Authors

  • Zilolaxon Mamatova
    Fergana State University
  • Mukhlisa Qakhramonova
    Fergana State University

DOI:

https://doi.org/10.71337/inlibrary.uz.ijai.107215

Abstract

This article analyzes the fundamental principles of game theory, focusing particularly on two-person zero-sum games, bluff strategies, and multi-stage games. Based on the works of leading scholars such as Bellman, Blackwell, Dresher, Ferguson, Kuhn, and Nash, the theoretical and practical aspects of strategic decision-making are examined. Special attention is given to concepts such as probability, equilibrium points (Gleichgewichtspunkt), and domination in identifying optimal strategies. The research reveals methods for achieving optimal outcomes in competitive and cooperative games.

 

 

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MATRIX GAMES-DOMINATION

Mamatova Zilolaxon Khabibullokhonovna

Associate Professor, Fergana State University Doctor of Philosophy

(PhD) in Pedagogical Sciences

Email:

mamatova.zilolakhon@gmail.com

Qakhramonova Mukhlisa Jumahoja kizi

Student at Fergana State University

Email:

qahramomovakmalxuja@gmail.com

Annotatsiya:

Ushbu maqolada o‘yinlar nazariyasining asosiy tamoyillari, xususan, ikki shaxsli

nol yig‘indi o‘yinlar, bluff strategiyalari va ko‘p bosqichli o‘yinlar tahlil qilinadi. Bellman,

Blackwell, Dresher, Ferguson, Kuhn va Nash kabi yetakchi olimlarning ishlari asosida strategik

qaror qabul qilishning nazariy va amaliy jihatlari ko‘rib chiqiladi. Optimal strategiyalarni

aniqlashda ehtimollik, muvozanat (Gleichgewichtspunkt) va dominatsiya kontseptsiyalariga

alohida e’tibor qaratilgan. Tadqiqotlar raqobatbardosh va kooperativ o‘yinlarda optimal

natijalarga erishish usullarini ochib beradi.

Kalit so‘zlar:

o‘yinlar nazariyasi, nol yig‘indi o‘yinlar, bluff strategiyasi, muvozanat nuqtasi,

dominatsiya, ko‘p bosqichli o‘yinlar, strategik qaror qabul qilish.

Annotation:

This article analyzes the fundamental principles of game theory, focusing

particularly on two-person zero-sum games, bluff strategies, and multi-stage games. Based on

the works of leading scholars such as Bellman, Blackwell, Dresher, Ferguson, Kuhn, and Nash,

the theoretical and practical aspects of strategic decision-making are examined. Special

attention is given to concepts such as probability, equilibrium points (Gleichgewichtspunkt),

and domination in identifying optimal strategies. The research reveals methods for achieving

optimal outcomes in competitive and cooperative games.

Keywords:

game theory, zero-sum games, bluff strategy, equilibrium point, domination, multi-

stage games, strategic decision-making.

Аннотация:

В данной статье анализируются основные принципы теории игр, в частности,

двухличные нулевые игры, стратегии блефа и многоэтапные игры. На основе работ

ведущих ученых, таких как Беллман, Блэквелл, Дрешер, Фергюсон, Кун и Нэш,

рассматриваются теоретические и практические аспекты принятия стратегических

решений. Особое внимание уделяется таким концепциям, как вероятность, точка

равновесия (Gleichgewichtspunkt) и доминирование при определении оптимальных


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стратегий. Исследование раскрывает методы достижения оптимальных результатов в

конкурентных и кооперативных играх.

Ключевые слова:

теория игр, нулевые игры, стратегия блефа, точка равновесия,

доминирование, многоэтапные игры, принятие стратегических решений.

A finite two-player zero-sum game in strategic form

( , , )

X Y L

, sometimes called a matrix game

because the payoff function L can be represented by a matrix. If

{

}

1

,...,

m

X

x

x

=

and

{

}

1

,..., y

n

Y

y

=

then the game matrix or payoff matrix is expressed as:

11

1

1

n

m

mn

a

a

A

a

a

=

L

M O

M

L

, here

(x y )

ij

i j

a

L

=

,

In this form, player 1 chooses a row, player 2 chooses a column, and player 2 pays player 1 the

value in the selected row and column. Note: the values in the matrix are considered as the

winnings of the player who chose from the row and the losings of the player who chose from

the column.

