Authors

  • Zilolaxon Mamatova
    Fergana State University
  • Komiljon Shovkatjonov
    Fergana State University

DOI:

https://doi.org/10.71337/inlibrary.uz.ijai.98379

Abstract

Decision-making under risk and variable-sum games are significant areas in game theory and decision-making processes. This topic explores the development of optimal strategies in environments characterized by uncertainty and risks. Unlike traditional fixed-sum games, variable-sum games consider scenarios where the total benefit to participants may vary depending on the game’s outcome. In these games, participants strive to maximize their own interests, but their decisions depend on the actions of other participants and external uncertainties. Decision-making under risk employs methods such as probability theory, statistical analysis, and scenario modeling. In such conditions, decision-makers must balance expected gains and potential losses based on uncertain information. In variable-sum games, cooperative and competitive strategies play a crucial role, with collaboration or competition among participants influencing the game’s outcomes.

 

 

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INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE

ISSN: 2692-5206, Impact Factor: 12,23

American Academic publishers, volume 05, issue 05,2025

Journal:

https://www.academicpublishers.org/journals/index.php/ijai

page 480

DECISION MAKING UNDER RISK

Mamatova Zilolaxon Xabibulloxonovna

Associate Professor at Fergana State University,

Doctor of Philosophy in Pedagogical Sciences (PhD)

E-mail:

mamatova.zilolakhon@gmail.com

Shovkatjonov Komiljon Qahramonjonovich

Student at Fergana State University

E-

mail:

shavkatjonovkomiljon0506@gmail.com

Annotation:

Decision-making under risk and variable-sum games are significant areas in

game theory and decision-making processes. This topic explores the development of optimal

strategies in environments characterized by uncertainty and risks. Unlike traditional fixed-

sum games, variable-sum games consider scenarios where the total benefit to participants

may vary depending on the game’s outcome. In these games, participants strive to maximize

their own interests, but their decisions depend on the actions of other participants and

external uncertainties. Decision-making under risk employs methods such as probability

theory, statistical analysis, and scenario modeling. In such conditions, decision-makers must

balance expected gains and potential losses based on uncertain information. In variable-sum

games, cooperative and competitive strategies play a crucial role, with collaboration or

competition among participants influencing the game’s outcomes.

Keywords:

Risk, variable-sum games, decision-making, uncertainty, game theory, strategic

decisions, cooperation, competition.

Introduction

Decision-making under risk and variable-sum games are among the important research

areas in modern decision theory and practice. In environments where uncertainty and risks

are present, the decision-making processes become complex due to the strategic interactions

between participants and their dependence on external factors. Unlike constant-sum games,

variable-sum games are characterized by the fact that the total payoff for participants can

vary depending on the outcome of the game. In such games, participants aim not only to

maximize their own interests but are also compelled to consider the actions of other

participants and the uncertain conditions.

Solution Methods:

The following are key methods used in decision-making under risk and uncertainty:

Hurwicz Criterion

Expected Value Maximization Method


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INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE

ISSN: 2692-5206, Impact Factor: 12,23

American Academic publishers, volume 05, issue 05,2025

Journal:

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page 481

Laplace Criterion

Minimax–Maximin Methods

Savage Criterion (Minimax Regret)

Hoede–Lehmann Method

Objective:

The specific objectives are as follows:

1. To systematically examine the main methods of decision-making under risk,

including probability analysis, scenario modeling, and risk management approaches.

2. To analyze the characteristics of variable-sum games, their differences from constant-

sum games, and the role of cooperative and competitive strategies.

3. To explore the applicability of core game theory concepts—such as Nash equilibrium,

Pareto efficiency, and the Shapley value—to variable-sum games.

4. To evaluate the effectiveness of these methods in solving real-world problems in

fields such as economics, management, political science, and artificial intelligence.

5. To develop recommendations for applying the research findings to practical scenarios,

such as resource allocation, international negotiations, or business strategies.

Sample Case Study:Problem:

Entrepreneur Sarvar is planning to open a small eatery in the city, specializing in fast food.

