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USE OF INTERACTIVE METHODS AND GAMES IN PRIMARY SCHOOLS
Bazarova Shirin Desyarovna
Primary school teacher at Inspiring International School,
Angren city.
https://doi.org/10.5281/zenodo.17334690
Annotation.
This article discusses the theoretical significance of the use of interactive
methods and educational games in the primary grades. The theoretical foundations of the
organization of the teaching process in primary education are also covered.
Keywords:
primary education, interactive methods, game methods, technology,
pedagogue.
ИСПОЛЬЗОВАНИЕ ИНТЕРАКТИВНЫХ МЕТОДОВ И ИГР В НАЧАЛЬНОЙ
ШКОЛЕ
Аннотация.
В данной статье рассматривается теоретическая значимость
использования интерактивных методов и развивающих игр в начальных классах. Также
рассматриваются теоретические основы организации учебного процесса в начальной
школе.
Ключевые слова:
начальное образование, интерактивные методы, игровые
методы, технология, педагог.
Effective use of pedagogical and information technologies in the classroom, taking into
account the curiosity and need for knowledge of primary school students, requires today's
educators to keep pace with the times. In addition to such methods as "Analysis of concepts",
"Wheel", "Step by step", the use of didactic games such as "I'll check myself", "Impossible",
"Find the excess", "Find the pair" purposeful.
The Concept Analysis, Wheelchair, and Step-by-Step methods can be used in all
elementary school subjects. When these methods are used in the classroom, they can be used in
pairs or in small groups. "Comparison of words". Students are asked to compare two words with
different meanings (digit and plural). The students' task is to give as many examples as possible
of the interrelationships between these words. Hook Game: This game can be used to ask
additional questions in all lessons or in various fairy tales. Questions are written on the paper in
the shape of fish, and iron clips are attached to one end. A rod is attached to the end of a fishing
rod and a magnetic strip is attached to the end of the rope. Many didactic games have been
created for elementary school math classes. Some didactic games in mathematics and arithmetic
can be divided into the following groups.
1-group. Numerical games in the top ten: "Count to 10", "Count forwards and
backwards", "Add and subtract two".
Group 2. Number-strengthening games: "Number 4", "Theater", "What has changed?".
"Norvoncha", "Zanjircha".
Group 3. Games that strengthen the skills of counting after the top ten: "Who's gone?"
and so on.
Group 4. Games that reduce and increase the number of units, the problem-solving skills:
"Topchi, how much?" and so on.
Didactic game for group 1 "Counting things to 10": "Silence".
Didactic task: to identify and strengthen children's understanding of simple counting.
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The task of the game is to "imagine" the exact objects and show the required number with
your fingers.
Course of the game: the student takes the lead.
Teacher: -Children, let's play the game "Silence". I’m going to show you different things
right now. You will need to find their number. The kids suddenly start talking. No kids. You
need to raise your hand before returning the answer. The teacher draws circles and sticks for the
children. Now I will show you things. You count without making a sound and point with your
fingers how many there are. When the teacher shows 4 puppets, all the children point to 4
fingers.
Silence in the classroom. All of the children’s attention is focused on completing the task.
Teacher: Barakalla, you are all right. Now I take the stick from one hand to the other, and
you count them silently, and then you show me how much it is. The children follow the teacher's
movements and count and point 10 fingers. The teacher said, "Now count the squares." He puts
the squares in a row on the board. The children count and point to 6 fingers. This is where the
approximate level of children's knowledge of the first ten is determined, and the ability to count
as many fingers as possible is strengthened. In addition, they develop the skills of counting "in
the imagination" without making a sound. Children can’t actually achieve counting all at once
without repeating it aloud, only the rules of the game that require them to sit quietly force them
to do so, and they count silently. The advantage of this is that all the children's attention is
focused only on the task. In the next lesson, the game conditions will be further complicated.
Through this game, students' ability to move quickly is strengthened. At the same time, it
is possible to determine who is doing the task faster and who is slower. "Color the numbers"
method. Madsad. Students become more interested in the topic, master the topic, develop an
aesthetic outlook. Students will be given a card with a variety of geometric shapes and numbers.
They will have to draw the numbers on the cards on the shapes, that is, color them with
colored pencils. For example, let's say 3/4. That's the way to paint a circle.
Blitz survey method
The goal.
Test students' responsiveness.
Procedure.
Quick questions are asked. The questions are in the form of pictures and they
have to find the number in the given picture.
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To the 1st student
To the 2nd student
To the 3rd student
Game problems can be developed and used in math classes. There are a variety of
materials on many of the topics covered in elementary school. Assignments of varying levels of
difficulty help develop each student’s cognitive and creative abilities. The use of computer
animated slides in solving problems increases the fun of the lesson. Their advantage is that they
can go back to the beginning of the issue at any time, stop at specific parts, talk to students, listen
to their opinions. In elementary school, you can use slides with animation to move. Animated
pictures from the Internet can be used to create such slides. The use of these methods leads to the
development of oral speech of young and knowledge-hungry students, the development of verbal
arithmetic skills, creativity, research and thinking skills.
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