Авторы

  • Джамшидбек Исмаилов
    Магистр, Кафедра иностранные языки, Денауский институт предпринимательства и педагогики
  • Рахматилла Мамаджанов
    Кандидат технических наук, доцент, проректор по научной и инновационной работе Денауский институт предпринимательства и педагогики

DOI:

https://doi.org/10.71337/inlibrary.uz.foreign-linguistics.66937

Ключевые слова:

цифровые платформы анимация тестирование пре-тест пост-тест сбор данных

Аннотация

Исследования показывают, что цифровые платформы являются полезным инструментом в обучении. Поэтому учителя должны определить правильные образовательные цифровые платформы, чтобы улучшить качество обучения. Особенно при обучении дошкольников и младших школьников анимация обладает огромной силой, чтобы заинтересовать их в изучении нового языка. В этой статье с помощью фактов и экспериментов будут раскрыты основные характеристики цифровых платформ.


background image

Xorijiy lingvistika va lingvodidaktika

Зарубежная

лингвистика

и

лингводидактика–

Foreign

Linguistics and Linguodidactics

Journal home page:

https://inscience.uz/index.php/foreign-linguistics

Do Digital platforms have positive effects or negative ones

on children’s learning a new

language?

Jamshidbek ISMAILOV

1

, Rakhmatilla MAMAJANOV

2

Denov Institute of Entrepreneurship and Pedagogy

ARTICLE INFO

ABSTRACT

Article history:

Received November 2022
Received in revised form

10 November 2022

Accepted 25 December 2022

Available online

25 January 2023

The research show that digital platforms are found as a

useful tool in teaching progress. Therefore, teachers should
determine the right educational digital platforms in order to

improve teaching quality. Especially when teaching preschool

and elementary school students, animations have a great power

to catch their interest in learning a new language. In this article,

essential features of digital platforms will be revealed with facts
and experiments.

2181-3663

2023 in Science LLC.

DOI:

https://doi.org/10.47689/2181-3701-vol1-iss1-pp5

0-57

This is an open access article under the Attribution 4.0 International
(CC BY 4.0) license (

https://creativecommons.org/licenses/by/4.0/deed.ru

)

Keywords:

digital platforms,
animations,

testing,

pre-test,

post-test,

data collection.

Raqamli platformalar bolalarning yangi tilni o'rganishiga
ijobiy yoki salbiy ta'sir ko'rsatadimi?

ANNOTATSIYA

Kalit so‘zlar

:

raqamli platformalar,
animatsiyalar,

baholash,

pre-test,

post-test,

data collection metodi.

Hozirgi kunda raqamli platformalar o‘qitish jarayonida

foydali vosita hisoblanadi. Shu sababli o‘qituvchilar o‘qitish

sifatini oshirish uchun mos raqamli platformalarni aniqlay

bilishi kerak. Ayniqsa maktabgacha ta’lim va boshlang‘ich sinf

o‘quvchilarini

o‘qitishda,

animatsiyalar

o‘quvchilarning

qiziqishlarini yangi tilni o‘rganishga yo‘naltirishda muhim

ahamiyat kasb etadi. Bu maqolada, raqamli platformalarning

muhim xususiyatlari faktlar va tajribalar bilan ochib beriladi.

1

Master degree student, Foreign Language Department, Denov Institute of Entrepreneurship and Pedagogy.

E-mail: ismoilovjamshidbek9819@gmail.com

2

Candidate of Technical Sciences, Associate Professor, Vice-Rector for Scientific and Innovation Affairs, Denov

Institute of Entrepreneurship and Pedagogy.


background image

Xorijiy lingvistika va lingvodidaktika

Зарубежная лингвистика

и лингводидактика

Foreign Linguistics and Linguodidactics

Issue

1

1 (2023) / ISSN 2181-3701

51

Оказывают ли цифровые платформы положительное
или отрицательное влияние на изучение детьми нового
языка?