Mixed strategy for player 1

1

2

(p ,p ,...,p )

m

p

=

1in the form of, probabilities that sum to 1is

represented as a set of . If player 1uses a mixed strategy and player 2If he chooses the column,

then the (average) payoff for player 1 will be:

1

m

i ij

i

p a

=

Also, the mixed strategy of player 2

1

2

(q

)

,q ,...,q

n

q

=

2will look like this. If player 2strategy

and player 1If he chooses the -row, the winnings for player 1 are:

1

n

ij j

j

a q

=

More generally, if player 1strategy and 2nd playerstrategy, then the (average) payoff for player

1 is:

1

1

m

n

T

i ij j

i

j

p Aq

p a q

=

=

=

It is also worth mentioning that Player 1's pure strategy, i.e., only

i

-row selection,

i

e

unit

vector (only

i

-position and 0s in the remaining positions). Similarly, player 2's

j

-column

selection

i

e

​ is represented by a unit vector.

In the following sections, we will try to "solve" games, that is, find the value and determine at

least one optimal strategy for each player. Sometimes we are also interested in determining all

optimal strategies.

Balance points.

Sometimes the game is easy to solve. If the matrix

ij

a

if it has the following

properties:


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1.

ij

a

-

i

is the smallest element of the array, and

2.

ij

a

-

j

-if the largest element in the column is

Then to us

ij

a

We call it the equilibrium point. If

ij

a

if the equilibrium point is 1,then player 1

i

-select row at least

ij

a

can win the value and player 2

j

choose a column and lose

ij

a

may not

exceed the value of. Thus,

ij

a

The game will be worth it .

Example 1.

4 1

3

3 2 5
0 1 6

A

-

=

In this matrix, the middle element 2 is the equilibrium point, since it is the minimum in its row

and the maximum in its column. Therefore, it is optimal for player 1 to choose from the second

row and for player 2 to choose from the second column. The cost of the game is 2, and the

vector (0,1,0) is the optimal mixed strategy for both players.

Large size

m n

For matrices, checking each element can be tedious. So, as an easier way:

calculate the minimum of each row and the maximum of each column and check if there is a

match between them.

3 2 1 0
0 1 2 0
1 0 2 1
3 1 2 2

A

=

and

3 1 1 0
0 1 2 0
1 0 2 1
3 2 2 2

B

=

For matrix A:

Row minimums: 0,0,0,1

Column maximums:3,2,2,2

For matrix B:

Row minimums: 0,0,0,1

Column maximums: 3,1,2,2

In matrix A, no row minimum is equal to the column maximum, so there is no equilibrium

point. However, if in matrix A

12

a

f the element is 1 instead of 2, we get matrix B. In this case,

the minimum of the fourth row will be equal to the maximum of the second column. So,

42

b

The

inflection point is


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Solution for 2×2 games.

Let's generalize Let's consider a 2 × 2 game matrix.

a b

A

d c

=

To solve this game (i.e., find the value of the game and at least one optimal strategy for each

player), we proceed as follows:

1.

Checking the balance point.

2.

If an equilibrium point does not exist, solve by finding equalizing strategies.

Now, we will show how to use the method of equalizing strategies, which works when there is

no equilibrium point. Through this method, we can extract the value of the game and the

optimal strategies.

Let's assume there is no equilibrium point. If

a b

so

b c

<

, otherwise the equilibrium point

will be.

c b

<

because it is not

c a

>

must be , otherwise there will be an equilibrium point

again. Continuing like this, we will see that ,

d a

<

and

d b

>

should be. In other words ,if

a b

then

a b

>

and

b c d a

< > <

. It can be shown by symmetry that if

a b

then

a b c d a

< > < >

.

This is what I want.shows that: If there is no equilibrium point, then either

,

a b b c

>

<

and

c d

>

and

,

d a

<

or

,

,

a b b c c d

<

>

<

and

d a

>

.

