The benefits of using games in primary and secondary English lessons

Аннотация

 At the present stage of school education development one of the most urgent problems requiring new ways of solution is the necessity of qualitative improvement of foreign language knowledge at a small number of hours of academic load allocated to the study of this subject by the school program.

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Бабажанова K. (2024). The benefits of using games in primary and secondary English lessons. Преимущества и проблемы использования достижений отечественной и мировой науки и технологии в сфере иноязычного образования, 1(1), 293–294. извлечено от https://inlibrary.uz/index.php/field-foreign-education/article/view/32778
Камуна Бабажанова, Нукусский государственный педагогический институт имени Ажинияза
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Аннотация

 At the present stage of school education development one of the most urgent problems requiring new ways of solution is the necessity of qualitative improvement of foreign language knowledge at a small number of hours of academic load allocated to the study of this subject by the school program.


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subtle differences between synonyms and their appropriate usage.

Teaching words with synonyms to B1 level learners can be highly effective in expanding their

vocabulary and enhancing their language proficiency. By incorporating synonyms in the teaching
process, learners can develop a more varied and nuanced vocabulary, leading to improved
communication skills. Moreover, the use of interactive teaching strategies can make the learning
experience engaging and enjoyable for the learners. Vocabulary acquisition is a gradual and ongoing
process, and learners should continue to explore and reinforce their knowledge of synonyms and other
aspects of language learning to further enhance their language skills.

REFERENCES:

1 Harmer, Jeremy. The Practice of English Language Teaching. New York: Longman

Publishing, 1991.

2 Hatch, Evelyn and Brown, Cheryl. Vocabulary, Semantics, and Language Education. New

York: Cambridge University Press, 2001.

3 Mukoroli, Joseph. “Effectiveness Teaching Strategies for the English for Academic Purposes

EFL Classroom”. Thesis of Master of Art in Teaching degree at the SIT Graduate Institute.
Battleboro, 2011.

4 Nation, Paul. Teaching Vocabulary. The EFL Professional’s Written Forum, 2005.
5 Nation, I. S. P. (2001). Learning vocabulary in another language. Cambridge University Press.
6 Paribakht, T. S., & Wesche, M. B. (1999). Semantic and structural elaboration in L2
7 Pan, Qi. Vocabulary Teaching in English Language Teaching. Theory and Practice in

Language Studies. Vol. 1. No. 11, 2011.

8 Schmitt, N. (2008). Instructed Second Language Vocabulary Learning. Language Teaching

Research, 12(3), 329-363.


THE BENEFITS OF USING GAMES IN PRIMARY AND SECONDARY ENGLISH

LESSONS

Babajanova K.I. senior teacher of

Nukus State pedagogical Institute

At the present stage of school education development one of the most urgent problems

requiring new ways of solution is the necessity of qualitative improvement of foreign language
knowledge at a small number of hours of academic load allocated to the study of this subject by the
school program. Successful mastering of a foreign language today is a necessary prerequisite for
obtaining interesting work in the country and abroad, strengthening friendship with representatives
of different countries, for continuing studies in international higher education institutions and
professional growth in the chosen field of specialization.

However, unfortunately, most school programs provide 1-2 English lessons per week. This is

far from being enough to ensure a proper level of knowledge of the language when using traditional
methods and forms of work in the classroom.

It is necessary to develop and use new approaches and technologies aimed at increasing the

motivation of students' learning activities and, consequently, the level of language proficiency. And
active teaching methods meet these requirements, because their essence is to interest students, to
make him/her an active participant of the educational process. [1: 68]

Our time is characterized by the search for new forms, methods and techniques of teaching.

Modern school needs teaching methods that would help not only to teach qualitatively, but first of
all, to develop the potential of an individual. Modern teaching is aimed at preparing students not only
to adapt, but also to actively master situations of social change.

At a foreign language lesson a special place is occupied by forms of classes that provide active

participation in the lesson of each student, stimulate speech communication, and promote the
formation of interest and desire to learn a foreign language.


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These tasks can be solved with the help of game methods of teaching. In a game, the abilities

of any person and especially a child are fully manifested. Game - a specially organized activity that
requires strain of emotional and mental strength. The game involves making decisions - how to act,
what to say, how to win? The desire to solve these questions sharpens the thinking activity of the
players. And if students speak a foreign language, the game opens up rich learning opportunities.
Being entertainment, recreation, the game can grow into learning, into creativity, into a model of
human relations. [3:29]

Game activity in the learning process fulfills the following functions:

1) Teaching function is the

development of memory, attention, perception of information, the

development of general learning skills, and it also contributes to the development of foreign language
skills.

2) Educational function

is to cultivate such a quality as attentive, humane attitude to the partner

in the game; it also develops the feeling of mutual assistance and mutual support. Pupils are
introduced to phrases-clichés of speech etiquette to improvise speech address to each other in a
foreign language, which helps to cultivate such a quality as politeness.

3) Entertaining function

is to create a favorable atmosphere at the lesson, turning the lesson

into an interesting and unusual event, an exciting adventure, and sometimes into a fairy tale world.

4) Communicative function

is to create an atmosphere of foreign-language communication,

uniting the team of students, establishing new emotional and communicative relationships based on
interaction in a foreign language.

5) Relaxation function

is to relieve emotional tension caused by the load on the nervous system

during intensive learning a foreign language.

6) Psychological function

consists in the formation of skills to prepare one's physiological state

for more effective activity, as well as the reorganization of the psyche to assimilate large amounts of
information.

7) Developmental function

is aimed at the harmonious development of personal qualities to

activate the reserve capabilities of the personality.

For a child, a game is an interesting, exciting interaction with a teacher and peers, in which

statements of a certain type are dictated by the internal needs of the game. [2: 69]

Of course, not every game is suitable for this purpose. It is possible to formulate the following

requirements to the game as a teaching method

:

1. Children must be aware of the game result. This result can be the creation of unusual comic

or fantastic images with the help of words: flying objects, talking animals.

2. Children recognize the rules that they need to follow to achieve this result.
3. The possibility of choosing a specific action in the game by each child, which provides

individual activity in the collective form of play.

Of course, we should not forget that playing a game in foreign language classes is not just

collective entertainment, but the main way to achieve certain learning objectives at this stage - from
the smallest speech skills to the ability to conduct an independent conversation.

Games can also be specifically linguistically: grammatical lexical, phonetic and orthographic.

These are so-called "preparatory games" that contribute to the formation of speech skills. Such games
can make boring work that requires repetition of the same structures more interesting and exciting.

REFERENCES:

1.Ganina, N. S. Game technologies at the initial stage of education / N. S. Ganina // Almanac

of School No. 139. - 2007. - pp. 67 - 68.

2. Zainullina, G. M. Game technologies at the initial stage of education / G. M. Zainullina //

School Almanac No. 139. - 2007. - pp. 68 - 69.

3. Kurbatova, M. Y. Game methods of teaching English at the initial stage / M. Y. Kurbatova

// IYASH. - 2006. - № 3. - С. 28 - 32.


Библиографические ссылки

Ganina, N. S. Game technologies at the initial stage of education / N. S. Ganina // Almanac of School No. 139. - 2007. - pp. 67 - 68.

Zainullina, G. M. Game technologies at the initial stage of education / G. M. Zainullina // School Almanac No. 139. - 2007. - pp. 68 - 69.

Kurbatova, M. Y. Game methods of teaching English at the initial stage / M. Y. Kurbatova // IYASH. - 2006. - № 3. - С. 28 - 32.