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IMPROVING THE METHODOLOGY OF TEACHING ENGINEERING GRAPHICS TO
FUTURE ENGINEERS USING DIGITAL TECHNOLOGIES (AUTOCAD PROGRAM)
Bobomuratov Saydulla Yunusovich
Teacher Termez State University of Engineering and Agrotechnology
Kulmamatov Ramazon Juma ugli
Teacher Termez State University of Engineering and Agrotechnology
Amanova Nozima Shavkatovna
Teacher Termez State University of Engineering and Agrotechnology
https://doi.org/10.5281/zenodo.15163612
Abstract.
This article presents the role of engineering and computer graphics in the
education of future engineers, teaching methods, and methods for creating drawings in the
AutoCAD program. In addition, the engineer teaches young people modern technologies and
programs.
Keywords:
AutoCAD, interface, project, equipment, feed mechanism, wool fiber, roller.
СОВЕРШЕНСТВОВАНИЕ МЕТОДИКИ ОБУЧЕНИЯ ИНЖЕНЕРНОЙ ГРАФИКЕ
БУДУЩИХ ИНЖЕНЕРОВ С ИСПОЛЬЗОВАНИЕМ ЦИФРОВЫХ ТЕХНОЛОГИЙ
(ПРОГРАММА AUTOCAD)
Аннотация.
В статье рассматривается роль инженерной и компьютерной
графики в образовании будущих инженеров, методика обучения и методы создания
чертежей в программе AutoCAD. Кроме того, инженер обучает молодежь современным
технологиям и программам.
Ключевые слова:
AutoCAD, интерфейс, проект, оборудование, механизм подачи,
шерстяное волокно, валик.
INTRODUCTION.
In projection drawing, there are six views of an object from all sides, which are: front,
back, top, bottom, left and right side views.
However, it is sufficient to draw three of these views, that is, front (head view), top and
left side views. This is because if the three main dimensions of any object, length, width and
height, are determined, its clear image, its appearance in life, is formed.
It is possible to find a clear image of the object through the three views. Just as we find a
point in space based on its projections, the true appearance of the object is found by looking at
the contour views on a 2D plane.
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RESEARCH METHODOLOGY.
In the projection drawing part of the drawing lessons, students are given the option of
front and top views of the object.
The head view of the object is drawn on the V-projection plane, and the top view is
drawn on the H-projection plane with the given dimensions.
To find the abstract (left view) part of the object, the H, V, W-projection planes act as a
template. The front view of the object is drawn on the V-frontal projection plane,
The top view of the object is drawn on the H-horizontal projection plane, the abstract part
of the object is drawn on the W-profile projection plane, and the left side view is found. When
drawing this drawing, the coordinate axes act as directions.
The length dimensions of the object are drawn along the Ox-axis, the width of the object
along the Oy-axis, and the height dimensions of the object along the Oz-axis[5].
To find the third view of an object, the height is taken from the head view, the width from
the top view, and the abstract view is found. This
Рисование
panel
“Отрезок”
- incision,
“Круг”
- using the circle drawing commands, the values are entered from the keyboard and
drawn. Three views of an item make it easier to find a clear image of the item.
Figure 1.
Variant. Two views of the object and its clear image
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Figure 2.
Finding a third view of an object given two views.
ANALYSIS AND RESULTS.
Once the three views of the object are clear, abstract information about the object's visual
representation is further defined.
The visual representation of the object is created in the following sequence based on the
2D views: [1,2].
1.
Once the three-dimensional views of the object are clear,
Рисование
panel
“Прямоугольник”
- The rectangle command is specified using
LM
and point
A
is selected
from an arbitrary part of the graphics area.
@80,50
is entered from the keyboard and the Enter
key is pressed. The total volume (length and width) of the object is generated. From the list of
cases
3D моделирование
is replaced by space.
2.
3D моделирование
after selecting and opening the workspace,
Главная
department
Вид
located on the panel
Несохраненный вид
arrow
LM
is determined using.
From the resulting command line
ЮЗ изометрия
command
LM
is selected using
(Figure 3) and the object in the graphics area is moved to the horizontal plane.
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Figure 3.
Bringing the object into a 3D isometric position.
3.
