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STEPS INTO CREATING A METHODICAL MANUAL FOR
FORMATION OF THE BASIC CONCEPTS OF COMPUTER SCIENCE IN
CHILDREN OF PRIMARY SCHOOL AGE: "COMPUTER SCIENCE IN
MY MIND"
1
Yaxyayev S.J.
2
Ganiyeva Sh.R.
1
Doctor of philosophy of pedagogical sciences, Karshi branch of the Tashkent
University of Information Technologies named after Muhammad al-Khwarizmi,
2
Information educational technologies Karshi Branch of Tashkent University of
Information technologies Karshi, Master's student
https://doi.org/10.5281/zenodo.14644302
Abstract.
The particular objectives and subject matter of computer science education
in Uzbekistan's elementary schools may now be determined in two ways:
1. Fundamental instruction in the use of information technology tools.
2. The growth of intellectual abilities and creativity that define a person's
media literacy in the information age.
Our research's challenge is to figure out how to foster students' creativity
while teaching computer science. Many works identify and explore issues
related to basic computer science knowledge, as demonstrated by the findings of
numerous psychological and educational studies. However, when it comes to
thinking skills, such as the capacity to use novel techniques and tools and come
up with non-standard solutions to problems, thinking skills remain at the second
level.
Primary school-aged students nowadays are already familiar with
information technology and various devices, which simplifies the answer to the
question "What should be taught?" but also complicates the issue "How will I
teach?" because traditional teaching approaches are ineffective for teaching
today's youth. For these reasons, we are investigating many approaches,
developing new ones, and inventing educational technology.
Key words:
primary school,
creativity,
educational technology,
information technology, methodology
Teaching computer science to primary school students is a crucial aspect of
preparing students for the information society. This research aims to develop a
methodology that focuses on the development of information creativity and
literacy, involving logical thinking techniques and fundamental knowledge. This
approach will enable a systematic approach to problems, processes, and
understanding the connection between system elements. The study aims to
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activate the educational process when teaching other subjects, focusing on the
development of students' creativity to achieve educational goals. The object-
information approach should be chosen as the basis for selecting content,
prioritizing the development of creative components in students' thinking and
techniques. This includes analysis, decomposition, identification of hierarchical
structures, generalizations, and recording the results of logical operations in the
form of diagrams, tables, and structured text. This will contribute to the
development of students' information literacy and contribute to the overall
learning process.
The study will be conducted with the following tasks in line with its
intended purpose.
• Analysis of foreign sources to determine learning objectives and select
content.
• Analysis of pedagogical and psychological concepts for developing
students' creativity.
• Development of a concept for teaching computer science using an object-
information approach.
• Development of a methodology for teaching computer science to first-
grade students of primary school.
• Creation of a training kit "Computer Science in My Head" with textbooks
with QR codes.
• Conducting a pedagogical experiment to test the possibility of using the
methodology for developing information literacy in primary school students.
The integration of computer science education into primary schools is an
essential step in preparing children for the digital future. The manual, titled
"Computer Science in My Mind," emphasizes creative and engaging teaching
approaches that align with the cognitive development of young learners. The
work draws upon recent studies, international practices, and educational
theories to outline a structured framework for building computational thinking
and digital literacy in primary school students.
The importance of introducing computer science education at the primary
level cannot be overstated. In today’s world, where technology permeates every
aspect of life, fostering computational thinking and problem-solving skills in
young learners is crucial. This thesis investigates how a methodical manual can
address these needs by presenting abstract computer science topics in a manner
that is accessible and engaging for primary school students. The manual aims to
support educators by providing clear guidelines, interactive activities, and tools
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for teaching key concepts such as algorithms, data representation, and logical
reasoning.
The creation of the manual involves several steps:
Content Selection:
Identifying essential computer science topics
relevant to primary education.
Pedagogical Strategies:
Designing activities based on theories like
Vygotsky’s social constructivism and Papert’s constructionism.
Integration of Technology:
Incorporating tools like coding games
and interactive apps to enhance learning.
Validation:
Testing the manual in pilot classrooms and refining it
based on feedback from educators and students.
Developing computational thinking at an early age equips students with
lifelong skills that transcend traditional subject boundaries. The proposed
manual aims to address common challenges, such as the abstract nature of
computer science and varying levels of technological infrastructure in schools.
By using age-appropriate methods, the manual bridges the gap between
students' cognitive abilities and the technical demands of computer science.
The gamification and visual storytelling techniques proposed in the manual
have been shown to increase engagement and comprehension, as demonstrated
in studies by Smith & Morgan (2023). Furthermore, García & Ho (2021)
emphasize that educational technology significantly enhances creative learning
experiences, supporting the integration of tools like Scratch and Blockly into the
manual.
"Computer Science in My Mind" represents a significant step forward in
democratizing computer science education for primary school children. By
aligning pedagogical practices with developmental needs and leveraging
modern educational tools, the manual lays a solid foundation for digital literacy
and innovation. This work contributes to the global effort of equipping the next
generation with the skills needed to thrive in an increasingly digital world.
References:
1.
Smith, R., & Morgan, K. (2023). The Role of Gamification in Enhancing
Creativity in Primary Education. British Journal of Educational Psychology,
94(1), 45–60.
2.
García, A. L., & Ho, J. W. (2021). Educational Technology in Early Learning:
A Systematic Review. International Journal of Education and Development,
45(2), 120–138.
3.
Radajabova, G. R. (2021). "Boshlang‘ich sinflarda informatika va axborot
texnologiyalari fanini o‘qitish metodikasi." ORIENS, 2(9), 118-121.
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4.
Ergashev, J. (2023). "Boshlang‘ich sinflarda axborot texnologiyalari fanini
o‘qitish metodikasini takomillashtirish." NamDU Ilmiy axborotnomasi, 10, 1390
5.
Goryachev, A. V. "Boshlang‘ich sinflarda informatika va axborot
texnologiyalari fanini o‘qitish metodikasi." Zenodo.