He is considering three options:

1. A burger shop
2. A shawarma shop
3. A hot dog shop

Depending on market conditions, demand may fall into one of the following three

categories:

Demand Level

Probability

High demand

0.3

Moderate

demand

0.5

Low demand

0.2

The entrepreneur sells the products at the following prices (

1 USD = 12,000 UZS

):


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page 482

Product

Price (UZS)

Price (USD)

Burger

30,000

$ 2.50

Shawarma

25,000

$ 2.08

Hot dog

18,000

$ 1.50

The estimated monthly sales vary according to each demand level.

Profit matrix for 1 month (in USD):

PRODUCT

HIGH DEMAND

MODERATE

DEMAND

LOW DEMAND

Burger

$2,500

$2,000

$750

Shawarma

$1,875

$1,458

$417

Hot dog

$1,500

$1,200

$750

β = 0.7 γ = 0.3,

Task:

Which Product to Choose?

Solve the decision problem using the following 6 methods:
1.Hurwicz (Gurvits) Criterion:
This method calculates a weighted average between the best and worst payoffs, where α

represents the level of optimism.

2.Expected Value Maximization Method:
This method involves calculating the expected payoff for each option, considering the

probabilities of each demand level, and selecting the product with the highest expected value.

3.Laplace Criterion:
Under the assumption of equal probabilities for all possible outcomes, the Laplace

criterion calculates the average payoff for each option and selects the one with the highest

average.

4.Minimax and Maximin Methods:
These methods focus on minimizing the maximum possible loss (Minimax) or

maximizing the minimum gain (Maximin) for each option under different demand scenarios.


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American Academic publishers, volume 05, issue 05,2025

Journal:

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page 483

5.Savage (Minimax Regret) Criterion:
This method calculates the regret for each option under each scenario (i.e., the difference

between the chosen outcome and the best possible outcome) and selects the product with the

minimum maximum regret.

6.Hoede-Lehmann Method:
This method evaluates the overall utility of each option by accounting for both the

potential gains and losses under varying demand levels, considering a balanced risk approach.

Solution:

Hurwicz Criterion
We will solve this problem using the Hurwicz criterion. The Hurwicz criterion: 0≤β≤10 The

value of β is a parameter, and based on the value of β, the weights wiw_iwi for all i=1,2,...,m

are determined.

w

i

= β × max × w

ij

+ (1 − β) × min × w

ij

1.We will solve using the formula.

We will create matrix A.

A =

2500 2000 750

1875 1458 417

1500 1200 750

Now, based on this, we will find it.

max × w

ij

w

1

= max × w

1j

= max(2500,2000,750) = 2500

w

2

= max × w

2j

= max(1875,1458,417) = 1875

w

3

= max × w

3j

= max(1500,1200,750) = 1500

Now, based on this, we will find it.

min × w

ij

w

1∗

= min × w

1j

= min(2500,2000,750) = 750

w

2∗

= min × w

2j

= min(1875,1458,417) = 417

w

3∗

= min × w

3j

= min(1500,1200,750) = 750

We will apply the main formula and obtain the result.

w

1

= β × max × w

ij

+ (1 − β) × min × w

ij

== 0.7 ∗ 2500 + (1 − 0.7) ∗ 750 = 1975

w

2

= β × max × w

ij

+ (1 − β) × min × w

ij

== 0.7 ∗ 1875 + (1 − 0.7) ∗ 417 = 1437,6


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INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE

ISSN: 2692-5206, Impact Factor: 12,23

American Academic publishers, volume 05, issue 05,2025

Journal:

https://www.academicpublishers.org/journals/index.php/ijai

page 484

w

3

= β × max × w

ij

+ (1 − β) × min × w

ij

== 0.7 ∗ 1500 + (1 − 0.7) ∗ 750 = 1275

We will obtain the answer from the results we have.

max = w

i

= max(1975, 1437.6, 1275) = 1975

Thus, it is clear from the results that the answer is w
Answer: The solution α1 should be chosen according to the Hurwicz criterion. Therefore,

Sarvar should choose the burger.