АННОТАЦИЯ

Ключевые слова:

цифровые платформы,

анимация,

тестирование,

пре

-

тест,

пост

-

тест,

сбор данных.

Исследования показывают, что цифровые платформы

являются полезным инструментом в обучении. Поэтому

учителя должны определить правильные образовательные

цифровые платформы, чтобы улучшить качество обучения.

Особенно при обучении дошкольников и младших
школьников анимация обладает огромной силой, чтобы

заинтересовать их в изучении нового языка. В этой статье с

помощью фактов и экспериментов будут раскрыты

основные характеристики цифровых платформ.


INTRODUCTION

Today’s society is closely connected with electronic world; therefore, we can face

them in any part of the world. However, the Internet and Media have a negative impact
on not only older people but also younger ones. Nowadays people cannot imagine their
life without electronic gadgets. They have already become an essential part of our life.
They can capture the people and steal their unreplaceable time. In addition, they can

avoid the children from education. That’s why we should learn how to deal with them

.

We mean, people must learn them for positive outcomes. For example, it is very useful for
those who want to learn a new language because of creating new opportunities for
learners. With the help of the Internet, learners can create an atmosphere around them.

On the other hand, we cannot restrict the phones, laptops and other gadgets when

studying at school or university. It is against the human right. Therefore, we should
educate the young generations how to use them effectively. Mostly, the youngs are
addicted to playing computer games day and night. Instead, if they play some games
based on educational rules, they can both enjoy the game and get something new about
any subject. By doing these, the parents can inspire their children to study and can help

to broaden their children’s horizons.

With the help of digital platforms and animations, teachers can conduct lessons

efficiently. Because young children can get bored if the teachers only give them tasks and
new rules. The lesson will be meaningless. In order to prevent these boring situations,
teachers must learn how to use digital platforms effectively.

METHODS
1. Gamification method.

Gamification method is an educational approach to motivate students by using

video game design and game elements in learning and teaching. According to Garcia &
Alvaro (2017), this method was found as a modern and innovative method that can make
students active, inspire them, and get them involved in the natural atmosphere of
education. After investigating and testing, the method was proved to play an important
role to learn a new language.


background image

Xorijiy lingvistika va lingvodidaktika

Зарубежная лингвистика

и лингводидактика

Foreign Linguistics and Linguodidactics

Issue

1

1 (2023) / ISSN 2181-3701

52

Gamification is mainly involved with games. It is a very useful method for

preschool students. They learn something even without realizing it. The students feel as if

they are playing a variety of games. But doing some kind of task, they begin to learn

something without noticing. The advantage of this method is that the students are very

active because they try their best to win the game, and at the same time, they try their

best to learn a new language.

2. Animations and action activities.

Animation is a type of computer design that makes the pictures move around.

When aiming to teach young children who are around 6 and 10 years old, animations can

catch their attention and help the teachers to teach something new to children.

Storyboard

In this task, there some pictures according to a story on the desk, and the students

are asked to order them, each student can make their story by thinking creatively.

This way can also help them to think logically.

3. Digital platforms.

A digital platform is a new type of educational tool which can cover the whole

world at a time. Thanks to the Internet, the teacher can instruct millions of children by

using digital platforms. According to Hassel (2012), digital platforms have three

advantages in the teaching process:

The ability to use the platform at any time. It just requires the Internet and the

teacher can teach children at home online.

The chance of earning a lot of money. The more children use the platform,

the more money the teacher can receive money. This motivates teachers to work hard

and produce more reliable databases.

The ability to cover lots of children, only one teacher can teach not only local

children but also foreign.

4. Video-based learning.

It is a container of video lessons that are getting more and more popular.

Nowadays, people tend to make videos about science, math, and languages. These kinds

of videos are very cheap and reliable and it gives the learners more opportunities to learn

anything without going somewhere. And it is very convenient for those who are too busy

to attend the courses. They can study independently after finishing their work.

