Authors

  • Akhrorjon Nuriddinov
    Asian International University Teacher of the Department of Physical Culture, Uzbekistan

DOI:

https://doi.org/10.37547/ajsshr/Volume03Issue11-22

Keywords:

Digital technologies Digital sports technologies Television broadcasting

Abstract

From the past to the present, technological developments have had a major impact on the world of professional sports. Sport, which became a mass spectacle in ancient Greece with the construction of large stadiums, influenced the whole world with the development of its systems and the spread of mass media. The rise of the Internet and digital technologies, which have changed the face of modern sports and sports psychology, offer potentially important advances to sports and sports spectators, and also fundamentally change the accuracy and decision mechanisms, timing systems and data tracking in sports, and indirectly, the information received. has paved the way for more effective sharing of information with audiences. These changes have not only affected sports, but also the way sports media broadcast around the world and how sports fans experience those broadcasts. Developments in the Internet and digital technologies, along with new media, have dominated the processes of production, marketing, presentation and display of sports content for the screen, a dynamic, interactive structure and initiated a synergistic relationship between sports presentation. the audience. Accessing content is faster and easier, and media files are more complex and intuitive with improved resolution and color rendering.

   In particular, the fast, intimate and interactivity of social networks and mobile technologies have made them convenient platforms for satisfying the desires of sports fans. This study shows that new sports technologies can ensure compliance with the rules of the game during sports, increase accuracy, improve athletes' performance, and increase confidence in spectators. It is also suggested that these technologies will have an impact on the sports industry and therefore on sports broadcasting, and that with the use of new communication technologies, content, methods and presentation styles will be diversified and the viewing experience of sports fans will be improved.


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ABSTRACT

From the past to the present, technological developments have had a major impact on the world of professional

sports. Sport, which became a mass spectacle in ancient Greece with the construction of large stadiums, influenced

the whole world with the development of its systems and the spread of mass media. The rise of the Internet and digital

technologies, which have changed the face of modern sports and sports psychology, offer potentially important

advances to sports and sports spectators, and also fundamentally change the accuracy and decision mechanisms,

timing systems and data tracking in sports, and indirectly, the information received. has paved the way for more

effective sharing of information with audiences. These changes have not only affected sports, but also the way sports

media broadcast around the world and how sports fans experience those broadcasts. Developments in the Internet

and digital technologies, along with new media, have dominated the processes of production, marketing,

presentation and display of sports content for the screen, a dynamic, interactive structure and initiated a synergistic

relationship between sports presentation. the audience. Accessing content is faster and easier, and media files are

more complex and intuitive with improved resolution and color rendering.

In particular, the fast, intimate and interactivity of social networks and mobile technologies have made them

convenient platforms for satisfying the desires of sports fans. This study shows that new sports technologies can

ensure compliance with the rules of the game during sports, increase accuracy, improve athletes' performance, and

increase confidence in spectators. It is also suggested that these technologies will have an impact on the sports

Research Article

USE OF DIGITAL SPORTS TECHNOLOGIES IN SPORTS TELEVISION

Submission Date:

November 20, 2023,

Accepted Date:

November 25, 2023,

Published Date:

November 30, 2023

Crossref doi:

https://doi.org/10.37547/ajsshr/Volume03Issue11-22


Akhrorjon Nuriddinov

Asian International University Teacher of the Department of Physical Culture, Uzbekistan

Journal

Website:

https://theusajournals.
com/index.php/ajsshr

Copyright:

Original

content from this work
may be used under the
terms of the creative
commons

attributes

4.0 licence.


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industry and therefore on sports broadcasting, and that with the use of new communication technologies, content,

methods and presentation styles will be diversified and the viewing experience of sports fans will be improved.

KEYWORDS

Digital technologies, Digital sports technologies, Television broadcasting, Sports television, New media.

INTRODUCTION

Today, digital technology is emerging as a tool of the

global sports industry, its capabilities are increasing

and becoming more complex, used by sports

broadcasters and integrated and adopted in sports

events at all levels.