In equations (1), (2) and (3) in Qui, the general

2 2 We will derive optimal strategies and

game value formulas for the game. If the player chooses the first row

p

chooses with

probability(i.e., mixedstrategy (

,1

p

p

-

),), and if player ll uses columns 1 and 2, we equate

player l's average utility to:

(1 p) bp c(1 p)

ap d

+

- =

+

-

p

If we solve for:

(a b) (c d)

c d

p

-

=

- + -

(1)

Since there is no equilibrium point,

(a b)

-

and

(c d)

-

have the same sign (both positive

or negative), so

0

1

p

< <

. If player ll takes the first column

q

chooses with probability (i.e.,,

( ,1 )

q

q

-

aralash strategiya ishlatsa), uses a mixed strategy), then we equate the average loss of

player ll:

(1 q) dq c(1 q)

aq b

+

- = +

-

Solving for Q:

c b

q

a b c d

-

=

- + -

(2)

Again, because there is no equilibrium point

0

1

q

< <

.

The average loss of player ll under this strategy is:

(1 q)

ac bd

aq b

v

a b c d

-

+

- =

=

- + -

This result shows that the game is worthwhile, and both players have optimal strategies

(in which case the minimax theorem always guarantees).

Example 2:


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Let's calculate:

q

=same as (

7

12

q p

= =

)

8 9

1

2 3 4 3 12

v

-

=

=

- - - -

Example 3:

0

10

1

2

A

-

=

2 1

1

2 10 1 0 11

p

-

=

=

+

- -

2 ( 10)

12

2 10 1 0 11

q

- -

=

=

+

- -

Here q is greater than 1. What happened? The mistake was that we forgot to check the lower

left element (1,1) — it was an equilibrium point. So, there is an equilibrium point in the game.

Removing dominant strategies.

Sometimes large matrix games can be reduced in size

(hopefully down to 2x2 size) by removing rows and columns that clearly harm the player.

If

(a )

ij

A

=

in the matrix

ij

kj

a

a

all

j

For s,then we say,

i

-string

k

-takes precedence over -

line . If

ij

kj

a

a

>

all

j

For s,then we say,

i

-string

k

-is in a much greater position than the line.

Similarly, if

ij

kj

a

a

(or strictly

ij

kj

a

a

>

) all

i

If it’s for you , then

j

-column

k

-overrides the

column.

Player 1 can achieve any outcome using the dominant row, so dominant rows can be removed.

Similarly, dominant columns can be removed. More precisely, removing a dominant row or

column does not change the value of the game. However, sometimes the optimal strategy relies

on a dominant row or column. If this is the case, then removing that row or column also

removes that optimal strategy (but at least one optimal strategy remains). However, if a row or

column with a large advantage is removed, the set of optimal strategies does not change.

We can apply this method to multiple rows and columns in a row. For example, consider the

following matrix A:

2 0 4
1 2 3
4 1 2

A

=

We remove the last column and get:

2 0
1 2
4 1


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Now the top row is superimposed by the bottom row. We remove the top row and get:

1 2
4 1

This

2 2 There is no equilibrium point in the matrix. Therefore, we find mixed strategies

using the previous method:

3

1

,

4

4

p

q

=

=

7
4

v

=

. So the optimal strategy in the original game is

For l:

3 1

0, ,

4 4

,

For ll:

1 3

, ,0

4 4

It is also possible to remove column strategies through mixed combinations. That is, if a row or

column is dominated by a possible combination of several rows, it will also be removed.

For 0<p<1:

2

(1 p)a

ij

i j

kj

pa

a

+ -

if,

k

-string

1

i

and

2

i

will be dominated by a mixture of rows. (The same applies to columns.)

Example 4.

0 4 6
5 7 4
9 6 3

A

=

The middle column is a mixture of outer columns (each

1
2

) is preferred over . We remove it.

Then the middle row was dominated by a mixture of the upper and lower rows (

1
3

and

2
3

). We

will remove it too.

It remains:

0 6
9 3


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Game value:

54 9

12 2

V

=

=

Conclusion.

It is not always possible to eliminate dominant strategies. If there is an equilibrium point in the

matrix, then the game cannot be simplified.3 x 3 Even if there is a balance point in the game, it

is still necessary to check the advantage.

Literature:

1. R. Bellman (1952) On the games of "bluffing", Rendiconti del Circolo Mat. di Palermo Ser.

2, Vol. 1, 139–156.

2. R. Bellman and D. Blackwell (1949) "Two-person zero-sum games", Ann. Math. Stat. 20,

600–605, 9/40/49.

