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Gulnoza Kattaeva, Samarkand State University
INTERACTIVE EDUCATION AND ITS DIDACTIC OPPORTUNITIES
G. Kattaeva
Abstract: The article talks about the interactive learning system.
However, some information on didactics is also provided. Interactive
education and its didactic potential play an important role in the
psychological impact of students on the proper development of education.
Keywords: Interact, lexical terms, Brainstorming, Round Table, BBB,
Fish Cycle, Who is Faster, Mysterious Bag, Boomerang, Cluster.
The term "interactive" is expressed in English as "interact", and in
lexical terms, "mutual" is mutual, bilateral, "act" it means to act, to act.
Interactive learning is the ability of participants to organize a joint
movement based on the acquisition of knowledge, skills, competencies and
certain moral qualities. It is logical that interactivity refers primarily to the
behavior of social actors. The teacher uses interactive learning to develop
students' abilities, independence, self-control, effective communication,
working with peers, listening to and understanding their opinions,
independent and critical thinking. They are able to shape such qualities as
thinking, putting forward their proposals, overcoming a difficult situation.
Through the use of interactive methods, the teacher has the opportunity to
objectively evaluate students by organizing, directing, managing,
monitoring and analyzing their joint efforts to achieve a specific educational
goal.
Interactive education and its didactic potential play an important role in
the psychological impact of students on the proper development of
educational education. Since the quality and content of education is one of
the main factors determining the level of socio-economic development of
any country, a simple way of teaching using didactic games is used in
elementary school.
Since didactic games depend on the simultaneous improvement of the
three main directions of improving the quality of primary education, they
represent the development of the material and technical base of secondary
schools, providing it with educational and methodological References:,
teaching the introduction of modern pedagogical and information
technologies in the process. The use of modern pedagogical and information
technologies in primary education includes pedagogical teaching materials,
lesson plans, etc. Currently, according to the experience of primary school
teachers, “Wheel”, “Brainstorming”, “Round Table”, “BBB”, “Fish Cycle”,
“Who is Faster”, “Mysterious Bag” is completely new in content and
organization. “Boomerang”, “Cluster” and methods of work in small groups.
The use of these methods in the classroom increases the effectiveness of
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training, forms the process of independent thinking of students, motivates
students to study topics and increases interest, enhances the acquisition of
knowledge, develops skills and competencies for using them in practice. For
example: the BBB method (I know, I want to know, I learned) encourages
students to think independently. The acquisition of knowledge promotes
responsibility and curiosity. This makes it possible to introduce a learning
mechanism in separate groups depending on their interests and ability to
communicate freely. All knowledge and information provided to students
must be accurate and consistent with modern science. It is believed that the
best way to increase the effectiveness of training in modern conditions is to
organize classes using didactic games. With the help of interactive didactic
games, the introduction of private forms of secondary education in our lives
creates a healthy competitive environment in education. It is well known
that today in the world of education, interactive learning is carried out in the
following forms.
The structure of didactic games is based on educational issues, game
actions and rules. The main goal of the rules of the game is the movement of
the child’s behavior. Thanks to didactic games the attention and vigilance of
students increases. This affects all aspects of development. Interactive
learning and its didactic potential. Changes in general secondary education
are also accelerating. New programs and textbooks are introduced into the
curriculum, teachers' skills are improved, and this process continues
continuously. we need to consciously organize on the basis of pedagogical
technologies, on the basis of didactic games.
The more we teachers pay attention to today's education, the more the
new generation will reach new heights, so we all need to unite and focus all
our energy and energy on education.
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