Xorijiy lingvistika va lingvodidaktika
–
Зарубежная
лингвистика
и
лингводидактика–
Foreign
Linguistics and Linguodidactics
Journal home page:
https://inscience.uz/index.php/foreign-linguistics
Do Digital platforms have positive effects or negative ones
on children’s learning a new
language?
Jamshidbek ISMAILOV
1
, Rakhmatilla MAMAJANOV
2
Denov Institute of Entrepreneurship and Pedagogy
ARTICLE INFO
ABSTRACT
Article history:
Received November 2022
Received in revised form
10 November 2022
Accepted 25 December 2022
Available online
25 January 2023
The research show that digital platforms are found as a
useful tool in teaching progress. Therefore, teachers should
determine the right educational digital platforms in order to
improve teaching quality. Especially when teaching preschool
and elementary school students, animations have a great power
to catch their interest in learning a new language. In this article,
essential features of digital platforms will be revealed with facts
and experiments.
2181-3663
/©
2023 in Science LLC.
https://doi.org/10.47689/2181-3701-vol1-iss1-pp5
This is an open access article under the Attribution 4.0 International
(CC BY 4.0) license (
https://creativecommons.org/licenses/by/4.0/deed.ru
Keywords:
digital platforms,
animations,
testing,
pre-test,
post-test,
data collection.
Raqamli platformalar bolalarning yangi tilni o'rganishiga
ijobiy yoki salbiy ta'sir ko'rsatadimi?
ANNOTATSIYA
Kalit so‘zlar
:
raqamli platformalar,
animatsiyalar,
baholash,
pre-test,
post-test,
data collection metodi.
Hozirgi kunda raqamli platformalar o‘qitish jarayonida
foydali vosita hisoblanadi. Shu sababli o‘qituvchilar o‘qitish
sifatini oshirish uchun mos raqamli platformalarni aniqlay
bilishi kerak. Ayniqsa maktabgacha ta’lim va boshlang‘ich sinf
o‘quvchilarini
o‘qitishda,
animatsiyalar
o‘quvchilarning
qiziqishlarini yangi tilni o‘rganishga yo‘naltirishda muhim
ahamiyat kasb etadi. Bu maqolada, raqamli platformalarning
muhim xususiyatlari faktlar va tajribalar bilan ochib beriladi.
1
Master degree student, Foreign Language Department, Denov Institute of Entrepreneurship and Pedagogy.
E-mail: ismoilovjamshidbek9819@gmail.com
2
Candidate of Technical Sciences, Associate Professor, Vice-Rector for Scientific and Innovation Affairs, Denov
Institute of Entrepreneurship and Pedagogy.
Xorijiy lingvistika va lingvodidaktika
–
Зарубежная лингвистика
и лингводидактика
–
Foreign Linguistics and Linguodidactics
Issue
–
1
№
1 (2023) / ISSN 2181-3701
51
Оказывают ли цифровые платформы положительное
или отрицательное влияние на изучение детьми нового
языка?
АННОТАЦИЯ
Ключевые слова:
цифровые платформы,
анимация,
тестирование,
пре
-
тест,
пост
-
тест,
сбор данных.
Исследования показывают, что цифровые платформы
являются полезным инструментом в обучении. Поэтому
учителя должны определить правильные образовательные
цифровые платформы, чтобы улучшить качество обучения.
Особенно при обучении дошкольников и младших
школьников анимация обладает огромной силой, чтобы
заинтересовать их в изучении нового языка. В этой статье с
помощью фактов и экспериментов будут раскрыты
основные характеристики цифровых платформ.
INTRODUCTION
Today’s society is closely connected with electronic world; therefore, we can face
them in any part of the world. However, the Internet and Media have a negative impact
on not only older people but also younger ones. Nowadays people cannot imagine their
life without electronic gadgets. They have already become an essential part of our life.
They can capture the people and steal their unreplaceable time. In addition, they can
avoid the children from education. That’s why we should learn how to deal with them
.
We mean, people must learn them for positive outcomes. For example, it is very useful for
those who want to learn a new language because of creating new opportunities for
learners. With the help of the Internet, learners can create an atmosphere around them.
On the other hand, we cannot restrict the phones, laptops and other gadgets when
studying at school or university. It is against the human right. Therefore, we should
educate the young generations how to use them effectively. Mostly, the youngs are
addicted to playing computer games day and night. Instead, if they play some games
based on educational rules, they can both enjoy the game and get something new about
any subject. By doing these, the parents can inspire their children to study and can help
to broaden their children’s horizons.
With the help of digital platforms and animations, teachers can conduct lessons
efficiently. Because young children can get bored if the teachers only give them tasks and
new rules. The lesson will be meaningless. In order to prevent these boring situations,
teachers must learn how to use digital platforms effectively.
