Английский с играми

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Захидова, М. (2023). Английский с играми. in Library, 1(2), 163–164. извлечено от https://inlibrary.uz/index.php/archive/article/view/20635
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Аннотация

Статья посвящена обучению английскому языку через игры и с удовольствием. Автор отмечает, что успех интерактивных уроков, даже с использованием игр, зависит от методических, аналитических способностей учителя. Студенты активно посещают урок, и их прогресс очевиден.

Похожие статьи


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Journal of Pedagogical Inventions and Practices ISSN NO: 2770-2367

https://zienjournals.com

Date of Publication: 30-04-2023

______________________________________________________________________________________________________________________________________

________________________________________________________________________________________________________________________________

Peer Reviewed International Journal [163]
Volume 19

English With Games

Muhlisa Zohidova Faxritdinovna

Tashkent Pediatric Medical Institute, Department of Foreign Languages, Associated assistant

Muxlis8989@mail.ru

+998901853699


Abstract:

The article is dedicated to teaching English through games and with fun. The author

mentions that the success of interactive lessons even with games depend on teachers'
methodologic, analyzing skills. Students attend actively during the lesson and their progress is
evident.

Keywords:

Effectiveness of games, method, learner, interesting, learning, play.


Introduction

Today it is difficult to imagine an adult who would not strive to learn English. And knowledge of

it is really necessary for a modern educated person. It happens that we encounter difficulties caused
by not knowing English at the airport or on vacation abroad, and we begin to devote time to learning

English. But sometimes it is very boring at the lessons and we are not interested. To make it
interesting to learn English, we can use various games that will help us in learning the language.
Video games are an immensely popular form of entertainment in the 21st century. The broad video

games industry sees great success from both large, multi-million-dollar productions, as well as
smaller, more indie-style releases. There is also growing interest in applying video games into
teaching and learning. Video games designed solely for education, often referred to as edutainment

(Egenfeldt-Nielsen, Smith, & Tosca, 2013), are improving every year. The popular language learning
game Duolingo (von Ahn & Hacker, 2011), as an example, is a far cry from the clunky and

unmotivating language learning games of yesteryear. Contrary to many older edutainment products,
playing Duolingo is a genuinely entertaining experience.

Materials And

Methods

Since game is found to be really motivating way in teaching a subject, there are a wide range of

free digital games on social media applications, such as: an app "quiz your English" that students

and players from around the world can challenge their English with a help of a free English language
quiz. There are also various cooperative games for learning English. Cooperative games encourage

teamwork, problem-solving abilities and creativity. For instance, for listening and speaking
activities there is a game that player 1 hides any kind of object(for example a pen)and player 2 must
find it, at the same time player 1 should tell how close they are: "you are very close", "you are in a

wrong way", "that's better", "if I were I would look at under the sofa" and so on. Moreover, there are
creative games that can help students to nurture a new language by using imagination and creating
their own games, such as: through asking a student to pretend to be another family member or a

friend, and asking to guess who they are: "Are you older than me?", "Do you have blue eyes?", "Do
you visit us a lot?" at the end reversing the roles.

Results And Discussion

Play allows children to experience what they know and what they don't. It lets them find a solution

to problems, to experiment through error, to work out new strategies and to build confidence as well
as competencies. In our hectic life it is easy to forget the actual value of play. An overwhelming
majority of individuals now find the play is just a waste of time, children would have done something

more of use or proper instead. Yet, educators and doctors strongly recommend to find play as serious
for learning. It can develop critical thinking and similar abilities, which will aid to succeed in

children's future(for instance in interviews for hiring to jobs), including language learning. The
balance between enjoyment and challenge makes game an amazing tool for learning.


background image

Journal of Pedagogical Inventions and Practices ISSN NO: 2770-2367

https://zienjournals.com

Date of Publication: 30-04-2023

______________________________________________________________________________________________________________________________________

________________________________________________________________________________________________________________________________

Peer Reviewed International Journal [164]
Volume 19

To bear English lessons in a fun way with a help of some kinds of games, while English language

is becoming more and more widespread, yet its lessons are getting monotonous and of no benefit (is

taught in an ordinary way) for students. Games can also be of great use for students who are
considered to be shy and embarrassed about making mistakes, so that it can provide a mammoth

opportunity for those students to communicate not only in a safe, but also in a fun away.


Conclusion

According to the facts and factors it is generally believed that games are considered fantastic and

of great values in acquiring at any age, yet mostly, particularly significant for young learners. A
research by a team at Cambridge English shows that games are appeared to be really essential for

healthy development in early childhood and beyond. In fact, majority of students have shown more
engagement, participation, curiosity, achievement and recall of their learning.

Reference

1.

Simon Egenfeldt-Nielsen, Jonas Heide Smith, Routledge 26 April 2013

2.

Mery Silalahi, Improving Students’ Interest in Learning English by Using Games April 2019

(https://www.researchgate.net/journal/International-Journal-of-Theory-and-Application-
in-Elementary-and-Secondary-School-Education-2656-0003)International

Journal

of

Theory and Application in Elementary and Secondary School Education

Библиографические ссылки

Simon Egenfeldt-Nielsen, Jonas Heide Smith, Routledge 26 April 2013

Mery Silalahi, Improving Students’ Interest in Learning English by Using Games April 2019 (https://www.researchgate.net/journal/International-Journal-of-Theory-and-Application-in-Elementary-and-Secondary-School-Education-2656-0003)International Journal of Theory and Application in Elementary and Secondary SchoolEducation

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