acquired, who make the necessary decisions, who are
independent and think freely. Therefore, the role and
importance of modern teaching methods - interactive
methods, innovative technologies in the educational
process of educational institutions is incomparable.
Innovative technologies are the introduction of
innovations and changes in the pedagogical process and
the activities of teachers and students, and interactive
methods are mainly used in its implementation.
Organization of drawing geometry classes in
pedagogical higher educational institutions using
graphic programs, formation of an educational
environment, and improvement of the quality of
education creates the following opportunities:
1. To create a single information space - to direct
students to the creative process, to create the necessary
conditions for the transition to a qualitatively new level
of education, focusing on unifying areas of expertise
through modern technologies;
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European International Journal of Pedagogics
2. Creating a management system for the process of
computerization of science subjects - moving to a
qualitatively new stage in the organization of
education and training of students;
3. It is aimed at improving the qualifications and
professional training of teachers, increasing the
information culture of students, and helps to move to
a qualitatively new stage of organizing lessons on the
subject and to provide a methodical educational
process;
Until then, in traditional education, students were
taught to acquire only ready-made knowledge. Such a
method extinguished students' independent thinking,
orientation to the creative process, intellectual
research, and initiative. One of the new directions of
computer graphics is dedicated to the development of
methods and principles of creating real images.
According to these principles, it should be possible to
directly observe the images or record them using
optical devices. The need for such images appeared in
design, architecture, advertising and other fields. The
expansion of the functional capabilities of EHMs laid
the foundation for the development of computer
graphics and led to the creation of systems providing
animation of images. The following three groups of
such systems can be distinguished:
- demonstration of processes in chemistry, medicine,
astronomy and other fields;
- systems (computer games, etc.) that create the
imagination (imitation) of situations in motion;
- systems for preparing images for film and television.
It was in these areas that the main difficulties were
encountered in the development of computer
graphics. For them, in addition to the high accuracy of
the models, there are also high requirements for
exposure capabilities.
Today, the interest in increasing the effectiveness of
education by using interactive methods (innovative
pedagogical and information technologies) in the
educational process is increasing day by day. Training
conducted through modern computer graphic
programs should be aimed at students finding the
knowledge they are acquiring, independently studying
and analyzing it, and even drawing their own
conclusions.
CONCLUSION
Computer
graphics
means
creation,
storage,
processing of volume models of objects and their
demonstration using EHMs. Computer graphics is one
of the constantly developing directions among new
information technologies. Such development is also
visible in the field of technology (graphic stations) and
in the field of software tools. Also, this field is becoming
a continuous part of today's global engineering
education process. In this process, the teacher creates
conditions for the development, formation, learning
and education of individuals and the team, and at the
same time, he performs the task of management and
guidance. In such an educational process, the student
becomes the main figure.
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