Digital technology, which brings together sports fans

with similar habits and allows them to communicate

with each other, has also been one of the important

driving forces in the diversification of broadcast

platforms. At the same time as the competition in the

sports industry is increasing, this diversification has

increased the interest in sports content, sports

products, teams, leagues, federations, events,

athletes, commentators, sports broadcasting, in short,

the sports industry. has led to the emergence of new

broadcasting platforms, such as online, offline,

uploaded, downloaded, broadcast, narrowcast or

podcast, with the advantages of sports audiences,

especially on mobile devices. Digital technologies that

are increasing with digitization and are used at almost

all levels of professional sports; Today, we can provide

coaches with real-time information about the

physiological div reactions or speed of their athletes,

reduce the frequency of controversial decisions by

supporting decision mechanisms, monitor compliance

with the rules, and improve the efficiency of the sports

team with the help of artificial intelligence. minimizing

human intervention with tactical deep learning

methods and automation frameworks that contribute

to ensuring fair competition.

In recent years, the sharing of data produced by these

techniques with viewers has given rise to alternative

content and presentation strategies for sports

broadcasting. Presenting the performance of an

athlete or a team to the audience with statistical

information, slow motion, freeze frame, two or three-

dimensional graphics techniques from decision

support systems, sports balls, rackets, nets,

broadcasting with helmets and more. Sharing data

from on-site sensors with sports fans has enhanced the

natural appeal of sports on television, created new and

passionate audiences for many sports, and has been

effective in building trust with viewers by enriching the

fan experience. In addition, viewers looking for non-


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sports communication, such as the latest stats on their

favorite players and post-sports coverage, are turning

to mobile-friendly apps and want to instantly connect

with their favorite teams or other like-minded fans. .

This presence outside of sports expands the target

audience of sports broadcasters and gradually

increases the value of sports broadcasting as the

growing and evolving demands of viewers are met.

On the one hand, this study shows the relationship

between digital sports technologies and sports

broadcasting, and on the other hand, by scanning the

literature on sports technologies used in broadcasting,

it tries to introduce the dimension of the process

reflected in the audience. Based on the obtained data,

the study showed that digital technologies used in

sports can contribute to the development of the sports

industry, including sports broadcasting, and allow

sports fans to experience sports content in a more

enjoyable way.

Digital technologies

Digital technology refers to technology that enables

computer-based products or solutions, including

electronic devices, automation systems, applications,

or resources that digitally receive, process, display,

transmit, or record information. Computers, Internet,

websites, blogs, online image and audio streaming

platforms, social media platforms, mobile devices,

cryptocurrencies, artificial intelligence technologies,

cloud computing systems, 5G technology, e-books,

GPS technologies, virtual reality technologies, smart

objects, 3D Printing systems, QR codes, ATM devices,

digital cameras, robotic equipment, sensors, radars

and drones are some of the most popular examples of

today's digital technologies, but not limited to them.

These

technologies

positively

impact

communication, collaboration, productivity, content

management, access to analytics, and user experience,

and with their advanced performance, flexible

structures,

and

connectivity

features,

mass

customization and mass reconfiguration of the supply

chain contributes to the world of industry by

organizing.

Digital technology, which has significantly impacted

almost every aspect of human life in the last few years,

has advanced faster than any other advancement in

history, reaching more than half of the world's

population and transforming civilizations in the last

two decades alone.

The basis of these global changes is the desire of

mankind to acquire knowledge, solve problems, make

life easier and improve the standard of living. Its

positive effects and advantages play an important role

in the fact that digital technology has become an

integral part of life in a short period of time.

The binary coding language (0 and 1) used by digital

technologies

allows

dissimilar

systems

to


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communicate and exchange information. This

common language can combine the power of different

systems to achieve similar goals, enabling a more

interactive and convergent process. Automation is at

the heart of every technology. Digital technologies

based on automation automate the most complex

processes in communication, education, sports, health,

finance or other fields, can easily and quickly

implement important and time-consuming processes,

significantly saving human labor and time. saves and

increases labor productivity.

