USING DIDACTICAL GAMES IN SPEAKING LESSONS

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Abstract

This article investigates the use and impact of didactical games, a type of educational instrument, on language acquisition speaking classes. The incorporation of these games into the learning environment encourages student involvement, motivation, and engagement, resulting in a more dynamic and effective learning process. Increased confidence, higher recall, practical use of language, enhanced peer interaction, and adaptation to varied learning levels are all advantages of didactical games. However, to connect with learning objectives and accommodate to students' different needs and interests, these games must be carefully selected and designed.

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ISSN:

2181-3906

2023

International scientific journal

«MODERN SCIENCE АND RESEARCH»

VOLUME 2 / ISSUE 10 / UIF:8.2 / MODERNSCIENCE.UZ

706

USING DIDACTICAL GAMES IN SPEAKING LESSONS

Nosirova Dilnoza Rizoqulovna

Lecturer at Asia International University

https://doi.org/10.5281/zenodo.10034828

Abstract.

This article investigates the use and impact of didactical games, a type of

educational instrument, on language acquisition speaking classes. The incorporation of these
games into the learning environment encourages student involvement, motivation, and
engagement, resulting in a more dynamic and effective learning process. Increased confidence,
higher recall, practical use of language, enhanced peer interaction, and adaptation to varied
learning levels are all advantages of didactical games. However, to connect with learning
objectives and accommodate to students' different needs and interests, these games must be
carefully selected and designed.

Key words:

Didactical Games, Speaking Lessons, Language Learning, Educational Tools,

Student Engagement, Learning Retention, Confidence Building, Peer Interaction, Adaptability,
and Learning Objectives are some of the terms used in this article.

ИСПОЛЬЗОВАНИЕ ДИДАКТИЧЕСКИХ ИГР НА УРОКАХ

РАЗГОВОРНОЙ РЕЧИ

Аннотация.

В этой статье исследуется использование и влияние дидактических

игр, формы образовательного инструмента, на уроки разговорной речи при изучении
языка. Внедрение этих игр в учебную среду способствует взаимодействию, мотивации и
вовлеченности учащихся, способствуя более динамичному и эффективному процессу
обучения. Преимущества дидактических игр включают повышение уверенности,
улучшение запоминания, практическое применение языка, улучшение взаимодействия со
сверстниками и адаптируемость к различным уровням обучения. Однако необходим
тщательный отбор и разработка этих игр, чтобы они соответствовали целям обучения
и отвечали разнообразным потребностям и интересам учащихся.

Ключевые слова:

Дидактические игры, уроки разговорной речи, изучение языка,

образовательные инструменты, вовлечение учащихся, удержание знаний, укрепление
доверия, взаимодействие со сверстниками, адаптивность, цели обучения.


Introduction

In the realm of language learning, didactical games have emerged as a widely recognized

teaching tool. They create an interactive and engaging environment that encourages learners to
practice their speaking skills in a less formal and more enjoyable way. This article explores the
impact of these games on speaking lessons and the learning process overall.

Didactical games, also known as educational or instructional games, are purposefully

designed to impart specific skills or knowledge to the player. They are often used in educational
settings to facilitate learning in a more interactive and fun way. In language learning, these games
can take many forms, from role-playing games that practice conversation skills to vocabulary
bingo that enhances word recognition and usage.

The Influence of Didactical Games on Speaking Lessons


background image

ISSN:

2181-3906

2023

International scientific journal

«MODERN SCIENCE АND RESEARCH»

VOLUME 2 / ISSUE 10 / UIF:8.2 / MODERNSCIENCE.UZ

707

1. Increased Motivation and Engagement: Traditional language learning techniques can be

tedious and daunting at times, resulting in low student motivation and engagement. Didactical
games, on the other hand, provide a sense of play and competitiveness into the classroom, piqueing
students' attention and motivating them to actively participate in speaking exercises.

2. Boosted Confidence: Didactical games foster a friendly and easygoing environment in

which students feel safe making errors. This helps learners to talk more freely and frequently,
boosting their confidence in the language.

3. Increased Retention: Play-based learning has been demonstrated to improve memory

retention. Students may recall words, vocabulary, and linguistic structures more efficiently when
they play games because they correlate them with joyful experiences.

4. Language in Context: Games frequently encourage players to utilise language in context,

which improves their knowledge and application of linguistic principles. This actual use of
language aids pupils in internalising structures and terminology, resulting in increased fluency.