After the object is converted to isometric view,
Тело
located in the department
-
Вытягивание
The command is selected using
LM,
the object is selected, the height
dimension
(60 mm)
is entered from the keyboard, and Enter is pressed (Figure 3). From the 2D
frame state
Концептуальный
is transferred to the status.
Figure 4.
Entering the height of an object using the Extrude command.
4. Рисование
panele
“Отрезок”
- Using the cut command, the front side of the
object is drawn along the length and height of the object (Figure 5).
The surface of the object to be cut off is drawn and
“Область”
- The area, that is, the
3D object, is brought into a whole by the command to open the area.
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Figure 5.
Drawing a front view of an object.
5.
After the object's groove lines are brought into a single whole,
Главная
located in the
department
Bыдавить
The command is defined using
LM
. The groove lines are selected, the
Enter key is pressed, and the object is moved beyond its width (Figure 6).
Figure 6.
Using
the Print command
6.
Тело
from the department
“Вычитание”
-“ The “Subtract” command is selected
using
LM
, and the part of the object to be retained is selected using
LM
, and
RM
is pressed.
Then the part of the object to be deleted is selected using
LM
, and
RM
is pressed. In this
sequence, the excess part of the object is removed (Figure 7). Once the front view of the object is
ready, the part to be carved is drawn using the Drawing panel commands.
“Область”
- The area command brings the groove lines together.
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Figure 7.
“Subtraction” command
7.
As we mentioned above,
Главная
located in the department
Bыдавить
The
command removes the groove lines of the object from the object.
Тело
department
“Вычитание”
- The "Subtract" command removes the groove lines from the object (Figure 8).
(Figure 8). “Вычитание”
- "Separation" order
8.
In the given variant, both sides of the object are 25 mm above the base and 5 mm
outside the object. This part is also
“Отрезок”
- drawn using the cut command,
-
“Область”
- brought into a whole using the area command.
Главная
located in the department
Bыдавить
The command is used to move the object outward by 5 mm on both sides.
9.
Тело
department
Oбъединение
–
birlashtirish
department
LM
is entered using.
Parts of the object are selected sequentially using LM and RM is pressed (Figure 9).
(Figure 9).
Oбъединение
–
merge
commandi
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The clear image of the object is ready with this process. To give it the desired color, press
the
LM
button twice in a row on the object. As a result, a properties window is created. Select
the desired color from the Color section of the window, select
OK
, and press the Esc key (Figure
10).
Figure 10.
Coloring an object.
A clear cut image of the item.
1.
After a clear image of the object is made, it is cut into quarters to give it a
Рисование
department
“Прямоугольник”
- Using the rectangle command, a rectangle is drawn that is
larger than a quarter of the object and
Вытягивание
The height is drawn using the command
(must be greater than the height of the object). From the
2D
frame state
Концептуальный
(Figure 11)[3].
Figure 11.
Giving an item a quarter cut
.
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Главная
department
Редактирование
located on the panel
–
перенесети
–
The push command is specified using
LM
and a corner of the rectangular object is
selected. The object is moved to the central axis and placed (Figure 12a).
a)
Перенес
ети
–
push command
b)
“Вычитание”
- "Separation" order
Figure 12.
Removing a quarter of an item.
1.
After two objects are placed on top of each other,
Тело
in the department
“Вычитание”
- The subtraction command is set using
LM
and the part of the object to be
retained is selected, and RM is pressed. Then the part to be deleted is selected using
LM
and
RM
is pressed (Figure 12b)[4,5]. As a result, the object looks like this (see Figure
13!).
Cropping to a clear image of the item
Result
Figure 13. Quarter cropping of a clear image of an object
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CONCLUSION:
Digital technology in the classroom refers to a variety of software and applications
designed to assist students with special needs. The most effective way to reduce the number of
repetitive, time-consuming tasks a teacher has to perform is to use technology in the classroom.
Educational technology applications can save a lot of time and energy by automating or
partially automating everyday operations such as attendance tracking and performance
monitoring. They teach students to use technology responsibly and strategically, which helps
them make decisions and develop self-discipline. Technology in education helps prepare
students for lifelong learning. These technologies provide students with the freedom to use
digital knowledge in a virtual world and according to their own learning styles.
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ДЕФОРМИРОВАННОГО
СОСТОЯНИЯ
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