3. Bellman and Blackwell (1950) "On Bluffing Games," RAND Memo P-168, 8/01/50.

4. John D. Beasley (1990) The Mathematics of Games, Oxford University Press.

5. Emile Borel (1938) Papers on computational probabilities and games, Gauthier-Villars,

Paris.

6. H. Cutler (1975) "Optimal strategies for poker in the capital", Amer. Math. Monthly 82,

358–367.

7. W. H. Cutler (1976) "Poker Before the End", Perception.

8. Melvin Dresher (1961) Theory and Practice of Strategy, Prentice Hall, New Jersey.

9. RJ Evans (1979) "Silverman's game on intervals", Amer. Math. Mo. 86, 277–281.

10. TS Ferguson (1967) Mathematical Statistics—A Decision Theory Approach, Academic

Press, New York.

11. J. Filar and K. Visse (1997) Competitive Markov Decision Processes, Springer-Verlag,

New York.

12. Filar (1971) "A game about bluff strategies", Math. Sci. 17, 8764–8771.

13. S. Gal (1974) “Discrete search games”, SIAM J. Appl. Math. 27, 641–648.

14. D. B. Gillies, J. P. Mayberry, and J. von Neumann (1953) "Two Variants of the Game of

Poker," Contrib. Theory of Games II, 13–50.

15. J. Goldman and J. J. Stone (1960b) "A symmetric controller game model", J. Res. Nat. Bur.

Standards 64B, 35–40.

16. Heuer and U. Leopold-Wildburger (1991) "Balanced Silverman's Games in Discrete Series

Games", Lecture Notes in Econ. & Math. Syst., No. 365, Springer-Verlag.

17. S. M. Johnson (1964) "On Search Games," Advances in Game Theory, AMS Study #52,

39–48.

18. Samuel Carlin (1959) Economics in Mathematical Methods and Game Theory, Dover

Publications Inc., New York.

19.

S. Karlin and H. Restrepo (1957) "Multi-stage poker games", Contrib. Theory. Games III,

337–363.

References

R. Bellman (1952) On the games of "bluffing", Rendiconti del Circolo Mat. di Palermo Ser. 2, Vol. 1, 139–156.

R. Bellman and D. Blackwell (1949) "Two-person zero-sum games", Ann. Math. Stat. 20, 600–605, 9/40/49.

Bellman and Blackwell (1950) "On Bluffing Games," RAND Memo P-168, 8/01/50.

John D. Beasley (1990) The Mathematics of Games, Oxford University Press.

Emile Borel (1938) Papers on computational probabilities and games, Gauthier-Villars, Paris.

H. Cutler (1975) "Optimal strategies for poker in the capital", Amer. Math. Monthly 82, 358–367.

W. H. Cutler (1976) "Poker Before the End", Perception.

Melvin Dresher (1961) Theory and Practice of Strategy, Prentice Hall, New Jersey.

RJ Evans (1979) "Silverman's game on intervals", Amer. Math. Mo. 86, 277–281.

TS Ferguson (1967) Mathematical Statistics—A Decision Theory Approach, Academic Press, New York.

J. Filar and K. Visse (1997) Competitive Markov Decision Processes, Springer-Verlag, New York.

Filar (1971) "A game about bluff strategies", Math. Sci. 17, 8764–8771.

S. Gal (1974) “Discrete search games”, SIAM J. Appl. Math. 27, 641–648.

D. B. Gillies, J. P. Mayberry, and J. von Neumann (1953) "Two Variants of the Game of Poker," Contrib. Theory of Games II, 13–50.

J. Goldman and J. J. Stone (1960b) "A symmetric controller game model", J. Res. Nat. Bur. Standards 64B, 35–40.

Heuer and U. Leopold-Wildburger (1991) "Balanced Silverman's Games in Discrete Series Games", Lecture Notes in Econ. & Math. Syst., No. 365, Springer-Verlag.

S. M. Johnson (1964) "On Search Games," Advances in Game Theory, AMS Study #52, 39–48.

Samuel Carlin (1959) Economics in Mathematical Methods and Game Theory, Dover Publications Inc., New York.

S. Karlin and H. Restrepo (1957) "Multi-stage poker games", Contrib. Theory. Games III, 337–363.

H. W. Kuhn (1950) "A simplified two-person game", Contributions to the Theory of Games, 1950, Princeton University Press.

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