Digital technologies used in sports

Data analytics in sports is one of the topics that has

received a lot of attention in recent years. Increasing

awareness of the possibilities of data analysis and

statistics and the emergence of new monitoring

technologies have been the driving force behind this

evolution. Analysis of position and motion data in

sports has not only provided important training-related

information, but has also become an increasingly

important source of information for improving

audience

engagement

and

broadcasting

in

professional sports events. Today, the use of wearable

technology, big data analytics and sensor technology

has revolutionized the way sports are played, analyzed

and developed. Thanks to these technologies,

professional athletes can learn more about their

performance, improve their training methods, and

improve their skills. "Digital technology offers the

opportunity to bring fans closer together through

innovative and personalized experiences, unlocking

unique opportunities for growth in the sports

industry." Cycling, skating, swimming, skiing, surfing,

soccer, tennis, athletics and many other sports use

digital technology to ensure compliance with the rules

of

the

game

and

minimize

errors.Personal

technologies, rehabilitation technologies, landscape

technologies,

motion

technologies,

application

technologies and database technologies are analytical

solutions, physiological monitoring and decision

support systems developed to improve the

performance of athletes within the framework of

digital technologies.

Motion capture technologies

Today's technology enables the measurement of key

sport-specific characteristics to improve athlete

performance and improve effective decision-making

processes among sports scientists and coaches. The

motion capture technologies used in these

measurements, which have improved significantly in

recent years, allow athletes to perform tactical,

technical and physical exercises.

This allows measurement of sensory performance

through optical monitoring systems. Optical tracking

systems refer to information technology that can

track, detect and collect real-time information about

the athlete and the environment measured by micro-


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sensors. Typically, this technology extends network

connectivity and computing power to objects, sensors,

and everyday objects that are not typically considered

computers, so that data can be created and shared

with minimal human intervention. With this

technology, coaches, players, and fans can analyze

data collected by multiple devices to formulate game

strategies, analyze potential injuries, and customize

the experience.

Wearable technologies

Motion capture systems have the ability to analyze

the biomechanics of many functional and athletic

tasks. Optical systems consist of cameras used to track

passive or active markers placed on anatomical

landmarks for whole-div imaging. However, cameras

often have limited capture volumes due to their

installation. Wearable technologies are alternative

products that have the potential to overcome these

limitations. From lighter and flatter athletic shoe

designs for optimal grip and balance since the 1950s, to

the development of Transponder or RFID antenna

technology in the early 1980s, which uses radio

frequency to record time via a chip implanted in the

athlete. Heart rate development in athletes in 2013.

From launching clothing technologies that measure

respiratory activity, posture, speed, and weight

distribution, to developing athletic jerseys in 2016 that

allow sweat to evaporate and wick away from the div

instead of absorbing it; and in the same year, to

produce sports uniforms that measure athletes' on-

field condition, fatigue and condition, and to team

managers to prevent injuries. Until the advent of

sensors that provide data, digital technology has been

an important part of development. in sports.

The main characteristics of wearable technologies are

characterized by data collection, processing and

transmission of information, services and resources for

end users. The main advantage of these systems is that

they provide real-time feedback in a real sports

environment that cannot be offered through video

analysis. They are also designed to be small,

lightweight, wireless and unobtrusive, allowing for full

range of motion during a sporting event. This allows

athletes to be observed outside of a laboratory

environment or in a natural training zone. Wearable

devices are technologies used to collect performance

data, especially in team sports, and to comprehensively

and real-time measure the physical and physiological

fitness of players during training and competition. The

signals sent from these devices are monitored by

global positioning systems (GPS) and used to verify

positional requirements during the game. Preferred

especially for their reliability, these technologies do

not require extensive installation and are used in team

sports because they provide real-time feedback. Data

from wearable sensor wireless devices used by the

sports world today to improve players' athletic

performance,

monitor

and

analyze

athletes'


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movements, training and match-day performance is

presented to viewers/listeners graphically/kj or audio.

provided through media platforms, thus improving the

fan experience. and interactive participation increases.

