Of late, the amount of students who have picked programming related undergrad workplaces has decreased rapidly. Likewise, students who incline toward computer programming and programming divisions have every one of the reserves of being inadequate in programming classes due to the unpredictability and disheartening difficulties of programming learning. One of the responses for beat this issue is to make the students change and warm up to the programming issues from the lower grades. Every single together student, who are in the hour of headway at fundamental and center school level, to treasure and get programming, different pleasant procedures are applied. Scratch writing computer programs is one way to deal with teaching programming to assistant school students. This survey explored how the points of view of 5th and 6th grade students towards information advancement course unique after scratch endlessly programming language and It were used to Programme language. A 2x2x2 factorial preliminary design was used in the survey. As demonstrated by the assessment, it was seen that the two systems are feasible on the students' points of view. In any case, there was no basic difference between them.
The article highlights the importance and objective necessity of teaching computer science and programming to primary school students in the progress of the country's education system at the current stage of development. Furthermore, it outlines the specifics of computer literacy and skills development for primary school students in the context of the development of the digital economy. The article describes that in a developing information society, the basis of social development is not only traditional opportunities, but also people's ability, initiative, creative approach to work, intellectual activity, independent improvement of their knowledge and skills, and, at the same time, the processes of storing, transmitting and receiving large amounts of data are the biggest impetus for the development of computer technology in various fields of human activity.
In this paper a contextual analysis, which shows that the code size and intricacy of a framework which gathers and deciphers sensor information in a Internet of Things situation can be diminished utilizing useful programming procedures, is introduced. On one hand this is particularly significant for the sake of security: Such a framework should run for quite a while without a compelling method for conveying programming patches.
This article explores the use of augmented reality (AR) in robotics. Explores interactive programming lessons, allowing students to interact with virtual robots in real time, changing code and seeing the results of their actions. Simulation of real scenarios of robot operation in a virtual environment is also discussed, which simplifies the understanding of the principles of operation and programming of robots. These innovations make learning more interactive, enhancing learning and developing robotics programming skills.
This article presents suggestions and recommendations for teaching students programming languages and forming their programming competence based on the competency approach.
In the modern world, much attention is paid to the development of information technologies in the XXI century. As the President of our country noted, the formation of a national informatization system and the mass introduction of modern information and communication technologies in all spheres of society requires future specialists to have special knowledge and skills in the field of computer technology. Therefore, algorithmization and programming is of particular importance in the formation of a national informatization system, especially for the prompt resolution of important military issues and their solutions. As already noted, the system of training, advanced training and retraining of military specialists in the field of programming is one of the main tasks today, as well as the development of local computer programs designed to solve military tasks, scheduling classes, automating the educational process as a whole and putting them into practice.
Python programming language and C++ language are studied comparatively. The method of using and teaching cyclic and conditional operators in Python and C++ languages is investigated. The rules of using both preconditioned and post-conditioned cycle operators in solving mathematical problems are explained in detail.
The methodology of solving mathematical problems in Python and C++ programming languages is investigated, and the problems of finding the greatest common divisor and prime divisors of a given number n are solved in both Python and C++ languages, and the differences in the syntax of these programming languages are studied.
The article teaches the rules for calculating expressions with the participation of logarithms. Emphasizes the importance of writing the math.h directive when using math functions.
Today the important ICT topics are taught with the help of various methods. Some of them are unsuitable for successful teaching - learning whereas others may bring about success in certain age groups and class types. The application teaching methods are even less elaborate than those of programming and programming languages hence today they can look back only on a history of 10 (or maximum 20) years. However, one can find similarities between them and the methods of teaching programming.
This article is dedicated to the preparation and content of methodological tasks aimed at ensuring the integrity of subjects in order for future teachers of mathematics and informatics to have excellent knowledge and skills in specialized subjects. Teachers of mathematics and informatics study the content of these two subjects, mainly on the basis of a separate tendency, or the possibilities of solving certain standard tasks with the help of electronic resources are considered.
The article presents in project form examples of problems in algebra and geometry with different requirements for execution in one of the MS Excel office programs and discusses an example of solving such problems. At the same time, the knowledge and skills that need to be acquired from mathematics and computer science to complete a typical task are highlighted. In addition, the possibilities of creating tasks of the same level of complexity using the capabilities of the MS Excel program, combining prepared tasks in the form of options, as well as preparing tasks based on the principle of multivariance in the learning process were considered
Methods of solving mathematical models of industrial enterprises using the simplex method, which is one of the most important methods of constructing mathematical models, are shown in finding optimal solutions to economic problems.
This study endeavors to explore the fascinating realm of pragmalinguistic features within newspaper short message texts composed in both English and Uzbek. Pragmalinguistics, an interdisciplinary field examining the language used in computer programming and its impact on natural language, serves as the theoretical underpinning for this research. The primary objective is to conduct a meticulous analysis of the various structural patterns, lexical choices, and stylistic elements prevalent in these texts, with the aim of unraveling the profound influence of pragmalinguistic factors. By examining these linguistic facets, this study seeks to enhance our understanding of the intricate dynamics underlying newspaper short messages in English and Uzbek, shedding light on the ever-evolving nature of language use in the digital era. The findings not only contribute to the existing knowledge on the linguistic properties of these texts but also provide valuable insights into the symbiotic relationship between computer programming and natural language, particularly within the realm of newspaper discourse.
Today, artificial intelligence is becoming more and more popular in almost every aspect of our daily lives. Artificial intelligence is usually concerned withthe creation of computer systems with the capabilities of the human mind: understanding, learning, discussing, solving problems, translating, and so on. During the study of artificial intelligence, human-intelligent programming, technologies and tools for designing intelligent systems, databases, knowledge bases, database management systems, speech interfaces, computer linguistics, computer graphics, computer networks and web programming , information security in computer systems
In this article, information will be given about the possibilities of using the elements of robotics as a learning tool in physical education, lectures and practical classes on the subjects taught in the circle of robotics in the 8th grade of physical education. Also Arduino "STARTER"in the development of students' practical skills in robotics. Using the 12+ learning sets, the data on the development of students ' electronics and programming using the set are covered.
This article analyzes domestic and foreign literature on software for automated management of a warehouse of building materials.