2.Maximum Expected Value Method

Let the states of nature be θ1,θ2,...,θn with probabilities p1,p2,...,pn.Then, to find the

solution αk we use:

w

i

=

j=1

n

p

j

× w

ij

Maximum Expected Value Method

max w

i

va

α

k

.

w

1

= p

1

× w

11

+ p

2

× w

12

+ p

3

× w

13

= 0.3 × 2500 + 0.5 × 2000 + 0.2 × 750 = 1900

w

2

= p

1

× w

21

+ p

2

× w

22

+ p

3

× w

23

= 0.3 × 1875 + 0.5 × 1458 + 0.2 × 417

= 1374,9

w

3

= p

1

× w

31

+ p

2

× w

32

+ p

3

× w

33

= 0.3 × 1500 + 0.5 × 1200 + 0.2 × 750 = 1200

Now let's find the

max w

i

.

max w

i

= w

i

(1900,1374.9, 1200) = 1900

Therefore, since the

max w

i

= w

1

solution

α

1

should be selected.

Answer:

According to the method of maximizing the expected value, Sarvar should choose

the Burger.

3. Laplace method

In the Laplace method, the probabilities of the states

θ

1

, θ

2

, . . . , θ

n

are assumed to be

equal. That is,

p

1

= p

2

= . . . = p

n

=

1
n

.

w

i

=

j=1

n

p × w

ij

=

1
n ×

j=1

n

w

ij


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Using the formula, we determine the solution

α

k

.

We find w

i

p =

1
3

w

i

w

1

=

1
n ×

j=1

n

w

1j

=

1
3 × (2500 + 2000 + 750) = 1750

w

2

=

1
n ×

j=1

n

w

2j

=

1
3

× (1875 + 1458 + 417) = 1250

w

3

=

1
n ×

j=1

n

w

3j

=

1
3 × (1500 + 1200 + 750) = 1150

max w

i

= max (1750, 1250, 1150) = 1750

So, since

α

k

= α

1

​ , Sarvar should choose the Burger."

Answer:

According to the Laplace method, the solution

α

1

should be selected. Therefore, the

entrepreneur Sarvar should choose the Burger.

4.Minimax and Maximin methods

The solution

α

k

​ , which is determined by the minimum of the row-wise maximum values in

the

θ

table, is called the minimax solution.

The solution

α

k

​ , which is determined by the maximum of the row-wise minimum

values in the

θ

table, is called the maximin solution.

w

1

= max × w

1j

= max(2500,2000,750) = 2500

w

2

= max × w

2j

= max(1875,1458,417) = 1875

w

3

= max × w

3j

= max(1500,1200,750) = 1500

Now, from this, we determine

min × w

i

.

α

k

= minimax(2500, 1875, 1500) = 1500

Therefore, according to the minimax method,

α

k

= α

3

​ , meaning that the Hot-dog

should be chosen.

w

∗1

= min × w

1j

= min(2500,2000,750) = 750

w

∗2

= min × w

2j

= min(1875,1458,417) = 417


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INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE

ISSN: 2692-5206, Impact Factor: 12,23

American Academic publishers, volume 05, issue 05,2025

Journal:

https://www.academicpublishers.org/journals/index.php/ijai

page 486

w

∗3

= min × w

3j

= min(1500,1200,750) = 750

Now, from this, we determine

max × w

∗i

.

α

k

= maxmini(750, 417, 750) = 750

Therefore, according to the maximin method,

α

k

= α

1

= α

3

​ , meaning that both the

Burger and the Hot-dog should be chosen.

5.Savage method

In the Savage method, a table called regret (R table) is constructed based on the following

rule.
The elements of the R table are

r

ij

= max w

lj

− w

ij

.

maxmini α

k

By applying the maximin method to the table

generated by αk\alpha_kαk​ , we determine the solution

α

k

.

max w

i1

= max(2500, 1875,1500) = 2500

max w

i2

= max(2000, 1458, 1200) = 2000

max w

i3

= max(750, 417, 750) = 750

We construct the R-table.

r

11

= w

i1

− w

11

= 2500 − 2500 = 0

r

21

= w

i1

− w

21

= 2500 − 1875 = 625

r

31

= w

i1

− w

31

= 2500 − 1500 = 1000

r

12

= w

i2

− w

12

= 2000 − 2000 = 0

r

22

= w

i2

− w

22

= 2000 − 1458 = 542

r

32

= w

i2

− w

32

= 2000 − 1200 = 800

r

13

= w

i3

− w

13

= 750 − 750 = 0

r

23

= w

i3

− w

23

= 750 − 417 = 333

r

33

= w

i3

− w

33

= 750 − 750 = 0

R =

0

0

0

625 542 333

1000 800

0


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r

∗1

= min(0, 0, 0) = 0

r

∗2

= min(625, 542, 333) = 333

r

∗3

= min(1000, 800, 0) = 0

Therefore, according to the Savage method,

α

1

and

α

3

should be selected as the

solutions.