As a continuation of this technology, using wearable

technology, fans are created to feel exactly what the

athletes feel during the game. Thanks to this big-data

technology, called the Internet of Things, viewers can

see not only competition data, but also the team's

overall

performance

and

individual

athletes'

performances).

Decision support technologies

In recent years, the use of technology in many areas

of sports has increased. Spectators who are able to

review commentators, coaches and referee decisions

often have access to modern technology that offers

slow motion and replay options that often show

different angles. However, in some sports, these

technologies are not used by referees. On the other

hand, large technological investments are being made

to develop sophisticated scoring mechanisms to use

technology

to

support

athletes

and

sports

broadcasters.

The confidence provided by decision support

technologies used in sports competitions will not only

help referees, but also lead to fairer competition by

reducing the incidence of controversial decisions,

demonstrating the real need for such technologies.

Decision support technologies are actively used in

almost all sporting events, but they stand out more in

team sports. In football, one of the most popular team

sports in the world, decision support technologies are

becoming increasingly important. Because the referee

is the only person who has full authority to enforce the

rules of the game. Controversy is therefore inevitable,

the most glaring of which is the referee's decisions,

which often involve commentary and concerns that

the ball has crossed the goal line completely.

Video assistant referee technology

In the Video Assistant Referee (VAR) system, which

was introduced by the International Football

Federation (FIFA) in 2018 and is also used in our

country; sitting in the central monitoring room to

quickly view the game footage transmitted to them by

the many cameras on the field to assist the referee.

There is an assistant referee and a technical team who

can review the game. The VAR team has access to

footage and wears a wireless device after watching

replays of the position.

They communicate their thoughts to their colleagues

inside the stadium through a headset microphone. The

on-field umpire then signals for the final decision and

sees the position images again on the screen on the

edge of the field. The referee draws a rectangle with

his hands to indicate whether the original decision has

been changed as a result of the review, and the final


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decision is displayed on the stadium screens. This

preview state is presented visually to viewers by the

broadcaster using split screen, var line, slow motion

and freeze frame techniques. This development in

digital media technologies helps referees to make the

right decision in the game, which has the potential to

change the final outcome of the sports competition,

ensures fair competition and is satisfied with digital

decision support technology. encourages viewers.

Post-game discussions, on the other hand, create

integral media content and interaction for sports

broadcasters and viewers.

Sports TV shows

The advent of television in the 1930s is often cited as

the greatest technological advance that brought

sports from the public sphere into the home. Sports

broadcasts started in England in 1936 and continued

until 1939, when the war broke out. Sports television in

the United States began in 1939 when NBC televised

baseball and American football (Deninger, 2012). In

Germany, television technology was used to transmit

live footage of the 1936 Berlin Olympics to movie

screens. By 1970, 130 countries were broadcasting their

sports content in color and live. In the 1980s and 1990s,

television, which had until then been seen as a mass

communication medium, was transformed again by a

second wave of technological innovation. TV set; Its

use as an alternative screen-based entertainment

medium to videos, DVDs, computers, and computer

games has diversified its concept and function. In

broadcasting, the advent of video recording and digital

time-shifting devices freed viewers from the linear

structure of television programs, cable, satellite, and

above all, digitization created a multi-channel

environment. The relationship between technology

and sports is undeniable. This dependence is even

more pronounced when broadcast television is

introduced into the equation. Today's growing

audience demands, along with the Internet and

evolving

communication

technologies,

have

necessitated the adaptation of sports broadcasting

techniques.

This has revolutionized sports broadcasting, with

terrestrial, cable or satellite systems largely replaced

by Internet-based multimedia platforms such as online,

offline, uploaded, downloaded, mobile and podcasts.

Thus, the viewer has a much wider range of tools to

interact with the screen.