5. Increased Peer engagement: Didactical games frequently include collaboration or rivalry

among peers, which promotes engagement and communication. This not only improves speaking
abilities but also social skills such as teamwork, negotiating, and empathy.

6. Adaptability: Didactical games may be tailored to different skill levels, making them

appropriate for beginning, intermediate, and advanced students.

1. "Two Truths and a Lie":
Procedure:
- Each student thinks of three statements about themselves, two of which are true and one

of which is false.

- One by one, each student shares their three statements with the class, and the rest of the

class tries to guess which statement is the lie.

- After the guesses, the student reveals the lie and provides additional information about

the true statements.

Incorporating the "Two Truths and a Lie" game into your language lessons can be a creative

and engaging way to improve language skills, critical thinking, and speaking abilities. This game
encourages students to listen actively, analyze information, and express themselves effectively
while using the target language.

2. "Picture Dictation":
Procedure:
- Divide the students into pairs—Student A and Student B.
- Give a picture to Student A and a blank piece of paper to Student B.
- Student A describes the picture to Student B, who listens and tries to draw what is being

described.

- Afterward, students compare the original picture with the drawn picture and discuss any

differences.

Using the didactical game "Picture Dictation" in your language lessons can be a highly

interactive and engaging way to develop listening, comprehension, and communication skills in
your students. This game encourages students to listen attentively, follow instructions carefully,
and describe visual information accurately using the target language.


background image

ISSN:

2181-3906

2023

International scientific journal

«MODERN SCIENCE АND RESEARCH»

VOLUME 2 / ISSUE 10 / UIF:8.2 / MODERNSCIENCE.UZ

708

3. "Role Play":
Procedure:
- Provide students with a scenario or role-play prompt (e.g., ordering food at a restaurant,

making a hotel reservation).

- Assign roles to each student, such as the customer and the waiter, and encourage them

to use appropriate language and expressions for their assigned roles.

- Allow students time to prepare their dialogues or interactions.
- Students perform their role plays in front of the class, and the class can provide feedback

on fluency, accuracy, and content.

Using role play in language lessons can be a highly effective method to enhance language

skills, cultural understanding, and overall communication abilities. Role play provides students
with an opportunity to immerse themselves in real-life scenarios, practice authentic conversations,
and develop confidence in using the target language.

4. "Find Someone Who":
Procedure:
- Provide each student with a grid containing several statements or questions (e.g., Find

someone who has traveled to three countries).

- Students walk around the classroom and ask their classmates the questions on their

grids.

- When they find someone who matches a statement, they write that person's name in the

corresponding square.

- The first student to complete their grid or have the most names filled in within a

specified time is the winner.

Incorporating the "Find Someone Who" game into your language lessons can be an

interactive and engaging way to promote communication, encourage collaboration, and reinforce
language skills. This game encourages students to interact with their peers, actively listen, and use
the target language to gather information.

5. "Story Starters":
Procedure:
- Write or prepare a set of sentence prompts that can be used to start a story (e.g., "Once

upon a time, there was a magical forest...").

- Each student selects a prompt and starts telling a story based on that sentence.
- After a certain period of time, the teacher interrupts and selects another student to

continue the story using a different prompt.

- The process continues until each student has had a chance to contribute to the story.
Using story starters as a didactical game in your language lessons can be a fantastic way to

foster creativity, develop storytelling skills, and enhance language proficiency. Story starters
provide students with a starting point and inspire them to imagine and construct narratives using
the target language.

Conclusion
Incorporating didactical games into speaking courses may greatly improve language

acquisition. They engage and encourage students, raise confidence, improve retention, provide


background image

ISSN:

2181-3906

2023

International scientific journal

«MODERN SCIENCE АND RESEARCH»

VOLUME 2 / ISSUE 10 / UIF:8.2 / MODERNSCIENCE.UZ

709

practical language application, stimulate peer interaction, and are very adaptable. These games
make language learning more interesting and successful by transforming the classroom into a
dynamic, interactive environment.

Educators, on the other hand, must carefully pick and construct didactical games that

correspond with their learning objectives and cater to the needs and interests of their students. To
give a holistic language-learning experience, they should also balance the usage of games with
other teaching approaches. In this approach, didactical games may be an effective instrument for
developing competent, confident language speakers.

REFERENCES

1.

Nosirova, D. (2023). TYPOLOGICAL CHARACTERISTICS OF THE PARTS OF
SPEECH OF THE RUSSIAN, UZBEK, AND ENGLISH LANGUAGES AND THEIR
TEACHING METHODS IN PRIMARY EDUCATION. Modern Science and Research,
2(4),

564–567.