Answer:

According to this method, if the entrepreneur Sarvar chooses the Burger and Hot-

dog, his regret will be 0.

6. Hodja-Lemann method

In the Hodja-Lemann method, the parameter

0 ≤ γ ≤ 1

is involved, and for the

probabilities of the states

θ

1

, θ

2

, . . . , θ

n

​ , denoted as

p

1

, p

2

, . . . , p

n

,

w

i

= γ × p

j

× w

ij

+ (1 − γ) × min w

ij

We find the

max w

i

​ and

α

k

using the formula.

w

1

= γ × w

1

+ (1 − γ) × w

1∗

= 0.3 × 1900 + 0.7 × 750 = 1095

w

2

= γ × w

2

+ (1 − γ) × w

2∗

= 0.3 × 1374.9 + 0.7 × 417 = 704.37

w

3

= γ × w

3

+ (1 − γ) × w

3∗

= 0.3 × 1200 + 0.7 × 750 = 885

Therefore, it is clear that the solution is

α

k

= α

1

.

Answer:

Even after using the Hodja-Lemann method to find the solution, the

entrepreneur Sarvar should choose the Burger.

Based on all the answers to this problem, we can conclude that it would be advisable for

Sarvar to open a kitchen that prepares burgers. This is because we approached the problem in

a real-life context, analyzing it from three different perspectives. In reaching this conclusion,

we have reinforced our skills in making decisions under uncertainty, applied theoretical

knowledge in practice, and learned to connect it to real-life problems.

Conclusion

Decision-making under uncertainty and variable-sum games are important research

areas in modern decision theory and practice, helping to find optimal solutions in

environments where uncertainty and strategic interaction exist. This research analyzed the

characteristics of variable-sum games, their differences from constant-sum games, and the

importance of cooperative and competitive strategies.

In decision-making under uncertainty, methods such as probability analysis, scenario


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INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE

ISSN: 2692-5206, Impact Factor: 12,23

American Academic publishers, volume 05, issue 05,2025

Journal:

https://www.academicpublishers.org/journals/index.php/ijai

page 488

modeling, game theory techniques (Nash equilibrium, Pareto efficiency, Shapley value), risk

management, and artificial intelligence-based approaches were discussed. The findings of the

research show that these methods are crucial in solving real-life problems such as resource

allocation, negotiations, and strategic planning in fields such as economics, management,

political science, ecology, and artificial intelligence. Variable-sum games allow for balancing

cooperation and competition between participants, while risk management methods help

make stable and effective decisions in conditions of uncertainty.

References:

1. Papadimitriou, C. H., & Steiglitz, K. (1998). Combinatorial Optimization: Algorithms

and Complexity. Dover Publications.

2. Applegate, D., Bixby, R., Chvátal, V., & Cook, W. (2006). The Traveling Salesman

Problem: A Computational Study. Princeton University Press.

3. Lawler, E. L., Lenstra, J. K., Rinnooy Kan, A. H. G., & Shmoys, D. B. (1985). The

Traveling Salesman Problem: A Guided Tour of Combinatorial Optimization. Wiley.

4. Gutin, G., & Punnen, A. P. (2002). The Traveling Salesman Problem and Its Variations.

Springer.

5. Reinelt, G. (1994). The Traveling Salesman: Computational Solutions for TSP

Applications. Springer.

References

Papadimitriou, C. H., & Steiglitz, K. (1998). Combinatorial Optimization: Algorithms and Complexity. Dover Publications.

Applegate, D., Bixby, R., Chvátal, V., & Cook, W. (2006). The Traveling Salesman Problem: A Computational Study. Princeton University Press.

Lawler, E. L., Lenstra, J. K., Rinnooy Kan, A. H. G., & Shmoys, D. B. (1985). The Traveling Salesman Problem: A Guided Tour of Combinatorial Optimization. Wiley.

Gutin, G., & Punnen, A. P. (2002). The Traveling Salesman Problem and Its Variations. Springer.

Reinelt, G. (1994). The Traveling Salesman: Computational Solutions for TSP Applications. Springer.

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