Sports broadcasting, which is the presentation of a

competition between two teams or athletes by means

of communication; Leverages digital tools on and off

the field, analytics solutions designed to improve

player performance, ticket pricing, decision support

mechanisms and digital platforms to engage with

sports fans. transformation structure. With the

integration of these new stakeholders, new digital

ecosystems have emerged in the sports broadcasting

industry.


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Evaluation and conclusion

Today, local, regional, national and international

sports media around the world use the emotional

impact of sports and the new platforms provided by

new media to market global brands and connect with

their consumers. While these platforms provide

publishers with the ability to target audiences and

digital measurement, they also give consumers

flexibility over what media content they can access,

when, on what device and for how long. In addition,

the rise of social media has led to action allowing

audiences to create their own media, share their

opinions, vote on decisions, and at the same time

harness the collective power of interacting with them.

'gave a chance for more integration.

Investments in video analytics technologies to

analyze sports events and provide viewers with a

better understanding of the game are increasing day

by day. The basis for this lies in the desire to present

new visual elements that deepen the audience's

interest and understanding of the competition. In

sports broadcasts, viewers usually focus on the players

and the ball. The use of technology to detect and track

these objects from camera images makes it possible to

visualize movements.

Almost all professional sports events are delivered to

viewers via live or taped content created in conjunction

with a range of broadcast equipment used in

traditional television broadcasting. To the extent that

streaming allows, gameplay footage is supported by a

narrator's voice, sound effects, and computer-based

visuals, and footage can be replayed in slow motion as

needed.

Although

these

technologies

have

contributed to the gaming experience for sports fans

in front of the screen for a long time, the development

of communication technologies and, at the same time,

the increasing demands of the audience have

increased the pressure on the producers of sports

content and led to the use of different methods. By

combining the richest live data in sports with the

deepest historical database, this pressure will enable

broadcasters to leverage the power of digital sports

technology to produce more products, deliver

personalized experiences, unlock unique insights and

connect fans to the right content for them. prompted

to connect. On the other hand, the recent explosion in

popularity of video games, especially sports games,

can also be seen as a pressure factor. While the first

sports video games took their presentational

inspiration from television broadcasts, this trend is

now being reversed. Television shows now take their

technological cues from video games. This relationship

has become an industry strategy as TV and game

developers imitate each other's TV style to market

their products across multiple media channels.

The study discusses the impact and impact of digital

sports technologies on the sports industry and


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broadcasting, and the advances made by sports fans

through new media; It states that digital sports

technologies are a powerful resource for sports

broadcasters and viewers to monitor athletes' and

teams' performances, apply the rules of the game, and

assist in decision-making to determine accuracy. The

use of these technologies in sports broadcasting has

increased the natural appeal of sports on television,

creating new and passionate audiences for many

sports, while allowing broadcasters to adapt their

systems to accommodate this new content.

Sports broadcasting integrated with digital sports

technologies and KJ applications used in this direction

has provided satisfying content to sports fans who

want viewers to understand the rules of sports and the

validity of decisions, as well as the latest statistics

about their favorite team or players. get that content

in real-time and from athletes and other fans. They've

combined that with the reactions they've received and

built a connection outside of the game. In short, the

integration of technology into various aspects of

professional sports has had a positive impact on the

way many fans experience the game.

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11.

Yarasheva Dilnoza. (2023). METHODS OF

ORGANIZING NON-TRADITIONAL FITNESS

CLASSES. American Journal Of Social Sciences

And

Humanity

Research,

3(11),

61

72.

https://doi.org/10.37547/ajsshr/Volume03Issue

11-09

12.

Yarasheva

Dilnoza

Ismail

Qizi.

(2023).

TECHNICAL AND TACTICAL SKILLS IN SPORTS.

American Journal Of Social Sciences And

Humanity

Research,

3(10),

105

116.

https://doi.org/10.37547/ajsshr/Volume03Issue

10-16

13.

Yarashova, D. (2023). THE IMPACT OF PLAYING

SPORTS IN EARLY CHILDHOOD ON SOCIAL

DEVELOPMENT.