METHODS
1. Gamification method.
Gamification method is an educational approach to motivate students by using
video game design and game elements in learning and teaching. According to Garcia &
Alvaro (2017), this method was found as a modern and innovative method that can make
students active, inspire them, and get them involved in the natural atmosphere of
education. After investigating and testing, the method was proved to play an important
role to learn a new language.
Xorijiy lingvistika va lingvodidaktika
–
Зарубежная лингвистика
и лингводидактика
–
Foreign Linguistics and Linguodidactics
Issue
–
1
№
1 (2023) / ISSN 2181-3701
52
Gamification is mainly involved with games. It is a very useful method for
preschool students. They learn something even without realizing it. The students feel as if
they are playing a variety of games. But doing some kind of task, they begin to learn
something without noticing. The advantage of this method is that the students are very
active because they try their best to win the game, and at the same time, they try their
best to learn a new language.
2. Animations and action activities.
Animation is a type of computer design that makes the pictures move around.
When aiming to teach young children who are around 6 and 10 years old, animations can
catch their attention and help the teachers to teach something new to children.
Storyboard
In this task, there some pictures according to a story on the desk, and the students
are asked to order them, each student can make their story by thinking creatively.
This way can also help them to think logically.
3. Digital platforms.
A digital platform is a new type of educational tool which can cover the whole
world at a time. Thanks to the Internet, the teacher can instruct millions of children by
using digital platforms. According to Hassel (2012), digital platforms have three
advantages in the teaching process:
➢
The ability to use the platform at any time. It just requires the Internet and the
teacher can teach children at home online.
➢
The chance of earning a lot of money. The more children use the platform,
the more money the teacher can receive money. This motivates teachers to work hard
and produce more reliable databases.
➢
The ability to cover lots of children, only one teacher can teach not only local
children but also foreign.
4. Video-based learning.
It is a container of video lessons that are getting more and more popular.
Nowadays, people tend to make videos about science, math, and languages. These kinds
of videos are very cheap and reliable and it gives the learners more opportunities to learn
anything without going somewhere. And it is very convenient for those who are too busy
to attend the courses. They can study independently after finishing their work.
According to the methods mentioned above, the research took place in the
elementary school. The objective is the 4th grade. There are 24 students in the class.
First, the placement test was taken. The group was divided into 2 group which
consisted 12 pupils each one.
Data collection method was implemented and pre-test was taken as the following:
1. General interview.
The pupils were given some questions about their interests, hobbies, and attitudes
towards the language
2. Testing.
Listening and vocabulary knowledge were checked with the help of some tests
After data collections were taken. We started teaching them in 2 ways:
Group A: in this group, we used digital platforms and the methods mentioned above.
Group B: it is called a traditional group and teaching continued as an ordinary way.
After 2 weeks period, post-test was taken as the following:
1. Listening
Xorijiy lingvistika va lingvodidaktika
–
Зарубежная лингвистика
и лингводидактика
–
Foreign Linguistics and Linguodidactics
Issue
–
1
№
1 (2023) / ISSN 2181-3701
53
A2 level listening based on tasks were taken and classified into groups.
2. Vocabulary
Vocabulary knowledge was checked by using Kahoot.
RESULTS
When testing Gamification method, the students were divided into two group:
Group A and Group B. Group A was taught by Gamification method. Group B was taught
by the ordinary method. But At the end, both groups were tested. The results are very
different from each other.
Pre-test results.
There were 30 questions and they could find 16 question which was 55 percent.
Group A
Correct answers
Wrong answers
Group B
Correct answers
Wrong answers
Xorijiy lingvistika va lingvodidaktika
–
Зарубежная лингвистика
и лингводидактика
–
Foreign Linguistics and Linguodidactics
Issue
–
1
№
1 (2023) / ISSN 2181-3701
54
After the research, the results were very different.
Xorijiy lingvistika va lingvodidaktika
–
Зарубежная лингвистика
и лингводидактика
–
Foreign Linguistics and Linguodidactics
Issue
–
1
№
1 (2023) / ISSN 2181-3701
55
Post-results.
Group A can show high results. The pupils can find 85 percent of questions
Group B’s result was a lower than the Group A.
They can find 70 percent of tests
Group B could show a satisfactory result. Pre-school students can show amazing
results. Because they learn a new language faster than the others.
Group A
Correct answer
Wrong answers
Group B
Correct answers
Wrong answers
Xorijiy lingvistika va lingvodidaktika
–
Зарубежная лингвистика
и лингводидактика
–
Foreign Linguistics and Linguodidactics
Issue
–
1
№
1 (2023) / ISSN 2181-3701
56
DISCUSSION
So far in high educations, universities, digital platforms have been used and
showed good results. One of the famous platforms is Hemis. Professors of universities
upload their materials on the Hemis platform and set daily or monthly tasks and the
students should complete those tasks until deadlines. If the students cannot pass the
exam or complete those tasks, they have to pay extra payment according to credit-
module system. This encourage the students to study hard and gain the sense of
punctuality.
