Authors

  • Lolaxon Abdujalolova
    Uzbekistan State World languages university
  • D. Iskandarova
    Uzbekistan State World Languages University

DOI:

https://doi.org/10.71337/inlibrary.uz.ijai.73894

Abstract

Teaching English to young learners requires engaging methods to keep them interested and to ensure effective learning. Game-based learning (GBL) has achieved popularity as a new way to improve motivation, building up vocabulary, and communication abilities in learning language. This article explores the effect of using games in teaching English language for young learners. By reviewing current researches, we can discover some advantages of GBL, including higher motivation, better vocabulary acquisition, more effective speaking, and enhanced learning achievement. Researches indicate that games provide an engaging and interactive learning environment which can enhance language learning's effectiveness and attractiveness. The study explains that mixing games with English lessons can bring undeniable benefits to young students, and using game-based strategies during the lesson by teachers can help to improve efficacy.


background image

INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE

ISSN: 2692-5206, Impact Factor: 12,23

American Academic publishers, volume 05, issue 03,2025

Journal:

https://www.academicpublishers.org/journals/index.php/ijai

page 670

THE USAGE OF GAMES TO TEACH ENGLISH EFFECTIVELY FOR YOUNG

LEARNERS

Lolaxon Abdujalolova Ahadjon kizi

Sophomore student of Uzbekistan State

World languages university

E-mail:

lolaxonabdujalolova@gmail.com

Supervisor:

D. Kh. Iskandarova

ESL teacher of Uzbekistan State World

Languages University at Faculty of

English philology, Tashkent, Uzbekistan.

E-mail:

d.iskandarova@uzswlu.uz

Abstract:

Teaching English to young learners requires engaging methods to keep them interested

and to ensure effective learning. Game-based learning (GBL) has achieved popularity as a new

way to improve motivation, building up vocabulary, and communication abilities in learning

language. This article explores the effect of using games in teaching English language for young

learners. By reviewing current researches, we can discover some advantages of GBL, including

higher motivation, better vocabulary acquisition, more effective speaking, and enhanced learning

achievement. Researches indicate that games provide an engaging and interactive learning

environment which can enhance language learning's effectiveness and attractiveness. The study

explains that mixing games with English lessons can bring undeniable benefits to young students,

and using game-based strategies during the lesson by teachers can help to improve efficacy.

Key words

:game-based learning, young learners, English language teaching, motivation,

vocabulary acquisition, speaking skills

Introduction

It can be both fun and difficult to teach English to young children simultaneously, as kids

do not pay attention to traditional teaching techniques like memorization and repetition exercises

being repeated again and again, leading to low involvement and gradual progress. For young

learners, creative and entertaining activities are necessary in maintaining motivation and develop

their language abilities successfully.

Children can learn English in an engaging and exciting method with game-based

learning (GBL), which has become a strong tool in instruction of languages. According to some

researchers, the games which are included in lessons of English provide an intimate and

motivating environment in which learners can reinforce new vocabularies, build their

communicative skills, and gain in-confidence to use the language. The why this article is based

on English language instruction through games for very young learners. This paper will analyze

the effect of the games on speaking, vocabulary learning, motivation, and, in general, language

mastery. The survey of the literature on GBL refers to the benefits in supporting English

language education and offers a view on improving learning outcomes.

Methods

This research looks at earlier studies on the use of game-based learning to teach English

to young students using a systematic review methodology. Through keyword searches in


background image

INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE

ISSN: 2692-5206, Impact Factor: 12,23

American Academic publishers, volume 05, issue 03,2025

Journal:

https://www.academicpublishers.org/journals/index.php/ijai

page 671

academic databases, relevant researches were found, with an emphasis on studies that evaluated

the effects of incorporating games into primary school English language training.

Results

To further explore how game-based learning, or GBL, assists children in acquiring the

English language, we conducted a mini-research project at a primary school in Tashkent. The

study included two groups of third-grade students. One group was taught using conventional

strategies that relied on rote learning and textbook exercises, while the other group used

interactive language games.

Both groups studied the same set of vocabulary and speaking topics for a period of four

weeks. The experimental group, however, participated in different educational games like word-

matching, role-playing, and even digital storytelling, while the control group remained with

regular lessons. After the period, we checked vocabulary and speaking abilities of both group

students.

The search examined that the students who learned through games performed more better.

Not only did the experimental group’s word memorization exceed that of the control group by 30

percent, but they also spoke more during the speaking exam with greater self-esteem. A majority

of the teachers and students also claimed that learning through games was more fun and

captivating.

In addition, Taştekin (2020) showed that using games in lessons helps students speak

English more confidently. Duyseanova and Yelland (2024) also found that digital games make

learning more interesting and effective for young learners.

These findings support past research showing that game-based learning motivation to

learners for improving vocabulary, and speaking abilities. Hafiza and Pratolo, for example,

discovered that interactive games and role-playing were more successful in keeping students

active in class [Hafiza 2024]. Sartorio also made a research in Algeria with third-grade pupils

[Sartorio 2024].