Modern

Science

and

Research, 2(10), 230

234. Retrieved from

https://inlibrary.uz/index.php/science-

research/article/view/24325

14.

Ярашева, Д. (2023, April). ФИТНЕС КАК

ОЗДОРОВИТЕЛЬНАЯ

ДЕЯТЕЛЬНОСТЬ.

In

Proceedings of International Conference on

Modern Science and Scientific Studies (Vol. 2,

No. 4, pp. 278-283).

15.

Yarasheva, D. (2022). BOLALARDA MASHQ

QILISHNING AHAMIYATI. PEDAGOGS jurnali,

19(1), 139-142.

16.

Ярашева, Д. (2023). СТИЛИ ОРГАНИЗАЦИИ

НЕТРАДИЦИОННЫХ

ОЗДОРОВИТЕЛЬНЫХ

ЗАНЯТИЙ.

ОБРАЗОВАНИЕ

НАУКА

И

ИННОВАЦИОННЫЕ ИДЕИ В МИРЕ, 19(5), 6

-10.

17.

Yarashova, D. (2023). STRENGTH TRAINING

AND STRENGTH TRAINING IN CHILDREN.

Modern Science and Research, 2(9), 211-215.

18.

Yarasheva

Dilnoza

Ismail

qizi,

(2023)

INSONLAR, SPORT VA FALSAFA International

journal of scientific researchers 2(1), 457-462.

19.

Sirojev

Shoxrux.

(2023).

BEHAVIORAL

CHARACTERISTICS,

PRINCIPLES

AND

WORKING METHODS OF COACHES. American

Journal Of Social Sciences And Humanity

Research,

3(11),

50

60.


background image

Volume 03 Issue 11-2023

218


American Journal Of Social Sciences And Humanity Research
(ISSN

2771-2141)

VOLUME

03

ISSUE

11

P

AGES

:

208-219

SJIF

I

MPACT

FACTOR

(2021:

5.

993

)

(2022:

6.

015

)

(2023:

7.

164

)

OCLC

1121105677















































Publisher:

Oscar Publishing Services

Servi

https://doi.org/10.37547/ajsshr/Volume03Issue

11-08

20.

Shoxrux, S. (2023). VOLEYBOLDA OTISH

TEZLIGI

TUSHUNCHASI

VA

AHAMIYATI.

Новости образования: исследование в XXI

веке, 1(11), 913

-917.

21.

Sirojev, S. (2023). THE CONCEPT AND

İMPORTANCE OF SHOOTİNG SPEED İN

VOLLEYBALL. Modern Science and Research,

2(9), 187-191.

22.

Sirojev Shoxrux Fayzullo o’g’li, (2023)

YEVROPA ITTIFOQI VA SPORT. International

journal of scientific researchers 2(2), 7-16.

23.

Saidova, M., & Sayfiyev, H. (2023). CONTENT-

IMPORTANCE AND PRINCIPLES OF PHYSICAL

EDUCATION CLASSES. Modern Science and

Research, 2(9), 192-199.

24.

Saidova, M. (2023). CONTENT-IMPORTANCE

AND PRINCIPLES OF PHYSICAL EDUCATION

CLASSES. Modern Science and Research, 2(9),

192-198.

25.

Sayfiyev, H., & Saidova, M. (2023). EFFECTS OF

GYMNASTICS ON FUNDAMENTAL MOTOR

SKILLS

(FMS),

POSTURAL

(BALANCE)

CONTROL, AND SELF-PERCEPTION DURING

GYMNASTICS TRAINING. Modern Science and

Research, 2(9), 204-210.

26.

Sayfiyev, H. (2023). EFFECTS OF GYMNASTICS

ON FUNDAMENTAL MOTOR SKILLS (FMS),

POSTURAL (BALANCE) CONTROL, AND SELF-

PERCEPTION DURING GYMNASTICS TRAINING.

Modern Science and Research, 2(9), 204-210.

27.