Retrieved

from

https://inlibrary.uz/index.php/science-

research/article/view/19393

2.

Nosirova, D. (2023). LEARNING GRAMMAR THROUGH CONTEXT: ENHANCING
LANGUAGE PROFICIENCY. Modern Science and Research, 2(7), 349–351. Retrieved
from https://inlibrary.uz/index.php/science-research/article/view/22235

3.

Nosirova, D. (2023). LEARNING ENGLISH AS A SECOND LANGUAGE:
CHALLENGES AND STRATEGIES. Modern Science and Research, 2(9), 165–170.
Retrieved from https://inlibrary.uz/index.php/science-research/article/view/24086

4.

Nosirova, D. (2023). SECOND LANGUAGE ACQUISITION AND THE ROLE OF
DIDACTIC GAMES IN SLA. Modern Science and Research, 2(5), 1143–1145. Retrieved
from https://inlibrary.uz/index.php/science-research/article/view/20556

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Носирова Дилноза Ризокуловна. (2023). ТИПОЛОГИЧЕСКАЯ ХАРАКТЕРИСТИКА
ЧАСТЕЙ РЕЧИ РУССКОГО, УЗБЕКСКОГО И АНГЛИЙСКОГО ЯЗЫКОВ И
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Носирова Дилноза Ризокуловна. (2022). ТВОРЧЕСКИЕ СПОСОБЫ ОБУЧЕНИЯ
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Rizoqulovna, N. D. (2023). LEARNING ENGLISH AS A SECOND LANGUAGE:
CHALLENGES AND STRATEGIES.

References

Nosirova, D. (2023). TYPOLOGICAL CHARACTERISTICS OF THE PARTS OF SPEECH OF THE RUSSIAN, UZBEK, AND ENGLISH LANGUAGES AND THEIR TEACHING METHODS IN PRIMARY EDUCATION. Modern Science and Research, 2(4), 564–567. Retrieved from https://inlibrary.uz/index.php/science-research/article/view/19393

Nosirova, D. (2023). LEARNING GRAMMAR THROUGH CONTEXT: ENHANCING LANGUAGE PROFICIENCY. Modern Science and Research, 2(7), 349–351. Retrieved from https://inlibrary.uz/index.php/science-research/article/view/22235

Nosirova, D. (2023). LEARNING ENGLISH AS A SECOND LANGUAGE: CHALLENGES AND STRATEGIES. Modern Science and Research, 2(9), 165–170. Retrieved from https://inlibrary.uz/index.php/science-research/article/view/24086

Nosirova, D. (2023). SECOND LANGUAGE ACQUISITION AND THE ROLE OF DIDACTIC GAMES IN SLA. Modern Science and Research, 2(5), 1143–1145. Retrieved from https://inlibrary.uz/index.php/science-research/article/view/20556

Носирова Дилноза Ризокуловна. (2023). ТИПОЛОГИЧЕСКАЯ ХАРАКТЕРИСТИКА ЧАСТЕЙ РЕЧИ РУССКОГО, УЗБЕКСКОГО И АНГЛИЙСКОГО ЯЗЫКОВ И МЕТОДИКА ИХ ОБУЧЕНИЯ В НАЧАЛЬНЫХ КЛАССАХ. PEDAGOGS Jurnali, 1(1), 87. Retrieved from https://pedagoglar.uz/index.php/ped/article/view/5399

Носирова Дилноза Ризокуловна. (2022). ТВОРЧЕСКИЕ СПОСОБЫ ОБУЧЕНИЯ ЧАСТЯМ РЕЧИ НА УРОКАХ РУССКОГО ЯЗЫКА В НАЧАЛЬНЫХ КЛАССАХ. PEDAGOGS Jurnali, 1(1), 66–68. Retrieved from https://pedagoglar.uz/index.php/ped/article/view/904

Носирова, Д. Р. (2023). ИЗУЧЕНИЕ ИНОСТРАННОГО ЯЗЫКА И РОЛЬ ДИДАКТИЧЕСКИХ ИГР В ИЗУЧЕНИИ ИНОСТРАННОГО ЯЗЫКА. Educational Research in Universal Sciences, 2(4), 256-260.

Rizoqulovna, N. D. (2023). LEARNING ENGLISH AS A SECOND LANGUAGE: CHALLENGES AND STRATEGIES.

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