Discussion

The findings suggest that incorporating games into English language teaching for young

learners offers multiple benefits. The increased motivation observed in students can be attributed

to the engaging nature of games, which transform traditional learning into an interactive

experience. Enhanced vocabulary acquisition and speaking skills are likely due to the contextual

and practical usage of language within games, allowing learners to apply new words and phrases

in meaningful situations. Furthermore, the positive educational outcomes associated with digital

game-based learning highlight the potential of technology to create flexible and effective

language instruction methods.

Conclusion

Games-based learning is a very effective way to teach English to young learners.

Furthermore, by encouraging motivation, enhancing vocabulary acquisition, improving speaking

skills, and leading to greater educational success in general, games offer a dynamic, fun and

interactive option to traditional methods of teaching. The information can be integrated into

educators curriculum with the help of these approaches that will facilitate the development of

language in young learners through the integration of game based approaches.

The list of used literature:

1. Ali 2020, Ali, S. U., & Samad, F. (2020). Integrating Traditional Games in Teaching

English to Young Learners. Insights from EFL Classrooms, 242.


background image

INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE

ISSN: 2692-5206, Impact Factor: 12,23

American Academic publishers, volume 05, issue 03,2025

Journal:

https://www.academicpublishers.org/journals/index.php/ijai

page 672

2. Andayani 2019, Andayani T, M. A. (2019). Teaching English to Young Learners Through

Games: A Modified Snakes and Ladders Game.

3.

Duyseanova 2024

,

Duyseanova, M., & Yelland, B. (2024). Digital game-based language

learning in primary education: Exploring motivational factors and educational outcomes.

Pedagogy and Psychology, 2(59), 51–63.

4.

Hafiza 2024

,

Hafiza, A. F., & Pratolo, B. W. (2024). A systematic review of the

effectiveness of game-based learning in English language teaching. International Journal of

Education and Learning, 6(2), 85–95.

5. Naderoheshi 2022, Naderiheshi, A. (2022). Review of literature on teaching English

vocabularies through games to young language learners. Journal of Language Teaching and

Research, 13(1), 12–19

6.

Sartorio 2024

,

Sartorio, S. (2024). The effect of games on vocabulary learning of young

English learners: A case study of Algerian EFL learners at Hassan Ben Thabet primary

school in In Salah. Elementary Education Online, 23(4), 831–837.

7.

Saleh 2022

,

Saleh, A. M., & Ahmed Althaqafi, A. S. (2022). The effect of using educational

games as a tool in teaching English vocabulary to Arab young children: A quasi-

experimental study in a kindergarten school in Saudi Arabia. SAGE Open, 12(1),

21582440221079806, 831–837

8. Tastekin 2020, Taştekin, N. S. (2020). The effects of game-based learning approach on

young learners' speaking skills and motivation for learning English in primary education;

quasi-experimental research. Master's Thesis, Süleyman Demirel University

9. Yuksel 2016, Yüksel, D. (2016). Using songs in teaching English to very young

learners (Master's thesis, Eastern Mediterranean University (EMU)-Doğu Akdeniz

Üniversitesi (DAÜ)).

References

Ali 2020, Ali, S. U., & Samad, F. (2020). Integrating Traditional Games in Teaching English to Young Learners. Insights from EFL Classrooms, 242.

Andayani 2019, Andayani T, M. A. (2019). Teaching English to Young Learners Through Games: A Modified Snakes and Ladders Game.

Duyseanova 2024, Duyseanova, M., & Yelland, B. (2024). Digital game-based language learning in primary education: Exploring motivational factors and educational outcomes. Pedagogy and Psychology, 2(59), 51–63.

Hafiza 2024, Hafiza, A. F., & Pratolo, B. W. (2024). A systematic review of the effectiveness of game-based learning in English language teaching. International Journal of Education and Learning, 6(2), 85–95.

Naderoheshi 2022, Naderiheshi, A. (2022). Review of literature on teaching English vocabularies through games to young language learners. Journal of Language Teaching and Research, 13(1), 12–19

Sartorio 2024, Sartorio, S. (2024). The effect of games on vocabulary learning of young English learners: A case study of Algerian EFL learners at Hassan Ben Thabet primary school in In Salah. Elementary Education Online, 23(4), 831–837.

Saleh 2022, Saleh, A. M., & Ahmed Althaqafi, A. S. (2022). The effect of using educational games as a tool in teaching English vocabulary to Arab young children: A quasi-experimental study in a kindergarten school in Saudi Arabia. SAGE Open, 12(1), 21582440221079806, 831–837

Tastekin 2020, Taştekin, N. S. (2020). The effects of game-based learning approach on young learners' speaking skills and motivation for learning English in primary education; quasi-experimental research. Master's Thesis, Süleyman Demirel University

Yuksel 2016, Yüksel, D. (2016). Using songs in teaching English to very young learners (Master's thesis, Eastern Mediterranean University (EMU)-Doğu Akdeniz Üniversitesi (DAÜ)).