Ayubovna, S. M., & Komiljonova, K. I. (2022).

Features of Application of Sports Games in

Preschool Children. International Journal of

Culture and Modernity, 16, 17-23.

28.

Saidova, M., & Sayfiyev, H. (2023). CONTENT-

IMPORTANCE AND PRINCIPLES OF PHYSICAL

EDUCATION CLASSES. Modern Science and

Research, 2(9), 192-199.

29.

Xayrulloyevich,

S.

H.

(2023).

SPORT

GIMNASTIKA MASHG'ULOTLARIDA ASOSIY

HARAKAT QOBILYAT (FMS), POSTURAL

(MUVOZANAT) NAZORAT VA O'ZINI O'ZI

IDROK ETISHGA SPORT GIMNASTIKASINING

TA'SIRI.

30.

Saidova, M., & Sayfiyev, H. (2023). CONTENT-

IMPORTANCE AND PRINCIPLES OF PHYSICAL

EDUCATION CLASSES. Modern Science and

Research, 2(9), 192-199.

31.

Sayfiyev, H., & Saidova, M. (2023). EFFECTS OF

GYMNASTICS ON FUNDAMENTAL MOTOR

SKILLS

(FMS),

POSTURAL

(BALANCE)

CONTROL, AND SELF-PERCEPTION DURING

GYMNASTICS TRAINING. Modern Science and

Research, 2(9), 204-210.

32.

Sirojev, S., Nuriddinov, A., & Sayfiyev, H. (2023).

THE

CONCEPT AND

İMP

ORTANCE OF

SHOOTİNG SPEED İN VOLLEYBALL. Modern

Science and Research, 2(9), 187-191.


background image

Volume 03 Issue 11-2023

219


American Journal Of Social Sciences And Humanity Research
(ISSN

2771-2141)

VOLUME

03

ISSUE

11

P

AGES

:

208-219

SJIF

I

MPACT

FACTOR

(2021:

5.

993

)

(2022:

6.

015

)

(2023:

7.

164

)

OCLC

1121105677















































Publisher:

Oscar Publishing Services

Servi

33.

Nuriddinov, A., Sayfiyev, H., & Sirojev, S. (2023).

WHY FOOTBALL IS THE FIRST SPORT THAT

COMES TO MIND TODAY. Modern Science and

Research, 2(9), 200-203.

34.

Сайфиев, Х., & Саидова, М. (2023).

БАДМИНТОНИСТЫ

ФИЗИЧЕСКИЙ

ПОДГОТОВКА И ЕМУ РАЗРАБОТКА МЕТОДЫ.

Инновационные исследования в науке, 2(4),

45-54.

35.

Xayrullayevich, S. H., & Ayubovna, S. M. (2023).

BADMINTONCHILAR

JISMONIY

TAYYORGARLIGI VA UNI RIVOJLANTIRISH

METODIKALARI.

FORMATION

OF

PSYCHOLOGY

AND

PEDAGOGY

AS

INTERDISCIPLINARY SCIENCES, 2(18), 201-208.

36.

Nuriddinov, A., Sayfiyev, H., & Sirojev, S. (2023).

WHY FOOTBALL IS THE FIRST SPORT THAT

COMES TO MIND TODAY. Modern Science and

Research, 2(9), 200-203.

37.

Xayrullayevich, S. H., & Ayubovna, S. M. (2023).

BADMINTONCHILAR

JISMONIY

TAYYORGARLIGI VA UNI RIVOJLANTIRISH

METODIKALARI.

FORMATION

OF

PSYCHOLOGY

AND

PEDAGOGY

AS

INTERDISCIPLINARY SCIENCES, 2(18), 201-208.

38.

Ayubovna, S. M., & Xayrullayevich, S. H. (2023).

YOSH

BOLLALARDA

SPORT

SPORT

GIMNASTIKASINING

PEDAGOGIK

O

‘LCHOVLAR NAZARIYASI VA TASHKILIY–

METODIK ASOSLARINI TADQIQ ETISHNING

MAQSADI,

VAZIFALARI.