According to the methods mentioned above, the research took place in the

elementary school. The objective is the 4th grade. There are 24 students in the class.

First, the placement test was taken. The group was divided into 2 group which

consisted 12 pupils each one.

Data collection method was implemented and pre-test was taken as the following:

1. General interview.

The pupils were given some questions about their interests, hobbies, and attitudes

towards the language

2. Testing.

Listening and vocabulary knowledge were checked with the help of some tests

After data collections were taken. We started teaching them in 2 ways:

Group A: in this group, we used digital platforms and the methods mentioned above.

Group B: it is called a traditional group and teaching continued as an ordinary way.

After 2 weeks period, post-test was taken as the following:

1. Listening


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Xorijiy lingvistika va lingvodidaktika

Зарубежная лингвистика

и лингводидактика

Foreign Linguistics and Linguodidactics

Issue

1

1 (2023) / ISSN 2181-3701

53

A2 level listening based on tasks were taken and classified into groups.

2. Vocabulary

Vocabulary knowledge was checked by using Kahoot.

RESULTS

When testing Gamification method, the students were divided into two group:

Group A and Group B. Group A was taught by Gamification method. Group B was taught
by the ordinary method. But At the end, both groups were tested. The results are very
different from each other.

Pre-test results.

There were 30 questions and they could find 16 question which was 55 percent.

Group A

Correct answers

Wrong answers

Group B

Correct answers

Wrong answers


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Xorijiy lingvistika va lingvodidaktika

Зарубежная лингвистика

и лингводидактика

Foreign Linguistics and Linguodidactics

Issue

1

1 (2023) / ISSN 2181-3701

54

After the research, the results were very different.


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Xorijiy lingvistika va lingvodidaktika

Зарубежная лингвистика

и лингводидактика

Foreign Linguistics and Linguodidactics

Issue

1

1 (2023) / ISSN 2181-3701

55

Post-results.

Group A can show high results. The pupils can find 85 percent of questions

Group B’s result was a lower than the Group A.

They can find 70 percent of tests

Group B could show a satisfactory result. Pre-school students can show amazing

results. Because they learn a new language faster than the others.

Group A

Correct answer

Wrong answers

Group B

Correct answers

Wrong answers


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Xorijiy lingvistika va lingvodidaktika

Зарубежная лингвистика

и лингводидактика

Foreign Linguistics and Linguodidactics

Issue

1

1 (2023) / ISSN 2181-3701

56

DISCUSSION

So far in high educations, universities, digital platforms have been used and

showed good results. One of the famous platforms is Hemis. Professors of universities
upload their materials on the Hemis platform and set daily or monthly tasks and the
students should complete those tasks until deadlines. If the students cannot pass the
exam or complete those tasks, they have to pay extra payment according to credit-
module system. This encourage the students to study hard and gain the sense of
punctuality.

After getting a satisfactory result in high education, the government decided to

give a strong fundamental knowledge from pre-school and elementary school and started
some projects to improve the teaching system. As a result, the Learning Passport

(“Bolalik Akademiyasi”) was created. It is a digital platform associated with UNICEF and

Microsoft. It was born on 14 April 2022, in Tashkent. The advantage site is a flexible
digital learning platform and it covers millions of children across the world. The platform
will equip ECE teachers with professional development courses; lesson plans;
supplementary readings, and digital teaching and learning resources based on National

Curriculum “Ilk Kadam” and Early Learning and Development Standards.

“Teachers have one of the

most influential roles in a child's life. When teachers

receive professional development training, they learn new skills and knowledge they can
apply in the classroom. Children experience positive physical, emotional, and educational
growth when their teachers utilize up-to-date and relevant educational practices.
The learning Passport has great benefits for the personal and professional development

of teachers”, said Oyatullo Rakhmatullaev, Director of ‘Bilim Makon’ Center.