After getting a satisfactory result in high education, the government decided to
give a strong fundamental knowledge from pre-school and elementary school and started
some projects to improve the teaching system. As a result, the Learning Passport
(“Bolalik Akademiyasi”) was created. It is a digital platform associated with UNICEF and
Microsoft. It was born on 14 April 2022, in Tashkent. The advantage site is a flexible
digital learning platform and it covers millions of children across the world. The platform
will equip ECE teachers with professional development courses; lesson plans;
supplementary readings, and digital teaching and learning resources based on National
Curriculum “Ilk Kadam” and Early Learning and Development Standards.
“Teachers have one of the
most influential roles in a child's life. When teachers
receive professional development training, they learn new skills and knowledge they can
apply in the classroom. Children experience positive physical, emotional, and educational
growth when their teachers utilize up-to-date and relevant educational practices.
The learning Passport has great benefits for the personal and professional development
of teachers”, said Oyatullo Rakhmatullaev, Director of ‘Bilim Makon’ Center.
“Our platform “Bolalik akademiyasi” is, first of all, the world of quality education.
Pedagogies can use tasks based on modern methods, use additional resources for self-
development, and parents can discover useful information on child care and upbringing,”
Shakhnoza Mirziyoyeva said.
“This critical period only occurs once in a lifetime
-for this reason, it is crucial to the
millions of pre-primary aged children. Their life-long physical, mental and financial
outcomes depend on the support they receive during this time”, said Agri
ppina Shin,
Minster of Preschool Education.
The research show that 90 percent of children’s brain works actively during
pre-school period. Therefore, digital platforms are essential for them.
CONCLUSION
To sum up, digital platforms are divided into several types according to their needs.
For example:
Social media platforms like Facebook, Twitter, Instagram, and LinkedIn
Knowledge platforms like StackOverflow, Quora, and Yahoo! Answers
Media sharing platforms like YouTube, Spotify, and Vimeo
Service-oriented platforms like Uber, Airbnb, and GrubHub
In this article, only knowledge platforms are discussed and revealed positive
outcomes. As you can see, the digital platform is a new approach to education and it has
some advantages for users. Firstly, it is easy to use and everyone can use it. Secondly,
it is much cheaper than face-to-face courses. Thirdly, one can learn a new language at
home without going anywhere.
Xorijiy lingvistika va lingvodidaktika
–
Зарубежная лингвистика
и лингводидактика
–
Foreign Linguistics and Linguodidactics
Issue
–
1
№
1 (2023) / ISSN 2181-3701
57
REFERENCES:
1.
Flores J.F. (2015). Using Gamification to enhance second language learning.
nDigital Education Review, (27), 32
–
54. https://doi.org/10.1344/der.2015.27.32-54
2.
García
L.A., & Alvaro B.T. (2017). Gamification in English Teaching in Primary
Education Resumen. Thesis.
3.
Hassel B.C., & Hassel E.A. (2011). Teachers in the Age of Digital Instruction (No.
1). Education Reform for the Digital Era. Washington, DC. Retrieved from
http://edexcellencemedia.net/
publications/2012/20120425-educationreform-for-
thedigital-era/20120425- Education-Reform-for-the-Digital-EraFINAL-Chapter-1.pdf
4.
Precourt, G. (2013). What we know about creativity. Journal of Advertising
Research, 53(3), 238
–
239. https://doi.org/10.2501/JAR-53-3-238-239
5.
Nizomiddin o‘g‘li, Sheraliyev Fazliddin. “
Zamonaviy ta
’
limda axborot
texnologiyalarining roli
”.
Pedagogs jurnali 19.1 (2022): 186
–
190.
6.
Sharopov, Oybek.
“
Ijtimoiy tarmoq saytlarining o
‘
quv muhitida tutgan orni
”
.
Talqin va tadqiqotlar ilmiy-uslubiy jurnali 1.4 (2022): 16
–
26.
7.
Qizi, Mirodilova Dilnoza Mirpo’Lat. “
Raqamli iqtisodiyotda transchegaraviy
ma’lumotlar oqimi, ularni nazorat qilish va maxfiyligini saqlash”
.
Ta’lim fidoyilari
7.7
(2022): 118
–
124.
8.
Djumayev S.N., and D.T. Raxmanova.
“
Raqamli ekotizimlar tavsifi
”
. Current
Issues of Bio Economics and Digitalization in the Sustainable Development of Regions
(2022): 445
–
449.