PEDAGOGICAL

SCIENCES AND TEACHING METHODS, 2(22),

108-118.

39.

Sayfiyev, H., & Saidova, M. (2023). EFFECTS OF

GYMNASTICS ON FUNDAMENTAL MOTOR

SKILLS

(FMS),

POSTURAL

(BALANCE)

CONTROL, AND SELF-PERCEPTION DURING

GYMNASTICS TRAINING. Modern Science and

Research, 2(9), 204-210.

40.

Saidova, M., & Sayfiyev, H. (2023). CONTENT-

IMPORTANCE AND PRINCIPLES OF PHYSICAL

EDUCATION CLASSES. Modern Science and

Research, 2(9), 192-199.

41.

Saidova, M. (2023). THE CONCEPT OF

PHYSICAL QUALITIES. Modern Science and

Research, 2(10), 251-254.

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Sirojev, S. (2023). THE CONCEPT AND İMPORTANCE OF SHOOTİNG SPEED İN VOLLEYBALL. Modern Science and Research, 2(9), 187-191.

Sirojev Shoxrux Fayzullo o’g’li, (2023) YEVROPA ITTIFOQI VA SPORT. International journal of scientific researchers 2(2), 7-16.

Saidova, M., & Sayfiyev, H. (2023). CONTENT-IMPORTANCE AND PRINCIPLES OF PHYSICAL EDUCATION CLASSES. Modern Science and Research, 2(9), 192-199.

Saidova, M. (2023). CONTENT-IMPORTANCE AND PRINCIPLES OF PHYSICAL EDUCATION CLASSES. Modern Science and Research, 2(9), 192-198.

Sayfiyev, H., & Saidova, M. (2023). EFFECTS OF GYMNASTICS ON FUNDAMENTAL MOTOR SKILLS (FMS), POSTURAL (BALANCE) CONTROL, AND SELF-PERCEPTION DURING GYMNASTICS TRAINING. Modern Science and Research, 2(9), 204-210.

Sayfiyev, H. (2023). EFFECTS OF GYMNASTICS ON FUNDAMENTAL MOTOR SKILLS (FMS), POSTURAL (BALANCE) CONTROL, AND SELF-PERCEPTION DURING GYMNASTICS TRAINING. Modern Science and Research, 2(9), 204-210.

Ayubovna, S. M., & Komiljonova, K. I. (2022). Features of Application of Sports Games in Preschool Children. International Journal of Culture and Modernity, 16, 17-23.

Saidova, M., & Sayfiyev, H. (2023). CONTENT-IMPORTANCE AND PRINCIPLES OF PHYSICAL EDUCATION CLASSES. Modern Science and Research, 2(9), 192-199.

Xayrulloyevich, S. H. (2023). SPORT GIMNASTIKA MASHG'ULOTLARIDA ASOSIY HARAKAT QOBILYAT (FMS), POSTURAL (MUVOZANAT) NAZORAT VA O'ZINI O'ZI IDROK ETISHGA SPORT GIMNASTIKASINING TA'SIRI.

Saidova, M., & Sayfiyev, H. (2023). CONTENT-IMPORTANCE AND PRINCIPLES OF PHYSICAL EDUCATION CLASSES. Modern Science and Research, 2(9), 192-199.

Sayfiyev, H., & Saidova, M. (2023). EFFECTS OF GYMNASTICS ON FUNDAMENTAL MOTOR SKILLS (FMS), POSTURAL (BALANCE) CONTROL, AND SELF-PERCEPTION DURING GYMNASTICS TRAINING. Modern Science and Research, 2(9), 204-210.

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Saidova, M., & Sayfiyev, H. (2023). CONTENT-IMPORTANCE AND PRINCIPLES OF PHYSICAL EDUCATION CLASSES. Modern Science and Research, 2(9), 192-199.

Saidova, M. (2023). THE CONCEPT OF PHYSICAL QUALITIES. Modern Science and Research, 2(10), 251-254.