“Our platform “Bolalik akademiyasi” is, first of all, the world of quality education.

Pedagogies can use tasks based on modern methods, use additional resources for self-

development, and parents can discover useful information on child care and upbringing,”

Shakhnoza Mirziyoyeva said.

“This critical period only occurs once in a lifetime

-for this reason, it is crucial to the

millions of pre-primary aged children. Their life-long physical, mental and financial

outcomes depend on the support they receive during this time”, said Agri

ppina Shin,

Minster of Preschool Education.

The research show that 90 percent of children’s brain works actively during

pre-school period. Therefore, digital platforms are essential for them.

CONCLUSION

To sum up, digital platforms are divided into several types according to their needs.
For example:
Social media platforms like Facebook, Twitter, Instagram, and LinkedIn
Knowledge platforms like StackOverflow, Quora, and Yahoo! Answers
Media sharing platforms like YouTube, Spotify, and Vimeo
Service-oriented platforms like Uber, Airbnb, and GrubHub
In this article, only knowledge platforms are discussed and revealed positive

outcomes. As you can see, the digital platform is a new approach to education and it has
some advantages for users. Firstly, it is easy to use and everyone can use it. Secondly,
it is much cheaper than face-to-face courses. Thirdly, one can learn a new language at
home without going anywhere.


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Xorijiy lingvistika va lingvodidaktika

Зарубежная лингвистика

и лингводидактика

Foreign Linguistics and Linguodidactics

Issue

1

1 (2023) / ISSN 2181-3701

57

REFERENCES:

1.

Flores J.F. (2015). Using Gamification to enhance second language learning.

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54. https://doi.org/10.1344/der.2015.27.32-54

2.

García

L.A., & Alvaro B.T. (2017). Gamification in English Teaching in Primary

Education Resumen. Thesis.

3.

Hassel B.C., & Hassel E.A. (2011). Teachers in the Age of Digital Instruction (No.

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publications/2012/20120425-educationreform-for-

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Precourt, G. (2013). What we know about creativity. Journal of Advertising

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”.

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Библиографические ссылки

Flores, J. F. (2015). Using Gamification to enhance second language learning.

Digital Education Review, (27), 32–54. https://doi.org/10.1344/der.2015.27.32-54

García, L. A., & Alvaro, B. T. (2017). Gamification in English Teaching in

Primary Education Resumen. Thesis.

Hassel, B. C., & Hassel, E. A. (2011). Teachers in the Age of Digital Instruction

(No. 1). Education Reform for the Digital Era. Washington, DC. Retrieved from

http://edexcellencemedia.net/ publications/2012/20120425-educationreform-for-thedigital-era/20120425- Education-Reform-for-the-Digital-EraFINAL-Chapter-1.pdf

Precourt, G. (2013). What we know about creativity. Journal of Advertising

Research, 53(3), 238–239. https://doi.org/10.2501/JAR-53-3-238-239

Nizomiddin o‘g‘li, Sheraliyev Fazliddin. "ZAMONAVIY TA'LIMDA AXBOROT TEXNOLOGIYALARINING ROLI." PEDAGOGS jurnali 19.1 (2022): 186-190.

Sharopov, Oybek. "IJTIMOIY TARMOQ SAYTLARINING O'QUV MUHITIDA TUTGAN ORNI." Talqin va tadqiqotlar ilmiy-uslubiy jurnali 1.4 (2022): 16-26.

Qizi, Mirodilova Dilnoza Mirpo’Lat. "Raqamli iqtisodiyotda transchegaraviy ma’lumotlar oqimi, ularni nazorat qilish va maxfiyligini saqlash." Ta’lim fidoyilari 7.7 (2022): 118-124.

Djumayev, S. N., and D. T. Raxmanova. "RAQAMLI EKOTIZIMLAR TAVSIFI." Current Issues of Bio Economics and Digitalization in the Sustainable Development of Regions (2022): 445-449.